The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Chance to miss....

Hilgara
Hilgara
✭✭✭✭✭
Does it stack? Mirage gives 15% chance to miss and Ember Explosion gives 40% chance to miss. Does this give 55% chance to miss? This would mean over half of all attacks miss. Also Elude gives a 20% dodge. Would this also stack? If so then you are almost impossible to hit.
  • ArRashid
    ArRashid
    ✭✭✭✭
    I haven't tested it, but common sense tells me it's this way:
    - Dodge is independent
    - Mirage gives enemies 15% miss chance
    - Ember Explosion gives them 40% miss chance

    each attack, numerous calculations are done:
    - Enemy miss chance - takes highest number - 40%
    - rolls 0-100, if it's 0-40, attack is missed and rolls 0-100, if it's 0-15, rolls again (Mirage doesn't say how high the chance to set off-balance is). Otherwise (aka rolled 41-100) it means that enemy will hit, which now asks if YOU dodge:
    - rolls 0-100, if it's 0-20, you will dodge, otherwise you get hit.

    So I'd say you'll have 48% chance to evade being hit, of which some really small percentage will set enemy off-balance.
    I'd say it's not really worth it, considering you waste 3 abilities on this, of which only one deals damage (small one at that)
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    ArRashid wrote: »
    I haven't tested it, but common sense tells me it's this way:
    - Dodge is independent
    - Mirage gives enemies 15% miss chance
    - Ember Explosion gives them 40% miss chance

    each attack, numerous calculations are done:
    - Enemy miss chance - takes highest number - 40%
    - rolls 0-100, if it's 0-40, attack is missed and rolls 0-100, if it's 0-15, rolls again (Mirage doesn't say how high the chance to set off-balance is). Otherwise (aka rolled 41-100) it means that enemy will hit, which now asks if YOU dodge:
    - rolls 0-100, if it's 0-20, you will dodge, otherwise you get hit.

    So I'd say you'll have 48% chance to evade being hit, of which some really small percentage will set enemy off-balance.
    I'd say it's not really worth it, considering you waste 3 abilities on this, of which only one deals damage (small one at that)

    True but mirage and Elude are 20 second buffs that can be triggered before a fight from the back-up bar. Then switch bars and go into normal rotation with all that damage mitigation running.

Sign In or Register to comment.