Sylvermynx wrote: »I don't do endgame so really, it's good for me the way it is. If endgame stuff gets ramped up, it's okay with me, as long as the casual part I love stays the way it is - that is questing and overland.
The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.
Sylvermynx wrote: »The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.
And that's exactly why I'm not fond of that sort of zone (yes, doing Cadwell's Silver there was AMAZING - but when I just want to clear a survey and have to kill my way to just get there, I get VERY annoyed, and I cleaned that up a LOT); Shadowfen is the absolute WORST for way too many mobs to just get from here to there....
I LOVE Blackwood. I can just enjoy doing the stories without having to kill my way across the zone. Deadlands, not so much - first thing I don't like what passes for "ambience" there; second thing is that even the roads can get you killed with mobs you don't expect (like the ones that crawled up behind me while I was dodging lightning *sigh*).
I'd love it if all zones were like Blackwood.
Grandchamp1989 wrote: »Respectfully asking.
Gold:
It seems to me the gold is earned from casual play doing the easiest content in the game (Dailies, farming, fragments, flippin, writs) it doesn't seem like endgame is very profitable outside of carry runs. I often go through a trial guild run barely breaking even with the pots used... And my PvP runs are usually a straight up financial loss..
Difficulty:
In terms of difficulty you find most of it in the yearly added trial or fighting the hordes of zerg in cyro... It isn't really a lot..
Yes you got the dungeons and arenas but even those seem to focus more on singleplayer aspects like Companions and solo arenas?
All questing only seem to offer a very easy difficulty from what I can tell.
I'm not saying you can't find a challenge in ESO - you can. But maybe there's a very big focus on casual play, and less on endgame being rewarding?
Maybe I'm wrong here.. Very curious to see what the community thinks.
Sylvermynx wrote: »The overland is too casual, but the rest is fine. The newest zones are very sparse in terms of enemies to fight, and they feel a bit lifeless. I won't get into difficulty but the lack of enemies in supposedly dangerous zones are seriously lacking. Reaper's March feels more perilous than the Deadlands for instance.
And that's exactly why I'm not fond of that sort of zone (yes, doing Cadwell's Silver there was AMAZING - but when I just want to clear a survey and have to kill my way to just get there, I get VERY annoyed, and I cleaned that up a LOT); Shadowfen is the absolute WORST for way too many mobs to just get from here to there....
I LOVE Blackwood. I can just enjoy doing the stories without having to kill my way across the zone. Deadlands, not so much - first thing I don't like what passes for "ambience" there; second thing is that even the roads can get you killed with mobs you don't expect (like the ones that crawled up behind me while I was dodging lightning *sigh*).
I'd love it if all zones were like Blackwood.
Fair enough, but my take on zone design is the main roads should be safe while the wilderness should be come with risk. The shortest and fastest route should be the one with the most obstacles and vice versa.
Also with perks like Shadow Rider, passives like Unnatural movement, cloak abilities, and invisibility potions it's very easy to not engage in combat. I practically just charge my mount through some of the areas in Shadowfen without entering combat.
Grandchamp1989 wrote: »Difficulty:
In terms of difficulty you find most of it in the yearly added trial or fighting the hordes of zerg in cyro... It isn't really a lot..
Yes you got the dungeons and arenas but even those seem to focus more on singleplayer aspects like Companions and solo arenas?