The Firesong DLC and Update 36 base game patch are now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of October 3:
· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – October 5, 6:00AM EDT (10:00 UTC) - 11:00AM EDT (15:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – October 5, 6:00AM EDT (10:00 UTC) - 11:00AM EDT (15:00 UTC)

PC/Mac Patch Notes v8.0.5 - High Isle & Update 34

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v8.0.5 and our newest Chapter: High Isle! Visit the beautiful Systres Archipelago, far to the southwest of continental Tamriel, and delve into the culture and secrets of the noble and chivalric Breton people.

This Chapter not only explores the lore and political intrigue of the Bretons but also introduces two new Companions. You can use them to support your efforts throughout the world, including conquering the new Volcanic Vents found throughout High Isle. For a bigger challenge, be sure to head to Dreadsail Reef, a new 12-player Trial located in the northwest section of High Isle.

We’re also very excited to introduce you to Tales of Tribute, a new deckbuilding card game. Play against NPCs or against your fellow players to earn new cards, decks, furnishings, cosmetics, Transmute Crystals and more. To get started, simply head to the Roister Club of Gonfalon Bay.

This Chapter also includes several new item sets and Mythic Items, new Antiquities, a number of new collectibles, tons of new achievements, and more.

The free Update 34 base game introduces the highly requested Mundus Stones in the Armory System, along with implementation of the upscaling technology of FidelityFX Super Resolution. We’ve also made some updates to the quickslot wheel, have added the option to choose your own music on the title screen, made some accessibility improvements, and more. Lastly, we’re excited to add localized Spanish text to ESO in this update!

This latest update is approximately 4.64GB in size. We look forward to you setting sail to High Isle!


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  • New Features / Updates / Big Changes
    • High Isle Chapter
      • New Zone: High Isle
      • Volcanic Vents and Lava Vents
      • Tales of Tribute
      • Two New Companions: Ember & Isobel
      • New Trial: Dreadsail Reef
      • New Item Sets
      • New Antiquities
      • New Collectibles
      • New Dyes
      • New Achievements and Titles
      • New Home
      • New Furnishings
    • Update 34 Base Game
      • Mundus Stones in Armory
      • AMD FidelityFX Super Resolution (FSD)
      • Quickslot Wheel Updates
      • Choose Title Screen Music
      • New Accessibility Mode
  • Known Issues
  • Fixes & Improvements
  • Changes Since PTS v8.0.4
Edited by ZOS_GinaBruno on June 6, 2022 11:58AM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    HIGH ISLE CHAPTER

    New Zone – High Isle
    Set sail for adventure in the Systres Archipelago! In this update, you’ll travel to High Isle and Amenos, two of the four islands southwest of Tamriel.
    • To begin your travels to High Isle, you can choose from among the following:
      • Create a new character and play through the Tutorial
      • Enter the zone with an existing character by one of the following means:
        • Use a Wayshrine to enter High Isle near the city of Gonfalon Bay
        • Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Gonfalon Docks
        • Travel to a friend who is already in High Isle
    • After you complete the Tutorial or otherwise arrive in High Isle, seek out the rogue Jakarn awaiting for your arrival at various locations in and around Gonfalon Bay. He’ll ask you for help in the Main Story and send you to meet with Lady Arabelle Davaux inside the city.
    • In addition to the Main Story, the High Isle chapter includes the following activities:
      • Six delves, four on High Isle and two on nearby Amenos, each with its own Skyshard, boss, and associated content
      • Six challenging world bosses, including the terrifying Sable Knight occupying a ruined castle on High Isle, or the crafty Glemyos Wildhorn, a lord of the trickster faun race and master of their domain on Amenos
      • Two public dungeons: The ancient Spire of the Crimson Coin, a source of great legends and even greater treasures, and Ghost Haven Bay, the last refuge of long-dead pirates and their vengeful captains
      • Three new set crafting locations
      • Nine full-length Objective quests
      • Many independent content quests, unique distractions, and many other wilderness and city encounters throughout the zone

    Volcanic Vents and Lava Vents
    The Systres Archipelago is something of an island paradise, but every paradise has its problems. Each island in the archipelago is volcanic, to a greater or lesser extent. Due to certain recent events, tectonic shifts plague High Isle and Amenos, resulting in huge Volcanic Vents and smaller Lava Vents appearing throughout the islands. You can seek out these ruptures and calm them, defeating the monsters that pour forth and helping local druids settle the violence bubbling up from below.
    • Seek out large Volcanic Vents and engage in group, overworld content as you assist the druids in their efforts to calm the eruption. Volcanic Vents will appear with an icon on your map when they are active!
    • Discover smaller Lava Vents and defeat the emerging enemies yourself or with friends.
    • Earn special rewards for defeating these creatures and keeping the Systres safe for another day!

    Tales of Tribute
    The new tactical card game, Tales of Tribute, has been growing in popularity in taverns across Tamriel and now you can learn how to play and unlock a fun new pastime! As you expand your collection and compete against others, you’ll earn new cards, decks, furnishings, cosmetics, Transmute Crystals and more.

    To begin, visit the Roister Club of Gonfalon Bay, in High Isle. There, speak with Brahgas who will get you started on your journey to becoming a Tribute Master. Once you’ve earned your starting decks, you’ll be able to learn more about Tales of Tribute and rise through the club ranks, take on daily PvE and PvP challenges, compete in Tribute seasonal ranked play (beginning on June 8), or simply kick back at the local tavern and enjoy a friendly match with other heroes.
    • Patron Decks
      • Each collectible patron deck contains a unique patron token and associated deck of cards whose mechanics synergize.
      • Review your collected and soon-to-be collected patron decks in the ‘Tales of Tribute Patrons’ Collections tab. There, you’ll see the powers offered by each patron, their starter card, base cards and upgrade cards.
      • Expand your game options and skills by acquiring new decks with a whole new set of cards and patron. Each deck has a set of unique cards and patron that thematically and mechanically will offer a host of new strategy opportunities when combined with other decks.
      • Select two of the four patron decks in a match and craft a strategy based around the cards and patrons you and your opponent bring to the game. A good player will have their plans ready, but the great players will be ready to adapt to the ebbs and flows of the game, adjusting to each situation and countering their opponent’s strategies!
      • Patron Decks can be discovered in and around High Isle by partaking in activities, from public dungeons and world bosses to questing and incursions.
    • Cards
      • Every unlockable deck has some cards which can be replaced with new, more potent ones you may discover in Tamriel; some deck upgrade cards have abilities you won’t find elsewhere.
      • These new cards can even be discovered or earned before you’ve unlocked their base deck, providing you with a little extra incentive to seek out those deck unlocks!
      • Winning in Tribute matches against others grants a variety of rewards, including gold, transmutation crystals, motifs, cosmetics and even clues toward discovering those shiny new upgrade cards.
    • Looking for a relaxed match for fun and profit? Queue up in the Activity Finder for a casual game against another player!
    • Ranked Seasons with hefty rewards and leaderboards will be available with the full launch of the High Isle Chapter.

