giantpixie wrote: »And you already make frost staff unplayable garbage for a lot of people including me, so stop such ideas already.
Ask for new weapon if you want any changes in it. We are good with one we have.
Do not want get some garbage again from our favorite weapons, becouse some one who even will not use it is so cared about it, and can not use it in right direction.
Ice staffs are great now and are wanted in groups the changes to them are great so why would changes to lightning be bad?
It is so greate that i hate tanks with frost staffs from before last update, do not use it on my own tank when it was reworked, becouse 2 main reasons i use it for was removed.
Do you see to much DD with it ?
Do you use it your own by the way ?
Why you ask about lightning staff then ?
You are tank ? Why do not you use frost staff and ask about lightning then ?
If all is so good ?
I still prefer the 'beam' effect of lightning over the wind up and shoot style of flame and frost staves. I feel beams are better against moving enemies and you do damage right away without the chance of missing if they move as you wind up to shoot.
giantpixie wrote: »As of the new update going live it’s looking like tanks and healers will be switching to ice staffs of inferno in some cases which kinda makes lightning staffs pointless. I’m curious if you guys have any suggestions to make them useful again?
Altmer
Sorc (+5% lightining damage)
1100 CP
Tested Zaan + Siroria + Medusa (staff) setup
Lightining Medusa Staff + Lightining glyph + Lightining Perfect Maelstorm Staff = ~84 000 dps
Inferno Medusa Staff + Fire glyph + Inferno Perfect Maelstorm Staff = ~92 000 dps
RIP Electromancer concept
Why does zos hate any idea that not include inferno staff? Its so much important moment for players that come from single besethda games: criomancer, electromancer, pyro... well we have DK, but he is slave of mele zone, it could not be called a true Mage
So you compared a Single target parse with one setup focused on single target staff bonus, and one on AoE staff bonus.
I could have sworn it does affect multiple targets already... When I have a group of opponents and zap-em with my light stick they all seem to take damage.Benoftheflies wrote: »They should make the light attack either deal damage to one other enemy or make it an AOE
It's crazy to me that wall of fire gets the +20% damage bonus on targets with burning and lightning only gets off balance.
sure, you can get 8% aoe damage, but flame gets straight up %20 more damage. Whut?
It's also insane to me that the damage bonus you get is based on the staff you are holding, so running a lightning staff back bar is of no benefit at all, you just get a worse version of unstable wall. There is literally no reason to run a lightning staff back bar, ever.
WrathOfInnos wrote: »It's crazy to me that wall of fire gets the +20% damage bonus on targets with burning and lightning only gets off balance.
sure, you can get 8% aoe damage, but flame gets straight up %20 more damage. Whut?
It's also insane to me that the damage bonus you get is based on the staff you are holding, so running a lightning staff back bar is of no benefit at all, you just get a worse version of unstable wall. There is literally no reason to run a lightning staff back bar, ever.
To be fair, 20% more Wall damage only results in 1-2% DPS, so I wouldn’t say the unique effect is overpowered, but as long as Lightning has basically no effect it will remain unused. Engulfing Flames and Encratis Behemoth are a big part of the imbalance as well, I can’t believe nothing similar exists for Lightning yet.
It’s funny how much the meta has shifted, because a few years ago every Magicka DPS was running Lightning Wall for higher off balance uptime. That was when off-balance had no cooldown/immunity period, and it was removed every time someone cast Flame Lash or Heavy Attacked. 20% more damage to one DoT was weak compared to the group benefits of stacking off-balance procs.
WrathOfInnos wrote: »It's crazy to me that wall of fire gets the +20% damage bonus on targets with burning and lightning only gets off balance.
sure, you can get 8% aoe damage, but flame gets straight up %20 more damage. Whut?
It's also insane to me that the damage bonus you get is based on the staff you are holding, so running a lightning staff back bar is of no benefit at all, you just get a worse version of unstable wall. There is literally no reason to run a lightning staff back bar, ever.
To be fair, 20% more Wall damage only results in 1-2% DPS, so I wouldn’t say the unique effect is overpowered, but as long as Lightning has basically no effect it will remain unused. Engulfing Flames and Encratis Behemoth are a big part of the imbalance as well, I can’t believe nothing similar exists for Lightning yet.
It’s funny how much the meta has shifted, because a few years ago every Magicka DPS was running Lightning Wall for higher off balance uptime. That was when off-balance had no cooldown/immunity period, and it was removed every time someone cast Flame Lash or Heavy Attacked. 20% more damage to one DoT was weak compared to the group benefits of stacking off-balance procs.
Yup, and minor vulnerability was also an important de-buff to maintain, however now it's one of the most common debuffs. RIP infal.
They will still be used in thrash-fights by damage dealers. But I agree that they now feel kinda pointless. In bossfights froststaff can be used by healers for brittle and more defences. Inferno can be used to increase damage. Lightning can be used for..... I honestly don't know. Offbalance still exists but you don't really get much out of it.. Except for magDKs when playing flame leash I can't think of anything offbalance is really interesting anymore.
Maybe they are more usefull in PvP? I don't pvp that much, so I wouldn't know.
Concussion-status effect applies Minor Vulnerability which you can get from alot of other skills.. Maybe the concussion status effect should be changed to another debuff that isn't as easy to come by?
So you compared a Single target parse with one setup focused on single target staff bonus, and one on AoE staff bonus.
The problem is not that staff for single target damage deals more damage to a single target.
The problem is the existence of such division. You are not be able to balance your build in such a way as to get tangible benefits from the type of staff you like.
Gameplay dictates which staff you must use by itself. It's horrible.
I disagree, quite massively and i think you need to look again at what each staff do..
ResidentContrarian wrote: »Illambris will be proccing lightning and fire at the same time again. If you use 2x destro, there's one use.
ResidentContrarian wrote: »Illambris will be proccing lightning and fire at the same time again. If you use 2x destro, there's one use.
giantpixie wrote: »As of the new update going live it’s looking like tanks and healers will be switching to ice staffs of inferno in some cases which kinda makes lightning staffs pointless. I’m curious if you guys have any suggestions to make them useful again?
giantpixie wrote: »As of the new update going live it’s looking like tanks and healers will be switching to ice staffs of inferno in some cases which kinda makes lightning staffs pointless. I’m curious if you guys have any suggestions to make them useful again?
They were always kind of pointless next to fire staff, more aoe damage is lame cuz you wont struggle in trash fights, killing groups .5 seconds faster is not even worth swapping it from fire. Also dk increases enemy fire damage taken which is a thing in trials.