I disagree. I have 3 main characters, one in each faction and each of them specializes in two crafts.JTWolph_ESO wrote: »The way the game is designed with it's shared bank with very few storage slots, it is impossible to use your alts unless you don't craft.
... but I only keep the essences that I will immediately need. I have no need to keep an enchanting warehouse, I personally don't see the need.
Okay lets ask the simple question then. What current MMO allows you to craft several Crafts?
Most MMO's also give you a very limited chance to share bank space Lotro is small unless you spend a lot of money on it and in many ways its real money.
GW2 has its huge crafting area yes, but Lotro didn't you were pretty limited and well you got 2 crafts. Maybe ZSO should do that restrict you to 2 crafts that way people would stop moaning that they have to think for 5 seconds.
I mean you can have 200 bag slots, 200 bank slots and what 50-60 slots on your horse. I guess that's just not enough for those who must store everything.
Rift lets you craft every profession if you want. Although you have to pay real money for the crafting extensions. I have an alt on Rift that I did every single craft on. I had a ton of loyalty points from when the game went free to play so I put them on that alt for the extensions.Okay lets ask the simple question then. What current MMO allows you to craft several Crafts?
Most MMO's also give you a very limited chance to share bank space Lotro is small unless you spend a lot of money on it and in many ways its real money.
GW2 has its huge crafting area yes, but Lotro didn't you were pretty limited and well you got 2 crafts. Maybe ZSO should do that restrict you to 2 crafts that way people would stop moaning that they have to think for 5 seconds.
I mean you can have 200 bag slots, 200 bank slots and what 50-60 slots on your horse. I guess that's just not enough for those who must store everything.
Having to rely on the "mule-shuffle", to keep materials for your crafts is just bad game design. I like playing a crafter in MMO's, selling to others, taking orders etc. In this game that is pretty hard, as you can't possibly keep the amount of materials needed to do so effectively. So, you have to start prioritizing, dumping shiteloads of materials at vendors just to keep your inventories from overflowing. If you do all six crafts, across 6 characters, you'll have about 20 bank slots per craft available. If you look at the number of materials you'd expect to have in store (if you actually want to craft for other players, take craft-orders etc)for crafts like alchemy, provisioning and enchanting you'll see this is simply not enough. Now, I know the nitpickers here will say, "stick to one or two crafts", "sell low lvl materials", "don't pick up everything", "it works for me", yada yada yada. It's just ways to get around a badly thought out system. My suggestion would be to give each on of the materials 1 free slot each. So you could have 100 iron for free, but 200 iron would use 1 slot, 300 iron 2 slots and so on. The character inventory is fine as it is though, the issue here is the bank.
sevcik.miroslaveb17_ESO wrote: »
No offence sir, but in what MMO you did ALL crafts on ONE character? I do provisioning, clothing, blacksmithing and woodworking and do NOT have any issue with inventory at ALL.
I spend like 5 minutes to put things into bank after around 4 hours of questing/gathering. I suppose that I am just a fan boy pretending that non existing issue exists...
Really I wish inventory was unlimited so these people stop crying about their poor performance. Same as "angry joe" - that guy is so lame in review. Like 90% of his complaints were invalid.
As for potions in ESo, I quickly realized that drinking a potion other than what is in my Q slot during combat is probably never going to happen. I keep stamina potions in that slot.
Would I love to have health, or spell resistance potions available for quick consumption during a fight?
Sure, but when you have a single tool bar slot for a potion, and probably I'd be dead in the 2-3 seconds it will take to switch items in my Q slot and then use that item... forget it.
Outside of combat, there is really no need for potions. Maybe once poisons are implemented, but for now, no need on my end.
Therefore, I collect every herb I see, and grind them all up in to potions every time I'm at an alchemy table, but I don't worry about it too much. Potions do not sell for any significant money and you find tons of them all over the place at any rate.
I have no need for saving multiple piles of potions.
I recommend you try this Item Saver Addon: http://www.esoui.com/downloads/info364-ItemSaverModified.htmlThere is no way to lock some items so that they can't be sold/deconstructed by mistake. Did you try to have several sets of armour and weapons which you would put on depending on the situation? I have a full heavy armour set and a full light armour set which I swap based on my needs. I have to be extra careful each time I visit a vendor... and I visit vendors many times per playsession.
Maverick827 wrote: »For all those who are not having an issue with inventory/banking, how would it hurt you if Zenimax was to, say, double the size of the bank?
sevcik.miroslaveb17_ESO wrote: »
No offence sir, but in what MMO you did ALL crafts on ONE character? I do provisioning, clothing, blacksmithing and woodworking and do NOT have any issue with inventory at ALL.
I spend like 5 minutes to put things into bank after around 4 hours of questing/gathering. I suppose that I am just a fan boy pretending that non existing issue exists...
Really I wish inventory was unlimited so these people stop crying about their poor performance. Same as "angry joe" - that guy is so lame in review. Like 90% of his complaints were invalid.
Read again, I didn't say all crafts on one character. I said six profession across 6 characters, so all crafting professions on one account. With 8 char slots, and currently 6 crafts that's not unreasonable at all. Not that it would make a huge difference if it's 1 character or 6, you still have the same low amount of bank-space. Your comment is very predictable though as I mentioned in my first post. This is not an issue for you, so how could it possibly be an issue for anyone else, right? Possibly because you are doing 4 out 6 professions, probably not very high lvl yet, and probably provisioning mats from just one alliance? Correct me if I'm wrong. If not, well congrats to you. As you said you're just a "fan boy pretending that non existing issue exists", so obviously it's not a problem for anyone else either....
Oh, and when you do get higher lvl and start getting gear you have no use for and you want to sell it you have two options; use precious bank slots and use /z, or any /g chat to try sell it, or pay ridiculous amounts at guild store to have it put up there, hoping you didn't waste the initial fee. Or, maybe you just want to keep a stack of each material, so that you can help out guildmates or just one of your alts as they lvl up. You know, totally normal MMO stuff....
I love playing as a trader/crafter in MMO's. In this game it's frustrating, unrewarding and littered with bad game design choices. Though that isn't so surprising as this game is littered with bad design choices, from RvR with no Alliance/Guild restrictions to animation cancelling during combat.
Maverick827 wrote: »For all those who are not having an issue with inventory/banking, how would it hurt you if Zenimax was to, say, double the size of the bank?
I recommend you try this Item Saver Addon: http://www.esoui.com/downloads/info364-ItemSaverModified.html