    Two New Companions: Ember & Isobel
    Two new Companions can be befriended in High Isle by completing associated Chapter content. Ember, the streetwise spellcaster, can be found at Tor Draioch just north of Gonfalon Bay. The honorable knight aspirant Isobel Veloise can be found at Castle Navire on the southwest coast of High Isle.
    • If you have access to the High Isle Chapter, you can unlock the two Companions through completing associated quests in the High Isle zone. 
    • Once either objective is completed, the respective Companion collectible will be granted.
      • These collectibles can be found in the Collections menu under the Allies category, in the Companion subcategory.
      • You may have either a Companion or an Assistant active.
      • Companion collectibles may be activated from the Collections menu or quick slotted for ease of use.
      • Once unlocked, other characters on your account will need to also complete the associated introductory objective to utilize Ember or Isobel, but skill line, level progression and equipment are preserved on each Companion regardless which character summoned them.
    • Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.
      • Ember provides “Ember's Intuition” which provides a chance to acquire hidden wallets of gold when pickpocketing, while Isobel grants “Isobel’s Grace” which gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.

    New Trial – Dreadsail Reef
    Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Take the fight to the Dreadsail pirates as part of the invasion force set to rid High Isle of this Maormer menace.
    • Dreadsail Reef is a 12-player Trial off the coast and can be reached via boat in the northwest section of High Isle.
    • The Trial includes a normal and challenging Veteran version.
    • There are unique Item Sets within the Trial including Perfected versions only found in the Veteran difficulty.
    • Unique Achievement awards are available for completing the Trial including:
      • Unique Body and Face Markings
      • A unique Mount
      • Several Titles
      • Unique housing items

    New Item Sets
    High Isle introduces several new item sets and Mythic Items to acquire:
    • Overland
      • Blessing of High Isle – Light
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 129 Magicka Recovery
        • 4 – Adds 1096 Maximum Magicka
        • 5 – When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.
      • Steadfast’s Mettle – Medium
        • 2 – Adds 129 Stamina Recovery
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Stamina
        • 5 – While you have a food buff active, reduce the cost of your Core Combat Abilities by 25%
      • Systres’ Scowl – Heavy
        • 2 – 1096 Maximum Stamina
        • 3 – 1206 Maximum Health
        • 4 – 1096 Maximum Stamina
        • 5 – When you Bash an enemy, place Systres’ Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres’ Scowl takes 1973 Frost Damage, up to once every second.
    • Crafted
      • Druid’s Braid
        • 1 – Adds 1206 Maximum Health
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1206 Maximum Health
        • 5 – Adds 1565 Maximum Magicka
        • 6 – Adds 1565 Maximum Stamina
        • 7 – Adds 1722 Maximum Health
        • 8 – Adds 1565 Maximum Magicka
        • 9 – Adds 1565 Maximum Stamina
        • 10 – Adds 1722 Maximum Health
        • 11 – Adds 1565 Maximum Magicka
        • 12 – Adds 1565 Maximum Stamina
      • Order’s Wrath
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapons and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Adds 943 Critical Chance
        • 5 – Increases your Critical Damage and Critical Healing by 8%
      • Serpent’s Disdain
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Increase the duration of Status Effects you apply by 16 seconds.
    • Trial
      • Whorl of the Depths – Light
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 657 Critical Chance (Perfected only)
        • 5 – When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
      • Pillager’s Profit – Light
        • 2 – Adds 4% Healing Done
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1096 Maximum Magicka
        • 5 – Adds 129 Magicka Recovery (Perfected only)
        • 5 –Casting an Ultimate ability while in combat grants 5% of Ultimate spent as Ultimate, up to a max of 20, to up to 11 group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set every 45 seconds.
      • Coral Riptide – Medium
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – Adds 657 Critical Chance (Perfected only)
        • 5 – Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
      • Pearlescent Ward – Heavy
        • 2 – Adds 1206 Maximum Health
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 4% Healing Taken
        • 5 – Gains 1206 Maximum Health (Perfected only)
        • 5 - Grants you and up to 11 other group members Pearlescent Ward.Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
    • Mythic
      • Dov-rha Sabatons
        • 1 – While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal Physical Damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
      • Lefthander’s War Girdle
        • 1 – Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.
      • Mora’s Whispers
        • 1 – Gain up to 1528 Critical Chance and 15% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor's Library have been collected.
      • Oakensoul Ring
        • 1 – While equipped, grants Major Prophecy, Savagery, Brutality, Sorcerery, Berserk, Courage, Force, Protection, Resolve, Heroism, and Minor Intellect, Endurance, and Fortitude.
      • Sea-Serpent’s Coil
        • 1 – While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.The damage reduction does not apply while Serpent's Rebuke is active.

    New Antiquities 
    As mentioned above, five new Mythic items are available for you to find and hunt down all through Tamriel. 
    • You’ll be able to obtain a unique Druidic Provisioning Station by finding all the associated leads in High Isle. 
    • A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads. 
    • A lead for the Nighthunter’s Cowl can be found in High Isle. 

