KhajiitLivesMatter wrote: »maybe just disable miri for the fight? did u think of that?
You don't even need to disable the companion. If your companion seems to be moving into something bad or moving out of the boss area and might reset it, just Y+Right Click to call the companion back to you, then Y+Left Click to re-engage. This satisfies both sides. You get to keep Mirri and you can make sure she doesn't reset the boss or die to something stupid like standing in a nasty circle of death.Maybe OP needs the heals to solo the dungeon. Did you think of that?
KhajiitLivesMatter wrote: »maybe just disable miri for the fight? did u think of that?You don't even need to disable the companion. If your companion seems to be moving into something bad or moving out of the boss area and might reset it, just Y+Right Click to call the companion back to you, then Y+Left Click to re-engage. This satisfies both sides. You get to keep Mirri and you can make sure she doesn't reset the boss or die to something stupid like standing in a nasty circle of death.Maybe OP needs the heals to solo the dungeon. Did you think of that?
FeedbackOnly wrote: »KaosWarMonk wrote: »Seems this would be another example to add to the Frustration at Inability to Solo Group Dungeons thread.
Need more tanks for queue
Coming back to the topic of this thread: after the disaster of the Kilt lead hidden in hydrous plants in Shadowfen we were thinking this is the worst. Well, ZOS proved us wrong...
Whats the next escalation? A lead locked behind trifectas? To pick up volendrung but drops only if you are emporer? Finish Cadwells gold below lvl 20?
katanagirl1 wrote: »
Is this the Markyn Ring lead in Falkreath chests?
CaffeinatedMayhem wrote: »katanagirl1 wrote: »
Is this the Markyn Ring lead in Falkreath chests?
The Crimson Diamond is Belharza's band, which is really useless after it's nerf, but I'm a completionist... so will be getting THREE of these.
My husband has re-downloaded the game, bought a month of ESO+, and is helping me farm on a 3 year old build. (he hates MMOs and just didn't want to keep playing) At least I can get help when I ask now...
Offhand I don't know which lead this is, but I feel there are so many worse ones out there. Doing nDSA a million times, which is much longer than a dungeon and the lead only drops from the final boss, springs to mind.
However nothing will ever be worse to me than the ridiculousness of Thrassian's, which if I recall had TWO fishing leads. Two!! Why the heck do I want to be fishing for hours to farm a lead for a piece to be used in combat?!? I tried so hard for that one. Even after I knew the nerf was incoming, I fished and fished trying to get the lead before it was nerfed so I could experience the fun of it. But no, never got it. I finally gave up, post nerf.
By contrast a dungeon chest seems exactly where I would want a lead to be. Anything that has me out there and killing stuff, and not forcing me into an alternate area of the game for an excessive amount of time, is ok by me. In a dungeon I can get level alts, get drops for stickerbook and mats, level companions, level ledgermain, level abilities... etc. I would MUCH rather be doing that than sitting at a fishing hole.
But to each his own. And if your lead in a dungeon chest is for PvP, I kind of get it. But still seems better than fishing OR DSA.
CaffeinatedMayhem wrote: »Devs, love y'all but WHY FOR THE LOVE OF ALL DID YOU PUT A LEAD IN DUNGEON CHESTS?!?!?!?!
Here's my experience trying to get the Crimson Diamond lead:
1. Ask in 5 guilds if anyone wants to run nFH for lead. Response: silence (asked in guild discords too, no response) Multiple days, multiple times of day. No one will ever run nFH.
2. Queue in Dungeon Finder for normal Falkreath: either a 30+min wait for queue, OR group rushes through, skips adds and chests. Can't get anyone to stay grouped so I can go back for chests.
3. Try Soloing normal Falkreath: Went pretty well until Mirri kept resetting Cenuronn or "planting" OUTSIDE the circle so the 3 adds die where I can't run their souls.
Why is ESO so against players coming in when they have time to play and being able to do things relatively easily? Or at least not having companions screw us out of doing the things when other players refuse to help?
Heaven forbid players help other players.
kringled_1 wrote: »
I think the OP's point was more that by putting the lead in a chest (rather than as a boss drop) it's super easy to miss if the rest of the group just wants to go through the dungeon quickly and not scour for chests.
Took me 30 runs of Falkreath before the lead finally dropped. 60 chests. Probably my least favorite lead to date. For comparison, the DSA lead took like 6 runs for me.
MasterSpatula wrote: »Took me 30 runs of Falkreath before the lead finally dropped. 60 chests. Probably my least favorite lead to date. For comparison, the DSA lead took like 6 runs for me.
I haven't tried yet, and now I'm pretty sure I'm not going to. That's just appalling and nothing remotely enjoyable to subject myself to.
I really don't get why ZOS doesn't understand that "discouraged" is an emotion you literally never want your players to experience.