In the end, a player makes a choice if they will be offensive or defensive with each action they take.
In the end, a player makes a choice if they will be offensive or defensive with each action they take.
and there is the mistake. offense means defense if u mean heals. so all players usually go for 1 tanky set to get up their defense to around 30 k res and hp to 30 k and 1 offense set.
now usually this way of building would have the flaw of lacking in heals so it will not get 1 shot but it wont survive forever.
but the way the game is designed with the offense stats boosting heals..... this build can now survive for a very long time and still able to kill people that arent build like that.
this seems to force ppl into certain playstyles that put some classes more in advantage than others. but its not the balance which is my problem here its all those stalemates and 1 vs x happening through the fact i mentioned.
its a bad experience for new players and tiresome for veterans.