I started the game earlier this year, though I have played MMORPGs for years. I found the quests to be very enjoyable. Very good stories that are well done. The "difficulty" is pretty much on par with other major MMORPGs I have played in recent years. I think questing is not intended to be challenging so it is open to everyone and we can focus on the stories.
I started the game earlier this year, though I have played MMORPGs for years. I found the quests to be very enjoyable. Very good stories that are well done. The "difficulty" is pretty much on par with other major MMORPGs I have played in recent years. I think questing is not intended to be challenging so it is open to everyone and we can focus on the stories.
That is why I think that overland content is a walking simulator, it is not a RPG where the final boss is a threat and every step is an adventure where you can die at every step. You just get to the final boss, use ANY skill you want and kill it in less than 30 seconds effortlessly. So for me it is just the opposite, I can't really feel the story if it doesn't pose me even a small challenge.
And that is way I think there must be an OPTIONAL mode, so if you want to quest for story you can, or power level, or whatever... but the rest of us can ALSO enjoy the game .