Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
It's deleted for gankers which is great but now it is better. Remember each stack resets the timer so, 20% for up to 4 sec, then 40%, then 60%, then 80% then 100%, that is 7-20 sec buff. The 20% bonus is better than any other set and this can increase up to 5 times. The only question is if the cooldown starts immediately or after the effect ends the 25 seconds starts. Either way though this seems like a good set still.
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
It's deleted for gankers which is great but now it is better. Remember each stack resets the timer so, 20% for up to 4 sec, then 40%, then 60%, then 80% then 100%, that is 7-20 sec buff. The 20% bonus is better than any other set and this can increase up to 5 times. The only question is if the cooldown starts immediately or after the effect ends the 25 seconds starts. Either way though this seems like a good set still.
Dragonredux wrote: »Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
It's deleted for gankers which is great but now it is better. Remember each stack resets the timer so, 20% for up to 4 sec, then 40%, then 60%, then 80% then 100%, that is 7-20 sec buff. The 20% bonus is better than any other set and this can increase up to 5 times. The only question is if the cooldown starts immediately or after the effect ends the 25 seconds starts. Either way though this seems like a good set still.
I believe you missed the part where it resets on a NON crit
Well, my first reaction was: It's gutted. However if being refreshed on non-crit drags out it's uptime, maybe that will statistically work in PvE. Depends on the implementation, I guess.
Dragonredux wrote: »Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
It's deleted for gankers which is great but now it is better. Remember each stack resets the timer so, 20% for up to 4 sec, then 40%, then 60%, then 80% then 100%, that is 7-20 sec buff. The 20% bonus is better than any other set and this can increase up to 5 times. The only question is if the cooldown starts immediately or after the effect ends the 25 seconds starts. Either way though this seems like a good set still.
I believe you missed the part where it resets on a NON crit
Well, my first reaction was: It's gutted. However if being refreshed on non-crit drags out it's uptime, maybe that will statistically work in PvE. Depends on the implementation, I guess.
Exactly, by it stacking with non-crit each stack will be harder to get thereby increasing the overall duration. It seems like a very smart change and still usable set, where you don't have to put anything into crit chance in other places at all. But before it was an insane ganker set and had to be changed.
Well, my first reaction was: It's gutted. However if being refreshed on non-crit drags out it's uptime, maybe that will statistically work in PvE. Depends on the implementation, I guess.
Exactly, by it stacking with non-crit each stack will be harder to get thereby increasing the overall duration. It seems like a very smart change and still usable set, where you don't have to put anything into crit chance in other places at all. But before it was an insane ganker set and had to be changed.
As it is now, at best it will have a 20 second uptime with only 4 seconds of +100%.
At worst, it will have a 6 second uptime with 4 seconds of +100%.
That .5 second stack cooldown is odd. Since the better this procs on cooldown the worse it actually gets. And you will only get the 20 second uptime if you are gaining a stack exactly every 4 seconds, which is very unlikely.
MEBengalsFan2001 wrote: »Set isn’t dead. If you use a aoe and get 5 non critical hit you get the bonus critical rating. With the changes to proc sets being able to crit devs need to reduce 100% critical chance from this set. I think it needs a lower cool down. Maybe 15-20 seconds
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"
It's deleted for gankers which is great but now it is better. Remember each stack resets the timer so, 20% for up to 4 sec, then 40%, then 60%, then 80% then 100%, that is 7-20 sec buff. The 20% bonus is better than any other set and this can increase up to 5 times. The only question is if the cooldown starts immediately or after the effect ends the 25 seconds starts. Either way though this seems like a good set still.
Well, my first reaction was: It's gutted. However if being refreshed on non-crit drags out it's uptime, maybe that will statistically work in PvE. Depends on the implementation, I guess.
Exactly, by it stacking with non-crit each stack will be harder to get thereby increasing the overall duration. It seems like a very smart change and still usable set, where you don't have to put anything into crit chance in other places at all. But before it was an insane ganker set and had to be changed.
As it is now, at best it will have a 20 second uptime with only 4 seconds of +100%.
At worst, it will have a 6 second uptime with 4 seconds of +100%.
That .5 second stack cooldown is odd. Since the better this procs on cooldown the worse it actually gets. And you will only get the 20 second uptime if you are gaining a stack exactly every 4 seconds, which is very unlikely.
Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
ZoS, this set is powerful, but there's a line between "nerf" and "delete the set"