    New Collectibles
    • Crafting Motifs  
      • The Ancestral Breton crafting motifs can now be occasionally found when digging for Antiquities. 
      • The Steadfast Society crafting motifs can now be obtained from High Isle World Boss Daily Quests. 
    • Markings  
      • The Stormsurge Body Markings can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires completing Dreadsail Reef on Veteran Mode. 
      • The Stormsurge Face Markings can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
      • The Stonelore's Legend Body Paint can be obtained by completing the Ascendant Unmasked achievement. 
      • The Stonelore's Legend Face Paint can be obtained by completing the Life of the Party achievement. 
    • Mounts 
      • The Stormsurge Howler mount can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
    • Emotes 
      • The Sapphire Heraldy Horn 1 emote can be obtained by completing the Founder's Foe achievement in Tales of Tribute. 
      • The Sapphire Heraldy Horn 2 emote can be obtained by completing the Tribute Tactician achievement in Tales of Tribute. 
      • The Sapphire Heraldy Horn 3 emote can be obtained by completing the High Roller achievement in Tales of Tribute. 
    • Costumes 
      • The Courtly Traveling Attire costume can be obtained by completing the Peace in Our Time achievement. 
    • Mementos 
      • The Crimson Bone Hammer memento can be obtained by completing the Spire of the Crimson Coin public dungeon quest, “Blood, Books, and Steel”.
      • The Ghost Haven Caravel memento can be obtained by completing the Ghost Haven Bay public dungeon quest, “Buried at the Bay”.
    • Pets 
      • The Coral Haj Mota pet awaits for those players who can get 25 lures from Ghost Haven Bay and 25 decoys from The Spire of the Crimson Coin. 
      • Rielle Rescue Dog can be obtained by completing the quest “Challenges of the Past” from Tales of Tribute.
    • Tales of Tribute Decks
      • Saint Pelin
      • Grandmaster Delmene Hlaalu
      • Psijic Loremaster Celarus
      • Duke of Crows
      • Red Eagle, King of the Reach
      • Ansei Frandar Hunding
      • Rahjin, the Purring Liar
      • Sorcerer-King Orgnum
    • Houseguests
      • Brahgas can be obtained as a houseguest by completing the Tales of Tribute Master achievement in Tales of Tribute.

    New Dyes   
    There are five new dyes to acquire in High Isle:
    • The Chivalric Silver dye can be obtained by completing the Savior of High Isle achievement. 
    • The Pyandonean Purple dye can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
    • The Roister's Cerulean dye can be obtained by completing the Tales of Travel achievement. 
    • The Cardship Crimson dye can be obtained by completing the Roister's Club Master achievement. 
    • The Patron's Gold dye can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute. 

    New Achievements and Titles   
    This update introduces a whopping 120+ new achievements and 21 new titles, which are outlined below:
    • The "Savior of High Isle" title can be obtained by completing the Savior of High Isle achievement.  
    • The "Three Thrones' Defender" title can be obtained by completing the Champion of High Isle achievement. 
    • The "Knight Errant" title can be obtained by completing the Flower of Chivalry achievement. 
    • The "Dreadsails' Scourge" title can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
    • The "Seaborne Slayer" title can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires clearing Dreadsail Reef on Veteran Mode. 
    • The "Hurricane Herald" title can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
    • The "Soul of the Squall" title can be obtained by completing the Fleet Queen's Foil achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode, without suffering a group member death, within 30 minutes. 
    • The "Swashbuckler Supreme" title can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
    • The "Roister's Club Initiate" title can be obtained by completing the Roister's Club Initiate achievement. 
    • The "Roister's Club Trainee" title can be obtained by completing the Roister's Club Trainee achievement. 
    • The "Roister's Club Novice" title can be obtained by completing the Roister's Club Novice achievement. 
    • The "Roister's Club Regular" title can be obtained by completing the Roister's Club Regular achievement. 
    • The "Roister's Club Adept" title can be obtained by completing the Roister's Club Adept achievement. 
    • The "Roister's Club Expert" title can be obtained by completing the Roister's Club Expert achievement. 
    • The "Roister's Club Veteran" title can be obtained by completing the Roister's Club Veteran achievement. 
    • The "Roister's Club Master" title can be obtained by completing the Roister's Club Master achievement. 
    • The "Cardsharp" title can be obtained by completing the Ebony Roister achievement. 
    • The "Club Contender" title can be obtained by completing the Quicksilver Roister achievement. 
    • The "High-Stakes Gambler" title can be obtained by completing the Electrum Roister achievement. 
    • The "Game-Baron" title can be obtained by completing the Rubedite Roister achievement. 
    • The "Club Virtuoso" title can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute. 

    New Home
    High Isle brings with it a new unlockable inn room, Ancient Anchor Berth, which can be found in the Ancient Anchor Inn in Gonfalon Bay.
    • Whether the bay's waters are tranquil or rough, you'll always find a spot of calm and warmth within the walls of this cozy inn room in Gonfalon Bay. Services abound just outside the door, making this a convenient berth.
    • This inn room can be earned by completing the “Room to Spare” quest in Gonfalon Bay or can be purchased for 3000 gold if you’ve already completed that quest elsewhere.

    New Furnishings
    A variety of new furnishings can be found in High Isle, including:
    • 50 new High Isle furnishing plans, which can be obtained from monsters and containers across High Isle
    • A modest selection of new Home Goods furnishings that can be purchased from Miruza in Gonfalon Bay, including some lovely flowers and cypress trees.
    • Ten new achievement furnishings, which can be purchased from Jeran Antieve in Gonfalon Bay once you’ve completed the associated achievements.
    • A set of nine new paintings, which can rarely be found in treasure chests across High Isle.
    • Several new antiquities, including a new provisioning station!
    • A new bust and trophy celebrating victory in Dreadsail Reef.
    • A set of new tapestries featuring the art from seven different cards, which can be earned as rare rewards from Tales of Tribute matches.
    Edited by ZOS_GinaBruno on June 6, 2022 1:53PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
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    General
    • If you have already switched your Launcher to Spanish prior to the High Isle update, you will need to temporarily switch to another language and back to Spanish in order to properly launch the game in Spanish. This will only need to be done once and not every time the game is launched.

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    High Isle
    • You may be unable to use the Travel to Player feature to follow groupmates to the Public Dungeon Ghost Haven Bay, the Delve Shipwreck Shoals, or several quest-related areas in High Isle. These areas can still be accessed normally (walking to them and entering through the door) but you won’t be able to instantly teleport. This will be fixed in a future incremental patch.

