Oh_Skrivva wrote: »i dont see how hard it would be for them to implement a option in our character select screen where we can put on any item in game and dye them with any color so we can preview the items. some items look cool. but may not look good on our toon. this way we dont make mistakes on crafting something we dont like and waste mats.
Only motif preview in crown store, not general preview.krees28b14_ESO wrote: »Oh_Skrivva wrote: »i dont see how hard it would be for them to implement a option in our character select screen where we can put on any item in game and dye them with any color so we can preview the items. some items look cool. but may not look good on our toon. this way we dont make mistakes on crafting something we dont like and waste mats.
I do believe they said something like this was coming with the DB dlc. Not sure on any details on how it will work yet though, but would be nice to see the gear on my character before I craft it instead of a tiny little picture.
Disagree with everything you say. I like that it takes time, makes my Lv 50 crafter able to make lots of gold selling weapons and armor on the market. Try playing FF14 and you'll understand a grind to get your relic weapon. This game is imo a little light on the crafting side and hope they do more with it. Everyone seems to want to rush through everything. I understand people only have so much time they can spend in game but that rewards people who spend more time and I like that. Not everyone can be a master crafter and that makes people who do enjoy that side of the game worth their while.
badmojo0777b14_ESO wrote: »played form the beginning, nothing hard about it. just sounds like mroe self entitlement. im sorry, but it sounds like you want everything easy, and if everything is easy, then whats the point? eveyr game that has made eveyrhting easy for ther "casuals" has gone DOWN THE TUBE, even WOW is hemoragging since their Warlords of Draenor FB Farm, casual fest. when gaming comp[anies make eveyrhting easy for the casuals, eveyrone else leaves the game, and then the casuals follow becuz they were never loyal to begin with.
The last one really kills crafting for me.
So you research, farm, and redefine your way to an end game gear set. Save you gold tempers and gold it out. At this point one of two things happens. You either very happy with the finished product or some of the pieces don't for together or it doesn't look how you hoped given there are no in game tools to help you se what you build before you build it.
So you either want to change up a style, like how Briarheart looks, or a piece that just doesn't look right or you farm you little tail of yet again to find a cool chapter motif, like I don't know Trinimac Medium helmet style because well it cool.
But wait guess what you can't change the style of a piec you have created even if you have the style researched and have the style material even though if you bought the imperial edition you can convert almost any style to Imperial.
The tech to convert styles is in the game. This is so frustrating and quite honestly is one of the main reasons I'm enjoying my time in game less.
This last one really is a deal breaker for me. There is no compling reason financial or otherwise not allowing players who have done the research and have the materials to change the appearance of pieces.
They said way back in beta that they wanted the crafting system to be deep, almost on the level of SWG's old crafting (by far the deepest of any MMO ever made).
They didnt even come close. I think even warcraft's crafting is more deep than what we've got here, and that mostly boils down to the fact that the only way to progress with ESO's crafting is to pour ridiculous amounts of time into it. Time is the one commodity that gamers do not squander, especially older gamers that you're trying to gear the game towards.
The other part of it is that ESO has the most dumbed-down, simplified stat system I've ever seen in any game. Tetris has more depth than ESO when it comes to stats.
They said way back in beta that they wanted the crafting system to be deep, almost on the level of SWG's old crafting (by far the deepest of any MMO ever made).
They didnt even come close. I think even warcraft's crafting is more deep than what we've got here, and that mostly boils down to the fact that the only way to progress with ESO's crafting is to pour ridiculous amounts of time into it. Time is the one commodity that gamers do not squander, especially older gamers that you're trying to gear the game towards.
The other part of it is that ESO has the most dumbed-down, simplified stat system I've ever seen in any game. Tetris has more depth than ESO when it comes to stats.
Not sure how a crafting system that depends on adventure experience would ever qualify as a "deep" system.
If I could earn skill points to put towards crafting skills from crafting then we might be able to talk about a "deep crafting system.
SWG and EQ2 and Vanguard all had players that did nothing but craft. They had deep crafting systems. ESO does not.
phaneub17_ESO wrote: »
The last one really kills crafting for me.
So you research, farm, and redefine your way to an end game gear set. Save you gold tempers and gold it out. At this point one of two things happens. You either very happy with the finished product or some of the pieces don't for together or it doesn't look how you hoped given there are no in game tools to help you se what you build before you build it.
So you either want to change up a style, like how Briarheart looks, or a piece that just doesn't look right or you farm you little tail of yet again to find a cool chapter motif, like I don't know Trinimac Medium helmet style because well it cool.
But wait guess what you can't change the style of a piec you have created even if you have the style researched and have the style material even though if you bought the imperial edition you can convert almost any style to Imperial.
The tech to convert styles is in the game. This is so frustrating and quite honestly is one of the main reasons I'm enjoying my time in game less.
This last one really is a deal breaker for me. There is no compling reason financial or otherwise not allowing players who have done the research and have the materials to change the appearance of pieces.
Uh... all VR materials have the same look, you could have easily gathered VR1 mats like Birch, Calcinium, and Kreshweed then crafted them into the patterns you want your end-game items to match up, recolor them, then figure out what combination you want it to look like BEFORE you craft the real set with Void or Ruby mats.