Ragnarok0130 wrote: »I do wonder about this myself. U35 was super buggy and then the bug fixing U36 introduced even more bugs. I'm honestly baffled at how QA keeps missing this stuff.
Ragnarok0130 wrote: »I do wonder about this myself. U35 was super buggy and then the bug fixing U36 introduced even more bugs. I'm honestly baffled at how QA keeps missing this stuff.
Comrade_Ogilvy wrote: »Any kind of regression testing would appear to be conspicuous in its absence.
TechMaybeHic wrote: »We see PTS versions. Truth is, they don't get enough participation to see everything. Nothing really happens in Cyrodiil during testing as an example. People usually don't have add-ons loaded for PTS is another thing.
I've seen games where PTS is persistent so some players just played there and would notice as there winds up being a community doing regular things rather than just jumping on to see specific things. They could do that here, but there is a problem where even stuff that is tested and reported to ZOS, just doesn't get addressed and I think with their aggressive patch schedule, they are a bit thin on Devs who can keep up with it all within the PTS time frame.
At any rate; I don't think it's anything nefarious or incompetence as much as it is resources. Now their decision making...that's another story
TechMaybeHic wrote: »We see PTS versions. Truth is, they don't get enough participation to see everything. Nothing really happens in Cyrodiil during testing as an example. People usually don't have add-ons loaded for PTS is another thing.
I've seen games where PTS is persistent so some players just played there and would notice as there winds up being a community doing regular things rather than just jumping on to see specific things. They could do that here, but there is a problem where even stuff that is tested and reported to ZOS, just doesn't get addressed and I think with their aggressive patch schedule, they are a bit thin on Devs who can keep up with it all within the PTS time frame.
At any rate; I don't think it's anything nefarious or incompetence as much as it is resources. Now their decision making...that's another story
While some players don’t use add-ons or don’t use as many add-ons on the PTS, the crashes due to NodeDetection were actually reported on PTS this cycle. Only ZOS knows who saw those reports and how far they got in the process of prioritizing, testing internally, and fixing. But it was reported in this case, which speaks to your point about resources and decision making when the developers are given reports from testing.
SaintJohnHM wrote: »
While some players don’t use add-ons or don’t use as many add-ons on the PTS, the crashes due to NodeDetection were actually reported on PTS this cycle. Only ZOS knows who saw those reports and how far they got in the process of prioritizing, testing internally, and fixing. But it was reported in this case, which speaks to your point about resources and decision making when the developers are given reports from testing.
And there are plenty of major U36 bugs that aren't addon related also. I could see if maybe they didn't test all addons and libraries or fix all addon related issues, but fundamental features such as a major block bug should have been caught. Did they change the code that broke blocking after players tested on PTS?
SaintJohnHM wrote: »Ragnarok0130 wrote: »I do wonder about this myself. U35 was super buggy and then the bug-fixing U36 introduced even more bugs. I'm honestly baffled at how QA keeps missing this stuff.
Yep. I totally understand if times are tough and they're struggling as a company, I just need to lower my expectations for future releases and plan accordingly.
They do test this game quite extensively.
On the live servers where we get to suffer for 2/3 weeks post-launch.
Kingsindarkness wrote: »
Honestly, Zenimax is no better or worse than most companies today.