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    General
    • Hidden Master Murzaga will currently disappear if you lose to them. You can either relog or leave/re-enter the zone for them to re-appear.
    • VO may get cut off during some of the Tales of Tribute NPC quest dialogues.
    • Clicking on the notification for unlocking a new Patron deck does not currently take you to that specific collection.
    Gina Bruno
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    Dungeons
    • Coral Aerie
      • General
        • Erroneous effects applied by the Yaghra will no longer display in your active effects.
        • Gryphon’s Slashing Talons ability will no longer hit player characters outside of the telegraphed area.
      • Maligalig
        • Storm Front will now always form when Storm Cell is created.
      • Varallion
        • There is no longer an erroneous icon for Mind Link.
    • Shipwright’s Regret
      • General
        • The Short Commute achievement will now always be awarded when the conditions are met.
    Gina Bruno
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    Monsters
    • An Argonian Behemoth in Xi-Tsei is no longer able to see through stealth. 

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    Quests
    • The Face of Change: Fixed an issue where you might get two different prompts on the door leading into the Ayleid ruin.
    Gina Bruno
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    General
    • Fixed an issue where enemies in the Rockgrove trial would drop Blackwood overworld item set pieces, rather than the trial item sets pieces.  

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    Quests
    • Death Stalks the Weak: Fixed an issue where grouped players simultaneously interacting with the Discharge Labrum could block one another's progress. 
    Gina Bruno
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    Quests
    • The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it. 
    • Order of the New Moon:
      • Caska will no longer clip through Ranza if you elect to let her intimidate Kazann. 
      • Fixed an issue with Trial Master Zayri so she properly despawns after leaving the balcony, instead of being very forgetful and coming back to the ledge. Maybe she forgot her keys? 
    • The Dark Aeon: Joorahmaar will no longer be all up in your business after you resurrect at the door to the room.
    Gina Bruno
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    Monsters
    • Dragons no longer have a chance to remain hovering indefinitely.

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    Quests
    • The Demon Weapon: The gate from being able to progress on the main quest if your next quest would be "The Tharn Speaks" has been removed if you are holding onto "The Demon Weapon" (and vice versa). Now if you are on The Tharn Speaks, the Abnur Tharn follower in Wormroot Depths for The Demon Weapon (gold armor) will not spawn until you enter the secret chamber (whereupon The Tharn Speaks' follower, black armor, will despawn). If you are not on The Tharn Speaks and have no Old Abnur, New (Older?) Abnur will be around the whole time.
    Gina Bruno
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    General
    • Fixed a number of inconsistencies related to directing you through the alliance sewer bases.
    • The Aldmeri sewer base now directs you properly into and out of the districts.
    • Fixed an issue in the Imperial City vaults that would throw an incomplete error message. Now it will properly tell you that you need key fragments or the associated key (which is made when you interact with said door while holding sufficient key fragments).
    Gina Bruno
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    General
    • Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
    • You will now be properly directed out of buildings in Markarth and its Outlaws Refuge.

    Quests
    • Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth's capper quests if you've already completed the achievement on another character.
      • Note: This does mean you can have this conversation again on the character that initially completed the achievement. 
    • A Darkness Deep Within: Fixed an issue where you could see the effects of other players doing the keystone puzzle.
    • A Feast of Souls:
      • The final puzzle panel now properly shoots lightning to the keystone like the other panels do.
      • Fixed issue where it was possible for Lady Belain to stop fighting while a Companion was out. 
    • After the Storm: Fixed an issue where the mine support pillars appeared broken before you whacked them with your magic stuff-destroying axe.
    • Blood of the Reach:
      • Reduced the map pin radius on the step to Go to Rebel's Retreat.
      • The scene between Rada, Verandis, Gwendis, and Belain before the appearance of the Dwarven Dynastor will once again progress. 
    • Endeavor in the Gloom: Psijic Calis now throws up a protective shield when you enter combat to protect himself. 
    • The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way. 
    • The Despot of Markarth:
      • Reading the Scouting Report is no longer group shared, and the book is available in the same place you found it after completing the quest.
      • Rada al-Saran will no longer bamf out of the scene if you are standing too close to the platform while talking to him. 
    • The Study of Souls: Hidden scripting steps to rotate the crystals will no longer be visible in the quest tracker. 
    Gina Bruno
    Senior Community Manager
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    Staff Post
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    Community Manager
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    Quests
    • Divine Disaster: Vivec will no longer have two nameplates while hovering over himself.
    • Divine Inquiries: Fixed an issue where you could advance a hint step advising you to Gather Information by reading the same House Redoran Proclamation over and over.
    • Divine Restoration: The statue of Clavicus Vile is now much easier to interact with near the end of this quest. 
    • Of Faith and Family: The follower version of Veya will now despawn if you re-enter the cave where she was hiding out, and will rejoin you once you leave again. 
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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    General
    • Walks-Like-Thunder and Baxhit-Gah now have the proper boss rank set.

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    Quests
    • Fixed an issue where dialogue with Choxith could appear prematurely. 
    • Sounds of Home: Fixed an issue if you ran out the timer on catching the ruby hopper, you would get a message saying you completed the step. 
    • Whispers in the Wood: Fixed issue where mini-boss Wither-Jaw might never spawn when you enter its lair shortly after another player defeats it.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
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    General
    • Fixed the name of the Lillandril guild trader Rinedel so it shows up properly on guild listings (rather than being listed as “Eafildil”).

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    General
    • Fixed an old issue where you wouldn't see a group member's ally pin on the door while they were inside the College of Psijics Ruins and you were standing outside.

    Quests
    • A Pearl of Great Price: Valsirenn's theater where you discover K'Tora will no longer repeat if you die before destroying the Abyssal Pearls and run back through the area.
    • Lauriel's Lament: Cleaned up some theater cues related to Lauriel's disappearing act toward the end of the quest, to prevent visual popping. 
    • Old Wounds: One of Tarnamir's conversations no longer assumes you've actually joined the Thieves Guild or Dark Brotherhood unless you've completed those quests. 
    • The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules. 
    • The Queen's Decree: Minone's cage door no longer slams closed weirdly after the other prisoners are freed. 
    • Through a Veil Darkly: Fixed an issue where approaching Vanus Galerion in the Vulkhel Guard Mages Guild from the center of the room could sometimes disable his interactability. 
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
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    General
    • Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf. 

