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Is the ESO experience too casual?

Grandchamp1989
Grandchamp1989
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Respectfully asking.

Gold:
It seems to me the gold is earned from casual play doing the easiest content in the game (Dailies, farming, fragments, flippin, writs) it doesn't seem like endgame is very profitable outside of carry runs. I often go through a trial guild run barely breaking even with the pots used... And my PvP runs are usually a straight up financial loss..

Difficulty:
In terms of difficulty you find most of it in the yearly added trial or fighting the hordes of zerg in cyro... It isn't really a lot..
Yes you got the dungeons and arenas but even those seem to focus more on singleplayer aspects like Companions and solo arenas?

All questing only seem to offer a very easy difficulty from what I can tell.

I'm not saying you can't find a challenge in ESO - you can. But maybe there's a very big focus on casual play, and less on endgame being rewarding?
Maybe I'm wrong here.. Very curious to see what the community thinks.
Edited by Grandchamp1989 on November 23, 2021 11:07PM

Is the ESO experience too casual? 77 votes

ESO should be even more friendly to casuals
9%
InaMoonlightDestaiAstironSmitch_59RD065markulrich1966Auztinito 7 votes
ESO is good where it is
54%
haploeb14_ESODarcyMardinjedtb16_ESONanfoodleTandorBlkadrkargen27gamma71Toxic_HemlockGiantFruitFlyAcadianPaladinVonnegut2506Gadget4TornaadKiralyn2000Artim_XTelvanniWizardChaos2088BretonMageKatlefiya 42 votes
ESO should be more rewarding to the endgame (PVE and PvP)
28%
fleetingyouth_ESOReese_FlamelocksTannus15FariahniStevieKingslayerhiydeParasaurolophusBlackbird_VCelephantsylvius_BornasfinmoradiospammeekmikoSeminolegirl1992AertewtonyblackKhajiitLivesMatterHoneyBunBadgersBarto92SaiedenNelyawynIron_Warrior 22 votes
Other (Specify)
7%
lolo_01b16_ESOWraithShadow13phaneub17_ESODMuehlhausenKessraCaptainVenom 6 votes
  • Sylvermynx
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    ESO is good where it is
    I don't do endgame so really, it's good for me the way it is. If endgame stuff gets ramped up, it's okay with me, as long as the casual part I love stays the way it is - that is questing and overland.
  • Grandchamp1989
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    Sylvermynx wrote: »
    I don't do endgame so really, it's good for me the way it is. If endgame stuff gets ramped up, it's okay with me, as long as the casual part I love stays the way it is - that is questing and overland.

    Understandable - appreciate the feedback:)
  • redspecter23
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    I think ESO is very casual but it's aware of that and leans into it. They likely make good money off of that direction. Housing as the endgame is a bit of a meme, but it's not a lie for many that play ESO.
  • phaneub17_ESO
    phaneub17_ESO
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    One of the things I do enjoy about WoW is the multi-tier difficulty. Raids/Trials have 4 difficulty settings from an extremely easy mode to an extreme hard mode; dungeons have 3 fixed difficulty settings and a higher scaling difficulty. The higher scaling difficulty is called mythic+ which unfortunately doesn't work with ESO gear system, the idea is you complete a dungeon at say a +2 difficulty within specific parameters you get to attempt another dungeon at +3 with higher difficulty and better loot. The loot stops going up at +15 but there are players who do the higher ones for fun like a +20 to +25 which gives the same loot as a +15 but are just so much harder difficulty.

    I am in the boat of players who want a more difficult overland experience, much like the old Cadwell's Silver and Gold. The problem back then was you were alliance locked so the higher you went the fewer players you encountered and only within the faction you played, we also had soft caps on stats which limited amounts of growth. I think it could work now that we play with all factions, have the champion point system, and especially with companions by our side.
  • jedtb16_ESO
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    ESO is good where it is
    i get involved in every aspect of the game. making gold is not an issue.
  • Tannus15
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    ESO should be more rewarding to the endgame (PVE and PvP)
    Your title doesn't seem to reflect your poll.

    I don't think eso is too casual, but i do feel that endgame isn't rewarding enough, especially for prog groups. I just spent most of the year clearing vCR+3 which means no rewards, only cost.

    Trial rewards in the form of undaunted plunder have been unchanged for years, while the cost of pots and consumables has tripled. PvP can purchase spell power pots for AP, it would be great for some sort of system for trials to provide the same thing.
  • Vevvev
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    The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sylvermynx
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    ESO is good where it is
    Vevvev wrote: »
    The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.

    And that's exactly why I'm not fond of that sort of zone (yes, doing Cadwell's Silver there was AMAZING - but when I just want to clear a survey and have to kill my way to just get there, I get VERY annoyed, and I cleaned that up a LOT); Shadowfen is the absolute WORST for way too many mobs to just get from here to there....

    I LOVE Blackwood. I can just enjoy doing the stories without having to kill my way across the zone. Deadlands, not so much - first thing I don't like what passes for "ambience" there; second thing is that even the roads can get you killed with mobs you don't expect (like the ones that crawled up behind me while I was dodging lightning *sigh*).

    I'd love it if all zones were like Blackwood.
  • spartaxoxo
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    ESO is good where it is
    I think it needs more endgame stuff but the casual stuff is perfectly tuned.
  • Vevvev
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    Sylvermynx wrote: »
    Vevvev wrote: »
    The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.

