Isn't that design totally weird though? If you have one melee ability and one ranged ability you can get 100% uptime on both effects and get 440 universal weapon/spell damage, since it doesn't state that you can only have one Supremacy buff up at a time. And there is no limit to how far you need to be away from your enemy, so a ranged spell used at melee range will give you melee supremacy and this should be true for gapclosers too, so just one use of a gapcloser and you buffed your melee damage by more than NMA without any drawback while also getting in your preferred distance from your target to make use of your melee supremacy buff.
The intended effect is to buff the other type every time you deal damage with a spell, yes? Then I feel it would make more sense to increase the duration from 5 seconds to at least 10 seconds but introduce a minimum distance you need to have from your enemy to get the melee supremacy from a ranged attack, so you can't just use Crit Rush or something from melee range to get the buff.
Oh and range supremacy boosts your damage over time effects? So your melee damage over time effects such as Burning Embers? So the melee skill Burning Embers can boost itself? I'm sorry, but this design does not really feel fleshed out yet.
I think I would like the set more if it gave you 500 spell/weapon damage and randomly either melee supremacy or ranged supremacy upon entering combat and then alternating between the two so that you have to dynamically adjust your playstyle to the buff you are getting, which I think justifies the reward of greater-than-NMA power if you can pull it off.
Isn't that design totally weird though? If you have one melee ability and one ranged ability you can get 100% uptime on both effects and get 440 universal weapon/spell damage, since it doesn't state that you can only have one Supremacy buff up at a time. And there is no limit to how far you need to be away from your enemy, so a ranged spell used at melee range will give you melee supremacy and this should be true for gapclosers too, so just one use of a gapcloser and you buffed your melee damage by more than NMA without any drawback while also getting in your preferred distance from your target to make use of your melee supremacy buff.
The intended effect is to buff the other type every time you deal damage with a spell, yes? Then I feel it would make more sense to increase the duration from 5 seconds to at least 10 seconds but introduce a minimum distance you need to have from your enemy to get the melee supremacy from a ranged attack, so you can't just use Crit Rush or something from melee range to get the buff.
Oh and range supremacy boosts your damage over time effects? So your melee damage over time effects such as Burning Embers? So the melee skill Burning Embers can boost itself? I'm sorry, but this design does not really feel fleshed out yet.
I think I would like the set more if it gave you 500 spell/weapon damage and randomly either melee supremacy or ranged supremacy upon entering combat and then alternating between the two so that you have to dynamically adjust your playstyle to the buff you are getting, which I think justifies the reward of greater-than-NMA power if you can pull it off.
Don't forget that it doesn't buff healing only damage. Kind of important in pvp.