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    General
    • Fixed an issue where you would be trespassing on the docks without actually being on the docks in Hew's Bane.
    • Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?

    Quests
    • Partners in Crime: The doors to the Treasury in Fulstrom Homestead will now remain open (visually) if you reload the client after completing the puzzle.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
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    General
    • The following abilities will now properly target Justice neutral NPCs:
      • Deep Slash
      • Meteor and its morphs
      • Reverse Slice
      • Soul Splitting Trap
      • Stampede
    • Fixed an issue where many player-sourced Damage over Time effects could still miss invisible targets, rather than hitting them without removing the invisibility.
    • Fixed an issue where abilities that bounced to multiple targets could cause health desyncs in some cases and could fail to bounce when hitting blocking targets.
    • All returned damage from player-sourced attacks, such as Spiked Armor or Cutting Defense, can now be blocked and dodged to help add counter play to these effects.
    • Fixed an issue where numerous abilities were not obeying Line of Sight.
      • Arctic Wind and its morphs' damage
      • Blazing Shield's damage
      • Bone Totem and its morphs' fear
      • Caltrops and its morphs' damage
      • Crescent Sweep's damage
      • Elemental Storm and its morph's damage
      • Expert Hunter and its morphs
      • Frozen Gate and its morphs' initial placement
        • Note this ability will still retain its functionality of forcing targets to your position past line of sight if you move behind a wall after its been placed, as long as you are still within the range limit.
      • Grave Robber synergy's damage
      • Impaling Shards and morphs' damage
        • These abilities now also tick 12 times instead of 13, but their total damage is the same.
      • Lacerate and its morph's damage
      • Magelight and its morphs
      • Negate Magic and its morphs' silence
      • Permafrost's damage
      • Power Extractions' debuff
      • Restraining Prison
        • This ability now properly grants Major Vitality even if you hit no targets.
      • Revealing Flare and its morphs
        • You may now only have 1 of these Area of Effects active at a time.
      • Solar Barrage's damage
      • Spear Shards and its morphs' damage
      • Time Stop and its morphs
      • Unstable and Volatile Familiar's damage
      • Volatile Armor's damage

    Dragonknight
    • Ardent Flame
      • Combustion: This passive now has a cooldown of 3 seconds, up from .5 seconds.
        Developer Comment:
        This passive is enabling a lot of sustain in situations where you're building around it with status chance increases, allowing the Dragonknight to sustain effortlessly with a few passive options. The class was originally meant to struggle more with sustain, with larger moments of burst with Battle Roar and Combustion procs peppered in. While we love the synergy here with some more niche gameplay elements like Charged and focusing on status effects, this passive was removing one of the core weaknesses of the class that kept it in check in many areas. As such, we're increasing the cooldown in hopes to bring back some of the natural difficulty the class has with keeping the pedal to metal, while still being more viable than it was when its flames were more like embers.
      • Fiery Breath
        • Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
      • Searing Strike
        • Burning Embers (morph): Reduced the healing value from this morph to up to 50%, down from up to 100%.
          Developer Comment:
          Right now, the healing values from this ability are enabling the Dragonknight too much staying power. While we want to retain the ability to reward the caster for going in and dotting up their foes, the raw damage and healing from this ability is simply too much in its current form. 
    • Draconic Power
      • Dark Talons
        • Choking Talons (morph): Reduced the cost of this morph to 3510, down from 4050.
      • Dragon Blood
        • Coagulating Blood (morph):
          • This morph no longer reduces in cost, but instead increases the healing bonus based on your missing Health to 50%, up from 33%.
          • The healing bonus is now a true value, rather than an additive value.
          • Reduced the base healing of the skill by approximately 3% to fix some calculation errors.
          Developer Comment:
          This skill is currently enabling the Dragonknight to bounce back from near death situations a little too frequently, where its significant cost reduction compared to other burst heals of its nature is allowing it to be cast with reckless abandon. By taking away the cost reduction bonus on the morph, we needed to find another morph empowerment to ensure the skill felt like it was gaining something, rather than changing something. As the skill IS meant to bring you back from Death's Door, we wanted to reinforce this with the execute scaling increase, but hopefully we see the frequency of returning from the brink a little less frequently.
      • Spiked Armor
        • Hardened Armor (morph): Increased the damage shield granted from this morph by 24%.
    • Earthen Heart
      • Obsidian Shield
        • Fragmented Shield (morph): Increased the duration of Major Mending granted from this morph to 6.667 seconds at base, up from 5 seconds. Don’t worry though, it’ll reach a nice whole number when you have your Eternal Mountain passive maxed out.

    Necromancer
    • Grave Lord
      • Shocking Siphon
        • Mystic Siphon (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Magicka over its duration.
    • Bone Tyrant
      • Bone Armor
        • Beckoning Armor (morph): This morph now attempts to pull valid targets once every 2 seconds, up from once every 3.
      • Death Scythe
        • Ruinous Scythe (morph):
          • This morph now deals Bleed Damage, rather than Physical.
          • This morph now applies the Hemorrhaging status effect on damage dealt.
          • This morph now sets all enemies Off Balance on hit, rather than every 3rd cast.
    • Living Death
      • Expunge
        • Hexproof (morph):
          • Reduced the cost of this morph to 1670 at its final rank, down from 1880.
          • The morph tooltip now properly states it reduces in cost as the ability ranks up.
      • Restoring Siphon
        • Mortal Coil (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Stamina over its duration.

    Nightblade
    • Assassination
      • Mark Target
        • Piercing Mark (morph):
          • Fixed an issue where the heal from this morph was lower than the base ability.
          • Increased the duration of the effects to 60 seconds at rank IV, up from 30.
      • Teleport Strike
        • Ambush (morph):
          • Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
          • This morph now also grants Minor Berserk for its duration.
    • Shadow
      • Path of Darkness
        • Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
      • Veiled Strike
        • Surprise Attack (morph): Fixed an issue where this morph had no upgrades as it ranked up. It will now deal 1.1% more damage per rank.
    • Siphoning
      • Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
        • Power Extraction (morph): This morph now also grants the caster Minor Courage for 30 seconds upon dealing damage.
      • Soul Shred:
        • Fixed an issue where this ability and its morphs could ignore line of sight in some cases.
        • Fixed numerous issues where the damage or healing from these abilities could use the wrong stats to scale.

