Rebel_Rose wrote: »Yet again the other 3 players in the group and i just had the pleasure of belonging to, got to chase a speed running idiot all through the dungeon. I mean what is the point of us even being here? I know why the do it, but surely its time to stop them queueing for Normal Dungeons? By CP sorry i know its called something else now but hey We cannot queue for higher level dungeons and vet dungeons, so why can they queue for normal ones? It just ruins the whole dungeon thing for everyone else.
Rebel_Rose wrote: »Yet again the other 3 players in the group and i just had the pleasure of belonging to, got to chase a speed running idiot all through the dungeon. I mean what is the point of us even being here? I know why the do it, but surely its time to stop them queueing for Normal Dungeons? By CP sorry i know its called something else now but hey We cannot queue for higher level dungeons and vet dungeons, so why can they queue for normal ones? It just ruins the whole dungeon thing for everyone else.
Vote to kick them from the group.
If all three of you agree, he's gone and you can choose to replace him or not.
As a hopefully-helpful suggestion:
Make your own groups to avoid this hassle entirely.
JoDiMageio wrote: »I agree with all the points and suggestions above, but...
Why [snip] do people feel the need to act this way?
I've been in both situations... A group full of vets wanting to blast through - fine by me, I'll follow. But if you see that you are way ahead and alone, then imo you're just being an ass. It's group content, not do what I want content.
The lack of respect that some people have for others never ceases to disappoint me..
JoDiMageio wrote: »I agree with all the points and suggestions above, but...
Why [snip] do people feel the need to act this way?
I've been in both situations... A group full of vets wanting to blast through - fine by me, I'll follow. But if you see that you are way ahead and alone, then imo you're just being an ass. It's group content, not do what I want content.
The lack of respect that some people have for others never ceases to disappoint me..
Often it's not about any kind of malice or disregard for other people's comfort level, though; :
Often it's not about any kind of malice or disregard for other people's comfort level, though; :
I'm sorry, but 99% of what you've described in your post may not be malicious, but it is by definition disregard for other people.
No matter what the justification is, or how valid you/they think it is, someone who decides how they want to do things and then does it, without any consideration or thought for the other three people in the group, and doesn't pay any attention to input to the contrary from the rest of the group, is inherently selfish. It may be more or less selfish depending on whether it is deliberate or unconscious/thoughtless, but either way, it is prioritizing the needs of one's self over everyone else. It may not mean that player is an inherently evil person, but there's simply no way to describe it as anything other than disregard for other people.
But what if you're a slow-goer who gets matched with 3 speed runners? Then you're* the person who's "inherently selfish" if you don't do things their way, right? If we're judging by simple majority, that turns the tables even though you haven't changed anything about your own approach.
In my opinion the best solution would be to split the RND in the DF into non-DLC and DLC (so each queue have their own daily xp reward) but give normal dungeons for all players below 160 cp while give always vet for > 160 cp. This will ensure that new people only play together (in a random) with similarly experienced players.
This would only affect the DF for random parties. Players who want to play together can still group up. Furthermore, experienced players who don't have the time to run a DLC can just queue for non-DLC to ensure to receive one of the two daily rewards. It also should avoid that people bailing out of DLC content at the start.
In my opinion the best solution would be to split the RND in the DF into non-DLC and DLC (so each queue have their own daily xp reward) but give normal dungeons for all players below 160 cp while give always vet for > 160 cp. This will ensure that new people only play together (in a random) with similarly experienced players.
This would only affect the DF for random parties. Players who want to play together can still group up. Furthermore, experienced players who don't have the time to run a DLC can just queue for non-DLC to ensure to receive one of the two daily rewards. It also should avoid that people bailing out of DLC content at the start.
In my opinion the best solution would be to split the RND in the DF into non-DLC and DLC (so each queue have their own daily xp reward) but give normal dungeons for all players below 160 cp while give always vet for > 160 cp. This will ensure that new people only play together (in a random) with similarly experienced players.
This would only affect the DF for random parties. Players who want to play together can still group up. Furthermore, experienced players who don't have the time to run a DLC can just queue for non-DLC to ensure to receive one of the two daily rewards. It also should avoid that people bailing out of DLC content at the start.
Agree, the 3 might be an organized group needing an 4th for an random dungeon.Often it's not about any kind of malice or disregard for other people's comfort level, though; :
I'm sorry, but 99% of what you've described in your post may not be malicious, but it is by definition disregard for other people.
No matter what the justification is, or how valid you/they think it is, someone who decides how they want to do things and then does it, without any consideration or thought for the other three people in the group, and doesn't pay any attention to input to the contrary from the rest of the group, is inherently selfish. It may be more or less selfish depending on whether it is deliberate or unconscious/thoughtless, but either way, it is prioritizing the needs of one's self over everyone else. It may not mean that player is an inherently evil person, but there's simply no way to describe it as anything other than disregard for other people.
I tend to agree, honestly. I moderate my own behavior based on whatever vibe I'm getting from the group for exactly that reason.
But what if you're a slow-goer who gets matched with 3 speed runners? Then you're* the person who's "inherently selfish" if you don't do things their way, right? If we're judging by simple majority, that turns the tables even though you haven't changed anything about your own approach.
Point being, I see a lot of "slow and steady, attacking enemies as we encounter them, IS the right/default way to play!" assertions thrown around, but it's just not that simple. Again, as someone who does tend to agree with "slow" being the norm (at least on some level), I do acknowledge that different people have different comfort levels & combat styles/speeds. Not to mention any irl needs / time constraints. The best way to bridge that gap is to just communicate with your team... but many teams won't even acknowledge your existence in chat on PC/NA (and I assume on other platforms as well). So it's not quite as cut and dry as it's often made out to be.
I can also understand why people don't want to wait on folks who insist on looting E V E R Y single crate, box, barrel, sack, and banana off the ground. By all means, search for Backpacks/Trunks, Heavy Sacks, and Chests; but do all your "minor" looting on your own time, right? There are countless Delves that have 12x as many unremarkable lootables in them for you to stock up on Provisioning goods, and no one is waiting on you there. Respect for other people (and their time) is a two-way street. Some people are just too slow.
Just to be clear, though -- I definitely fall on the "Random-Group speed runners are dumb jerks who lack basic courtesy" side of the fence in this debate, so I do essentially agree with the OP and with you @amapola76 . I just thought it was worth pointing out that not everyone sees things the same way, because it often seems like these threads have people who don't see it from any other perspective than "the victim" of being rushed or whatever. The whole deal is more complicated than "randoms should go at the pace I'm comfortable with", which seems to be a lot of people's standpoint. Seemed like a little insight was in order, imo.
*The figurative -- hypothetical -- "you", just to be clear. Not casting any accusations, just trying to illustrate a point.