    And that's exactly why I'm not fond of that sort of zone (yes, doing Cadwell's Silver there was AMAZING - but when I just want to clear a survey and have to kill my way to just get there, I get VERY annoyed, and I cleaned that up a LOT); Shadowfen is the absolute WORST for way too many mobs to just get from here to there....

    I LOVE Blackwood. I can just enjoy doing the stories without having to kill my way across the zone. Deadlands, not so much - first thing I don't like what passes for "ambience" there; second thing is that even the roads can get you killed with mobs you don't expect (like the ones that crawled up behind me while I was dodging lightning *sigh*).

    I'd love it if all zones were like Blackwood.

    Fair enough, but my take on zone design is the main roads should be safe while the wilderness should be come with risk. The shortest and fastest route should be the one with the most obstacles and vice versa.

    Also with perks like Shadow Rider, passives like Unnatural movement, cloak abilities, and invisibility potions it's very easy to not engage in combat. I practically just charge my mount through some of the areas in Shadowfen without entering combat.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • DagenHawk
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    Respectfully asking.

    Gold:
    It seems to me the gold is earned from casual play doing the easiest content in the game (Dailies, farming, fragments, flippin, writs) it doesn't seem like endgame is very profitable outside of carry runs. I often go through a trial guild run barely breaking even with the pots used... And my PvP runs are usually a straight up financial loss..

    Difficulty:
    In terms of difficulty you find most of it in the yearly added trial or fighting the hordes of zerg in cyro... It isn't really a lot..
    Yes you got the dungeons and arenas but even those seem to focus more on singleplayer aspects like Companions and solo arenas?

    All questing only seem to offer a very easy difficulty from what I can tell.

    I'm not saying you can't find a challenge in ESO - you can. But maybe there's a very big focus on casual play, and less on endgame being rewarding?
    Maybe I'm wrong here.. Very curious to see what the community thinks.

    /Looks at Blizzard getting ready to gut 90% of competitive WoW

    Nope not at all.
  • Kessra
    Kessra
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    Other (Specify)
    IMO the difficulty of overland zones should be increased a bit so that players actually have to think about their gear and skills they use. Not necessarily like in the old veteran zones where 2-3 mobs at the same time could kill you actually, but at least that some parts are a bit more challenging. What we currently have is very easy non-DLC zones including normal dungeons. New players reaching 300 CP and therefore unlock vet DLC dungeons usually have a wrong picture of the damage requirements there and struggle.

    Trials could also need some harder mode on normal difficulty as the difference in difficulty between normal and veteran version of trials is partly to extreme. Vet and Vet-HM are fine IMO but normal is in its current form to easy but ok for players that start their trial-career. Maybe change the current difficulty to a PUGable one via a Trial-Finder and introduce a bit more challenging version as normal one for actual groups.

    But I also think that ZOS should reevaluate the current damage output. Plenty of people struggle to do 10k or more DPS while good players push out 160k+ almost easily. This damage gap is to big IMO. Not sure how the system can and should be changed to bring these two extremes closer together though.
  • Sylvermynx
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    ESO is good where it is
    Vevvev wrote: »
    Sylvermynx wrote: »
    Vevvev wrote: »
    The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.

    And that's exactly why I'm not fond of that sort of zone (yes, doing Cadwell's Silver there was AMAZING - but when I just want to clear a survey and have to kill my way to just get there, I get VERY annoyed, and I cleaned that up a LOT); Shadowfen is the absolute WORST for way too many mobs to just get from here to there....

    I LOVE Blackwood. I can just enjoy doing the stories without having to kill my way across the zone. Deadlands, not so much - first thing I don't like what passes for "ambience" there; second thing is that even the roads can get you killed with mobs you don't expect (like the ones that crawled up behind me while I was dodging lightning *sigh*).

    I'd love it if all zones were like Blackwood.

    Fair enough, but my take on zone design is the main roads should be safe while the wilderness should be come with risk. The shortest and fastest route should be the one with the most obstacles and vice versa.

    Also with perks like Shadow Rider, passives like Unnatural movement, cloak abilities, and invisibility potions it's very easy to not engage in combat. I practically just charge my mount through some of the areas in Shadowfen without entering combat.

    I can't do the fast riding stuff - with the high ping, when I try, I get dumped (out of the GAME dumped....) So I have no idea about that. Nice for you. Not nice for me.

    Not to mention that I abhor having to kill mobs just for XP. I want other non-combat ways to gain XP: diplomacy, infiltration, mediation.... If there was a game with those instead of "kill your way across zones" I'd already be playing it (assuming it wasn't a game which refuses to let me play a woman....)
  • Amottica
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    ESO is good where it is
    Difficulty:
    In terms of difficulty you find most of it in the yearly added trial or fighting the hordes of zerg in cyro... It isn't really a lot..
    Yes you got the dungeons and arenas but even those seem to focus more on singleplayer aspects like Companions and solo arenas?

    It seems one trial a year is added. I doubt most players have cleared this year's trial or even last year's trial in veteran difficulty let alone HM. So it seems that this availability of content at various difficulties could be very appropriate.
  • ZOS_GregoryV
    Greetings all!

    We are closing this thread as a duplicate to a pinned thread, which can be found here.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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