    Sorcerer
    • Dark Magic
      • Crystal Shard
        • Crystal Fragments (morph):
          • This morph now activates off any non-Ultimate active ability cast, rather than only Magicka costing abilities.
          • Reduced the proc chance to 33%, down from 35%.
        • Crystal Weapon (morph): This morph now causes your next two Light or Heavy Attacks to deal bonus damage, up from 1. There is a small cooldown on this to avoid the ability to instantly proc both, though!
    • Daedric Summoning
      • Summon Storm Atronach
        • Summon Charged Atronach (morph): This morph’s Area of Effect damage now always applies the Concussed status effect.
    • Storm Calling
      • Lightning Form
        • Boundless Storm (morph): Fixed an issue where this ability’s visual effects were not in sync with their combat effects.
      • Mages’ Wrath
        • Endless Fury (morph): Reduced the cost of this morph to 2160, down from 2430 to help reinforce the idea that you are able to endlessly cast it.
      • Overload
        • Energy Overload (morph): This morph now restores up to 1200 Magicka and Stamina, rather than up to 1192 Magicka. The restore now happens any time you use the Light or Heavy Attacks, rather than only when they deal damage.
      • Surge: Fixed an issue where the Major Sorcery granted from this ability was not ranking up in duration.

    Templar
    • Aedric Spear
      • Sun Shield
        • Blazing Shield (morph):
          • Increased the radius of this morph to 8 meters, up from 6, to better match its visual effects.
          • Fixed an issue where the damage could fail to activate in many cases.
    • Dawn’s Wrath
      • Backlash: Increased the cost of this ability and the Purifying Light morph to 2160, up from 2000.
        • Power of the Light (morph): Reduced the cost of this morph to 1337, down from 1700.
      • Eclipse
        • Living Dark (morph): This morph's heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
          Developer Comment:
          We're taking away some of the insane values of healing that this ability can have when stacking high stats, and instead taking a safer route with a flat value to ensure any role of Templar can still engage with the skill, but with less powerful results at the high end.
      • Solar Flare
        • Dark Flare (morph): Reduced the cost of this morph to 2430, down from 2700.
    • Restoring Light
      • Rite of Passage
        • Practiced Incantation (morph): This morph now allows you to move at a reduced rate while channeling it, rather than being unable to move at all.

    Warden
    • Animal Companions
      • Feral Guardian
        • Wild Guardian (morph):
          • This morph now deals 10% more damage, up from 5%, to ensure it deals similar damage to Eternal Guardian when you take the Piercing Magic passive.
          • This morph now converts the damage to Bleed Damage instead of Physical, and each attack applies the Hemorrhaging status effect. Wild.
      • Scorch
        • Deep Fissure (morph): This morph now also applies Minor Breach to enemies hit for the duration.
    • Green Balance
      • Healing Seed
        • Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph):
          • This morph now requires enemies to be damaged 5 times in order to be stunned, up from 3.
          • Reduced the duration of the stun to 3 seconds, down from 4.
          • Increased the duration of the stack counter to 3 seconds, up from 1.
          Developer Comment:
          Right now, this ability is offering too much offensive nature for the Warden, allowing them to line up their burst perfectly with Scorch to remove counter play. By increasing the stack count required, there should be less of a guarantee with this combination and require more reactive play from the caster, while the increased duration of tracking helps also reduce the ease of counter play by backing off for 1 second from the Warden to completely avoid the stun.
      • Crystallized Shield
        • Crystallized Slab (morph): This morph now also stuns the target upon dealing damage.
          Developer Comment:
          For the masters of Ice, Wardens are lacking a lot of hard control. Without giving them something too over the top to make them even more oppressive to melee attackers, we've opted to add in a reactive ranged stun option to help deter those ranged builds that naturally kite and hound Wardens.
      • Frost Armor
        • Expansive Frost Cloak (morph): Expanded the radius of this morph to 36 meters, up from 28.
      • Sleet Storm
        • Northern Storm (morph): This morph now grants 300 Weapon and Spell Damage for up to 30 seconds after casting, rather than up to 15% Max Magicka for 30 seconds. This should help the Ultimate be more impactful across play styles.

    Weapon
    • Destruction Staff
      • Destructive Touch
        • Flame Clench (morph): Fixed an issue where this morph's knock back visuals were not displaying on targets properly.
    • One Hand and Shield
      • Defensive Stance
        • Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases.
      • Power Bash
        • Power Slam (morph): This morph’s passive, Resentment, now reduces the cost of your next Power Slam by up to 50%, rather than increasing its damage by 33%.
    • Two Handed
      • Reverse Slash
        • Reverse Slice (morph): This morph no longer deals damage based on its initial hit and instead deals damage to all targets around the initial.
          Developer Comment:
          This will allow the Area of Effect damage to be increased and decreased by bonuses, and to be calculated separately per target. It will also fix the issue where the damage continuously became weaker as it cascaded outwards, being diminished by each target’s defenses.

    Armor
    • Heavy Armor
      • Heavy Armor Bonuses: Adjusted the bonus damage to Bash Attacks to grant 30 more damage per piece of Heavy Armor worn, rather than 3% more damage.
      • Unstoppable: Fixed an issue with this ability and its morphs where the snare could stack with other player snares. 
        • Note that many monster sourced snares may still stack, as they care not for your petty rules and regulations. Their methods are beyond your comprehension.

    World
    • Vampire
      • Bloody Frenzy:
        • This ability and its morphs now grant up to 5 stacks, rather than 10. The total Weapon and Spell Damage granted is left untouched.
        • The cost now increases by 360 per tick, up from 250, for Blood and Simmering Frenzy, while the cost for Sated Frenzy is now 300, rather than 200. This will result in an approximate 20% cost reduction for each morph.
        Developer Comment:
        Based on much of the initial feedback we saw over last update, we've decided to help this ability ramp up a little quicker to make it feel more aggressive and ravenous for the user, while slightly easing back on the risk of using it since the reward isn't nearly as high as before.
      • Feed: This synergy now heals you to full Health after successfully casting on a target and feasting upon their life essence. Delicious!
      • Vampiric Drain: Fixed an issue where this ability and its morphs could be reflected despite being beams. Stop draining yourself!
    • Werewolf
      • Hircine’s Bounty
        • Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
        • Hircine’s Rage (morph):
          • This morph now also reduces the ability cost to 5063, down from 5737.
          • Increased the duration of the Major Berserk and damage taken to 10 seconds, up from 6.

