Why? If anything the Sorcerer's Storm Calling skills could all get a stam specific morphs to change the damage to physical wind damage like hurricane (air atronach ultimate). As of now the warden is the ice mage class despite peeps desire for a damage oriented ice mage class.
Sorcerers have permanent pet skills and temporary pet ultimate. Wardens have permanent pet ultimate and temporary pet skills. Necromancer has temporary pet ultimate/skills. The point of having a class system is for classes to play a bit differently from one another so that variety can exist despite the homogenization of skills.
Please rework necromancer make the skull be as a pet and warden rework the ice skills to winds and make a new ice mage like sorceress please.
BretonMage wrote: »Please rework necromancer make the skull be as a pet and warden rework the ice skills to winds and make a new ice mage like sorceress please.
Have to agree here, frost mages or frost witches have been a part of popular culture and folklore for a long time. Mixing elemental magic with a nature-based magic in the Warden class seems a little odd to me. I can understand that they may not want to concentrate all magical skills into a single class, but still...
Captain_Devildog wrote: »Rework the Jabs.. it is very bad..
BretonMage wrote: »Please rework necromancer make the skull be as a pet and warden rework the ice skills to winds and make a new ice mage like sorceress please.
Have to agree here, frost mages or frost witches have been a part of popular culture and folklore for a long time. Mixing elemental magic with a nature-based magic in the Warden class seems a little odd to me. I can understand that they may not want to concentrate all magical skills into a single class, but still...
Look at dragonknight he got all fire skills and sorcere have all thunder skill so how is not possible same love for ice.