"Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values"
I'd like to know how many magicka DDs are running around with 6.5k SD. Thats a ridiculously high cap, what is Zos doing...
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Mythics are part of antiquities, and aside from being a time-consuming, mental health-draining pain to acquire, are still pay-walled behind Greymoor. So it is kind P2W-ish and that sucks. Granted, ESO has been sliding down the P2W slippery slope for a while now but hey.
Thank you for stating this.... But I don't get ZOS with this. They want the low end dps, and top end dps to come closer together. Shouldn't those sets be full potential until they reach that threshold, and be lower after the threshold? So they give low-end dps more damage, while giving high-end dps lower damage. Making the high-end/low-end gap much smaller.Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
My question is how much are you going to lose and how fast? If a set deals, saylor 10k damage at 6500 spell damage what will it deal at 5500 spell damage? And so on.
And are they nerfing Arena weapons? Will my Masters Bow lose some of its Proc damage if my weapon damage isnt particularly high?
Because if they're ignoring all the Arena procs and just nerfing 5 piece and monster sets I'll probably end up running a 5 piece, 3 agility/ willpower, an arena weapon, a mythic and half a monster set on most of my toons.
Septimus_Magna wrote: »Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Mythics are part of antiquities, and aside from being a time-consuming, mental health-draining pain to acquire, are still pay-walled behind Greymoor. So it is kind P2W-ish and that sucks. Granted, ESO has been sliding down the P2W slippery slope for a while now but hey.
By nature each payed update introduces some kind of P2W element because its pointless to add new stuff that isnt an improvement.
Remember all the strong sets that were added to the game when Kyne's Aegis was released? Neither do I...
etchedpixels wrote: »Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
True but those are PTS tuning of the moment. They may still change and there are plenty of ways to tune them to better fit the goals yet - from making the scaling non-linear to setting a lower requirement and having cap so that the silly build tricks don't achieve anything. The underlying concept is a good one - to maximise something you must take the hit elsewhere. It's just the devil in the detail as ever.
Still it'll be even more fun if the meta for random normals includes the ring of the wild hunt 8)
Ippokrates wrote: »Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
I shd have probably cut and pasted it. Apologies. Worth having the list of monster sets too - while the health requirements sounds doable for a tank, and the max magicka requirement are certainly achievable, the vast maj scale off spell damage. Which, even if you were stacking it, looks unachievable:
Monster Masks
The following sets now scale off of your Weapon or Spell Damage, whichever is higher:
Domihaus' damage
Grothdarr's damage
Iceheart's damage
Ilambris' damage
Kjalnar's Nightmare's damage
Kra'gh's damage
Maw of the Infernal's damage
Nerien'eth's damage
Selene's damage
Sellistrix's damage
Spawn of Mephala's damage
Stone Husk's damage
Stormfist's damage
Valkyn Skoria's damage
Velidreth's damage
Zaan's damage
The following sets now scale off of your Max Magicka or Stamina, whichever is higher:
Chokethorn's heal
Earthgore's heal
Nightflame's heal
The following sets now scale off your Max Health:
Lady Thorn's damage
Scourge Harvester's damage
Shadowrend's damage
Thurvokun's damage
The following set now scales off of your Physical or Spell Resistance, whichever is higher:
Tremorscale's damage
I am no expert on magicka, cause I always prefer stamina chars, but with increased base dmg from dual/2h weapons, bonus from medium armour & bonus from fighters guild, stamina chars will reach those values far easier than magicka?
But magicka get advantages over all stam in the area of penetration and over melee stam with their range. (There's a reason a bow is the same base damage as a staff, not a 2-handed melee weapon.)
Sneaky-Snurr wrote: »Thank you for stating this.... But I don't get ZOS with this. They want the low end dps, and top end dps to come closer together. Shouldn't those sets be full potential until they reach that threshold, and be lower after the threshold? So they give low-end dps more damage, while giving high-end dps lower damage. Making the high-end/low-end gap much smaller.
I know in trial stuff the meta has long been two separate crit pieces. But for everyday use, I've found monster helms reasonably effective and above all fun. And it lends itself to some cool builds eg elfbane + grothdar on my mag dk, selenes on my beary warden, maW on my pet sorc.
Looking at update 30 though, it now looks like they've now raised the spell / wpn damage requirement even further - "Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478."
I can't conceive of getting anywhere near 5500 yet alone 6500 spell damage on my mag toons. The mag dk's probably trogging along at 3500 when BSW pops. No clue where my other mag toons are at, but I'd guess similar or lower - they're generally running stuff like MS, medusa. Stam toons maybe better off but that's still alot of wpm dmg.
Are monster helms now dead? - I'm assuming the reduction is vaguely linear? - ie if your spell dmg is 1/2 the new requirement, is the damage 1/2?
Given proc sets almost certainly are - they're fun in rnds but never scaled well in vet content anyway - are we all supposed to just stack crit now and forget anything else?
Emmagoldman wrote: »
Emmagoldman wrote: »
YandereGirlfriend wrote: »Emmagoldman wrote: »
You're right, not all PvP'ers asked for this change. Rather, it was a vocal minority of anti-proc PvP'ers that, even now, continue to push for solutions that will extend the de facto ban on proc sets in PvP.
They aren't even in the majority of PvP players and they aren't even remotely close to being in the majority of overall ESO players but it was their wish for massive nerfs to proc sets in PvP that precipitated this entire situation.
WTF are they doing just butchering everything. Im still not over the CP attack and now this BS.
WrathOfInnos wrote: »6.5k Spell Damage is relatively achievable, but does require some sacrifices (Berserker instead of Poison enchant, Elf instead of Khajiit, Siroria instead of Bahsei’s or FGD). Even at that point monster sets still aren’t worth using though. Damage procs in general have just lost so much over the years, with one of the more recent examples being CP2.0 with lower % multipliers affecting procs.
Chilly-McFreeze wrote: »WrathOfInnos wrote: »6.5k Spell Damage is relatively achievable, but does require some sacrifices (Berserker instead of Poison enchant, Elf instead of Khajiit, Siroria instead of Bahsei’s or FGD). Even at that point monster sets still aren’t worth using though. Damage procs in general have just lost so much over the years, with one of the more recent examples being CP2.0 with lower % multipliers affecting procs.
6.5k outside of well composed groups is still a stretch if you aren't forgoing some other more efficient stats.
Dunmer + Siroria + BSW + infused berserker + Apprentice mundus + 3 dmg glyphs with standard maj sorcery buff barely put you up to that.
And then your crit + pen suck really hard. Not to mention that in PvE proc sets are a flavor tool for those non min/maxers even now. Those who usually spread their stats because they aren't top tier players able to run with no investment in regen etc. So your conclusion is right. The investment isn't worth it to get a single monster set at the power level of the current patch.