    Guild
    • Fighters Guild
      • Silver Bolt
        • Silver Shards (morph): Fixed an issue where this morph could sometimes fail to be recognized as a Stamina costing ability for certain proc conditions.
    • Mages Guild
      • Equilibrium: Fixed an issue where this ability and its morphs could not be cast if you had less than 6000 Health, even if the cost was less than 6000.
      • Fire Rune: Fixed an issue where the explosion from this ability and its morphs couldn’t be seen by enemies.

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    Warfare
    • Added the following stars to the Extended Might Constellation:
      • Exploiter (Returning): Increases your damage done against Off Balance enemies by 2% per stage. 5 stages, 10 points per stage.
      • Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
      Developer Comment:
      We're adding these nodes to help out two areas of feedback that are frequently brought up – Off Balance lacking oomph in organized groups as an impactful ailment, and a form of accessible Penetration outside of item sets for all those non-Light Armor builds out there.
    • Rebalanced the numbers and progression for a number of nodes:
      • The following nodes now grant 3% to their listed bonuses per stage, with 2 stages at 25 points per stage, rather than 2% with 5 stages at 10 points per stage.
        • Biting Aura
        • Deadly Aim
        • Duelist’s Rebuff
        • Enduring Resolve
        • Ironclad
        • Master-at-Arms
        • Thaumaturge
        • Unassailable
      • Backstabber: This node now grants 2% Critical Damage per stage, down from 3%.
      • Cutting Defense: This node now scales off the higher of your Physical or Spell Resistance, rather than your Max Health.
      • Fighting Finesse: This node now grants 4% Critical Damage and Healing per stage with 2 stages at 25 points per stage, rather than 2% Critical Damage and Healing with 5 stages at 10 points per stage.
      • Occult Overload: This node now deals 2560 Oblivion Damage per stage with 5 stages at 10 points per stage, rather than 2000 Oblivion damage per stage with 2 stages at 25 points per stage.
      • Riposte: This node now increases the damage done of your next direct damage attack by 33%, rather than dealing 4800 flat damage to your attacker.
      • Wrathful Strikes and Rejuvenator: These nodes now grant 41 Weapon and Spell Damage to their effects, up from 33.
      Developer Comment:
      Currently, many of the slotted stars that don't require much engagement are significantly stronger than many of their more unique counterparts. Rather than introducing an arms race and injecting power creep to the system, we've targeted the outliers to draw back some of their impact to make them more in line with where we expect while giving a tiny bump to some other stars.

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    General
    • The Companion interaction prompt will now only occur when the target reticle is placed directly over the Companion, reducing the frequency of the prompt appearing unintentionally.
    • Companions will now respond more consistently to various types of criminal activity.
    • Fixed an uncommon issue where Mirri failed to acknowledge her distaste of certain Reef Vipers when slain.
    • Fixed an issue that could prevent Companions from occasionally commenting on their own progress when leveling up.
    • Fixed an issue that could cause Companions to temporarily stop commenting when they were directed to engage or withdraw in combat via pet commands.
    • Added a new "Minimal" setting for Companion Reactions under the General section of Gameplay settings to further reduce the likelihood for Companions to verbally respond to player actions.

    Combat
    • All Companions will now occasionally dynamically strafe in both melee and ranged combat.
    • Fixed an issue where your Companion could drop combat whenever Necromancers used the Blastbones ability.
    • Fixed an issue with Mirri's Impeccable Shot ability where she could occasionally get temporarily stuck in the casting animation of the ability.
    • Fixed an issue where heal from Mirri's Life Absorption ability could be dodged.

    Quests and Content
    • Doubled the amount of Companion skill progression gained from completing solo daily repeatable quests from the Fighters, Mages, and Undaunted guilds. Each quest completion will now provide the Companion with a full rank of progression in the associated guild skill line.
    • Companions are no longer set as inactive when your character is turned into a skeevaton, though they are still temporarily suppressed.
    • Enemies, Pets and Companions will now follow your character correctly in certain areas of Nchuand-Zel.
    • Fixed an issue where Mirri might not receive a rapport increase if you turned in an Ashlander daily while mounted.
    • You can no longer interact with your Companions while stunned or disoriented during a quest scene.

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    General
    • Items that belong to the "Night Mother's Embrace" set have been renamed to "Item of Mother's Embrace" to avoid confusion with items that belong to the "Night Mother's Gaze" set, as both sets items were named "Item of the Night Mother".
    • Updated the visual effects of the following sets so they are no longer visible to enemies:
      • Hircine's Veneer
      • Sanctuary
      • Worm's Raiment
    • Updated the tooltips for the following item sets to state that their bouses persist through death:
      • Ebon Armory
      • Hircine's Veneer
      • Sanctuary
      • Worm's Raiment
    • The following item sets now scale based on Ultimate Spent instead of Ultimate Cost:
      • Lamia’s Song
      • Witchman Armor

    Consumables
    • Fixed an issue where potions that granted invisibility would instantly break upon taking or dealing damage over time.
    • Updated Potions of Heroism to properly display their visual effects when used.

    Ability Altering Weapons
    • Frenzied Momentum: Fixed an issue where this set ended early when used with Forward Momentum. As a result of this fix, it will now extend past the ability duration of Momentum or Rally, allowing you to continue to generate stacks with the set for a short time after the abilities fall off.

