Apart from heavy attacks using lightning staves, every heavy attack in the game is clunky, ineffectual, and poorly implemented. Unless there are absolutely no other options to acquire sustain, they are, IMO, not worth the effort.
Personally, I prefer gear that procs off damage, or even a type of damage (for example, poison or critical), regardless of the source. I wouldn't give a second glance to stamina gear that procs off a heavy attack.
universal_wrath wrote: »Apart from heavy attacks using lightning staves, every heavy attack in the game is clunky, ineffectual, and poorly implemented. Unless there are absolutely no other options to acquire sustain, they are, IMO, not worth the effort.
Personally, I prefer gear that procs off damage, or even a type of damage (for example, poison or critical), regardless of the source. I wouldn't give a second glance to stamina gear that procs off a heavy attack.
Unfortunmatly, atleast in PvP, heavy attack builds are top build for all stam classes because of vet 2H, even more so on proc cluch classes like stam sorc where they use 3 skills that proc on heavy attacks
Andre_Noir wrote: »The HA change that they tried to make not so far ago was a right way. But thanks to screaming dummy-lovers we still have the almost useless HA mechanic
francesinhalover wrote: »Andre_Noir wrote: »The HA change that they tried to make not so far ago was a right way. But thanks to screaming dummy-lovers we still have the almost useless HA mechanic
sorry to ask, what was the change?
Andre_Noir wrote: »francesinhalover wrote: »Andre_Noir wrote: »The HA change that they tried to make not so far ago was a right way. But thanks to screaming dummy-lovers we still have the almost useless HA mechanic
sorry to ask, what was the change?
Last (?) year there was a test on PTS where they changed weaving behavior: LA deal lower damage but recover resources on hit and HA deal significantly higher damage.
But then trial farmers appear with their usual screams "we aren't able bypass bunch of mechanics by brainless zerg" so ZOS canceled the test. So thing remain the same: nobody use HA and even a recovery stat because there insane resource gain from balls, synergies, Symphony, Hollow fang etc. Yet in pvp resource recovery is one of the main problems that just highlight how bad designed PVE-focused gear and abilities
Heavy Attack should be renamed "Weak [snip] Long [snip] Attack" and Light Attack should be renamed to "Clicky Mc Clickfest Attack."
Both suck in ESO. The combat system is due for a complete revamp[snip]
francesinhalover wrote: »There's many good sets i just don't use like the one currently on the public server "Thunder Caller" , because i don't like doing heavy attacks and slowing down my rotations.
Do you guys use heavy attack proc sets or just prefer light attack proc sets?
https://eso-sets.com/set/storm-master like storm master, wouldn't it be better if it was light attacks?
Should some heavy attack proc sets be reworked in to light attack?
I just wish i could use stormmaster or thunder set in the future but the heavy attack need kills it for me :c
Where is the "I am good with a variety of proc conditions" option?