    Dungeon & Arena Sets
    • Draugrkin's Grip: This set now increases all of your damage done by 330 and reduces your healing taken by 10%, rather than causing your direct damage attacks to cause enemies to take 617 more damage from your attacks for 6 seconds, once every 9 seconds.
      Developer Comment:
      This set has long been a staple set of providing an immense amount of sustained damage with some builds in single target, where stacking sources of minor damage caused the set to multiply in power to a staggering degree. While we like the gameplay that the set was enabling before to help attrition builds push out some damage, its application felt too overwhelming in single target and the reverse in Area of Effect. In addition, attrition builds naturally deal less damage and are harder to kill, so gaining a source of power with no scaling requirements or drawbacks created a situation where it was too powerful on bruisers, such as Dragonknights and Necromancers. The ability to apply to all damage at a lesser extent helps it bring some power to Area of Effect encounters while also reeling back some of its single target pressure, while the healing debuff ensures that even tank builds feel a bit of a bite in their ability to stay in the fight.
    • Elemental Catalyst: This set’s visual effects are now only visible to the wearer and enemies, to reduce the massive amount of battlefield clutter it could add to group encounters.
    • Glorious Defender: This set now causes you to dodge all attacks made against you the next time you would have been hit for 1 second, rather than only one attack.

    Monster Masks
    • Kargaeda: Fixed an issue where the damage from this set was not properly scaling with Area of Effect bonuses.
    • Maarselok:
      • This set now dynamically scales with the higher of your Weapon or Spell Damage, rather than only your Weapon Damage.
      • The damage from this set now increases by 10% per negative effect, up from 2%, but has a cap of 300% rather than no cap.
    • Spawn of Mephala: Fixed an issue where this set’s visual effects could fail to appear.
    • Tremorscale:
      • Increased the duration of this set’s effects to 15 seconds, up from 8.
      • Increased the cooldown to 10 seconds, up from 8.
      • Increased the damage done by approximately 4%.
      • This set now reduces the Armor of the enemy by 8% of the higher of your Physical or Spell Resistance, rather than reducing it by a flat 2395.
    • Zaan:
      • This set now applies a tether to the target that damages all enemies touching it, rather than a beam that only hits one target.
      • Reduced the base damage by approximately 52%.
      • Increased the duration of the set to 10 seconds, up from 6.
      • Increased the cooldown to 20 seconds, up from 18.
      • This set now has a guaranteed chance to apply Burning.
      • This set now requires a critical Light or Heavy Attack, rather than just a Light or Heavy Attack. Note that the proc chance remains the same.
      Developer Comment:
      After the adjustments in Update 32 to allow proc sets to critically strike when applicable, Zaan has fallen off course considerably despite its intense requirements for low mobility stationary encounters in PvE, while remaining relatively powerful in PvP when paired with crowd control and roots. Rather than merely increasing the damage or enabling Critical Strikes, we've decided to take some upfront damage away and put it into only long-term encounters in cleave situations, while giving it some cool synergy with the feel of the set, melting your enemies when they don't respect the flames. In addition to this, we've added a little more variance and chaos to the set to make sure it feels less reliable and more like of a window of opportunity that you must quickly adjust to.

    Mythic Items
    • Harpooner’s Wading Kilt:
      • Reduced the duration of the stacks granted from this set to 20 seconds, down from a minute.
      • Reduced the Critical Chance granted per stack to 110, down from 125.
      Developer Comment:
      We’re toning down the duration of this set to reinforce the need to stay in the fight and help this set become slightly more contextual than it is now, as it’s overshadowing a lot of other Mythic items in power and use by a significant margin. The reduction in Critical Chance isn’t huge but also helps shorten the gap ever so slightly against other options.
    • Shapeshifter's Chain: This set now also reduces the cost of Werewolf active abilities by 15% to help it stand up in power for all transformation Ultimates.
    • Spaulders of Ruin: Fixed an issue where this set could activate when the wearer died.

    Overland Sets
    • Shadow Dancer’s Raiment:
      • This set now causes you to dodge all incoming attacks within 1 second after leaving Stealth or Invisibility, with an 8 second cooldown, rather than causing you to ignore the Movement Speed penalty of Sneak.
      • This set no longer grants an extra 129 Stamina Recovery on its 5 piece bonus.

    PvP Sourced
    • Hrothgar’s Chill: Fixed an issue where this set would not proc off the stun from Heavy Attacking an Off Balance target.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Changes since PTS v8.0.4
    Below are a list of notable adjustments or fixes made since the final PTS patch, including content found in the base game and High Isle. Note this does not include smaller bug fixes.


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    Antiquities
    • Losing an internet connection or closing the client while Scrying will no longer cause the game to crash.


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    Dreadsail Reef Trial
    • General
      • The Undaunted Challenge Banners now require the previous bosses to be defeated with their Challenge Banners active when applicable.
    • Lylanar and Turlassil
      • The Glaciate, Blacken and Bleed effects no longer deal damage based on the target’s maximum health and instead are based on the power of the caster.
    • Reef Guardian
      • Made the following adjustments while the Challenge Banner is active:
        • Reduced the health of the Reef Guardian.
        • Reduced the damage and duration from the King Orgnum’s Fire ability.
        • The projectile effects from King Orgnum’s Fire ability now move much faster.
        • Reduced the chance for the Bombard ability to target the same target in rapid succession.
    • Tideborn Taleria
      • Reduced the damage and duration of the Soaked Wounds ability.
      • Reduced the damage of both the Coral Slam ability and Maelstrom ability.
      • Diluted Deluge no longer does damage.
      • The Rising Tide effect will now only appear near the target and no longer travels along the atoll
      • Reduced the damage from Rising Tide.
      • Reduced the overall power from the aura effects emanating from the Sea Boiler, Venom Evoker, and Tidal Mage.

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    World Events
    • Volcanic Vents will now become active in a random pattern rather than on a set cycle.

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    Gameplay
    • Fixed an issue that could cause you to not gain a card upgrade while following clues.
    • Fixed an issue that would prevent Founder Linyia from accepting a Tales of Tribute match.
    • Tales of Tribute NPCs will now better account for cards without combo potential.

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    • Fixed an issue that could cause a UI error when accessing the Activity Finder with a gamepad.

    Visuals
    • Added a new icon for Tribute locations on the map.


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    General
    • Fixed a game crash related to audio.
    • Fixed an issue with texture atlas generation that could result in either visual glitches or a crash.

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    Craglorn
    • Fixed an issue where Group Bosses in Craglorn were not contributing to the Group Boss Endeavor.
    • The Warrior's Call: Titus Valerius will now continue to follow you normally while inside the Ruined Library.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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