ThePianist wrote: »It’s not lore friendly, but I like the idea of “the Beast” constellation.
We currently have the main 3, the warrior, the mage and the thief. And their respective charges like the lady, shadow, steed, ect...
I do think this would be a cool idea, would let everyone choose what they like about vamp/wolf.
Two things I'd suggest: first one is werewolf behemoth. It already has an entire skill set that sits wasted in a single dungeon. Adding it here would fit right in without replacing anything.
Second: what about hunter/mortal cp? This can be located in the same tree but on a different branch. Just vampire and werewolf hunter related passives like doing more damage to them and such. This sounds like a nerf, but with this option you could increase vampire and werewolf power drastically since they would have counters. Put the fear back into both of them.
Really like this idea, I'm all for it.
As much as I like the RP aspects, and most of mu chars are either or, Vampire and WW are not supposed to be a big part of the game. Since launch the phrase "This isn't Twilight Online" has been repeated.
What if there was a 4th CP constellation exclusive to vampires and werewolves?
I do think this would be a cool idea, would let everyone choose what they like about vamp/wolf.
Two things I'd suggest: first one is werewolf behemoth. It already has an entire skill set that sits wasted in a single dungeon. Adding it here would fit right in without replacing anything.
Second: what about hunter/mortal cp? This can be located in the same tree but on a different branch. Just vampire and werewolf hunter related passives like doing more damage to them and such. This sounds like a nerf, but with this option you could increase vampire and werewolf power drastically since they would have counters. Put the fear back into both of them.
Really like this idea, I'm all for it.As much as I like the RP aspects, and most of mu chars are either or, Vampire and WW are not supposed to be a big part of the game. Since launch the phrase "This isn't Twilight Online" has been repeated.
I am aware that Werewolves and Vampires should not be mandatory picks and that this isn't Twilight Online. This system should not change that either. If it takes some mortal-exclusive boni to balance for that, then so be it. I just feel the community of werewolf and vampire fans is being held back by only having one skill line with 6 skills and 12 morphs, which just isn't enough space to include all the valid takes on these afflictions.
Past threads have already shown that opinions are a bit torn on a lot of the vampire issues and there are too many possible lycanthropy forms to be covered by just two morphs, so if we ever want to be able to address these issues and play those other forms we need something outside those skill lines to make it work. This could be that thing.
It's not Twilight Online, but getting to play vampires and werewolves is a beloved part of this franchise.
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
I do think this would be a cool idea, would let everyone choose what they like about vamp/wolf.
Two things I'd suggest: first one is werewolf behemoth. It already has an entire skill set that sits wasted in a single dungeon. Adding it here would fit right in without replacing anything.
Second: what about hunter/mortal cp? This can be located in the same tree but on a different branch. Just vampire and werewolf hunter related passives like doing more damage to them and such. This sounds like a nerf, but with this option you could increase vampire and werewolf power drastically since they would have counters. Put the fear back into both of them.
Really like this idea, I'm all for it.As much as I like the RP aspects, and most of mu chars are either or, Vampire and WW are not supposed to be a big part of the game. Since launch the phrase "This isn't Twilight Online" has been repeated.
I am aware that Werewolves and Vampires should not be mandatory picks and that this isn't Twilight Online. This system should not change that either. If it takes some mortal-exclusive boni to balance for that, then so be it. I just feel the community of werewolf and vampire fans is being held back by only having one skill line with 6 skills and 12 morphs, which just isn't enough space to include all the valid takes on these afflictions.
Past threads have already shown that opinions are a bit torn on a lot of the vampire issues and there are too many possible lycanthropy forms to be covered by just two morphs, so if we ever want to be able to address these issues and play those other forms we need something outside those skill lines to make it work. This could be that thing.
It's not Twilight Online, but getting to play vampires and werewolves is a beloved part of this franchise.
Beloved part? Skyrim is not "the franchise".
In Oblivion it was a complete mess, and you couldn't even BE a Werewolf. In Morrowind being vampire just straight up prevented you from doing most of the content and Werewolf was specific to Blood Moon.
It should be a choice with HEAVY penalties. Being a Werewolf has 0 and Vampire is pointless for most playstyles because only 3 of the skills have any use and ability cost increase is such a massive drawback in any content where enemies don't keel over in 3 seconds.
There is no reason not to be a WW and Vampires are a meme because their drawbacks FAR outweigh the perks. I would NEVER be a Vampire on a character I actually play group content.
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
Could also have a special minor constellation added for the vampire/werewolf stuff. Instead of a whole brand new one you could have it embedded into the current existing ones!
Tbh. "Twilight" is the worst thing that has ever happen to Vampires and Werewolves in any universe, across all genres and types of content. I mean they got wrecked by it...It's not Twilight Online
Tommy_The_Gun wrote: »Tbh. "Twilight" is the worst thing that has ever happen to Vampires and Werewolves in any universe, across all genres and types of content. I mean they got wrecked by it...It's not Twilight Online
Imagine some franchise that comes out nowadays and it is so bad that it literally destroys some form of popular pop-culture / myth or something like that.
Vampires & Werewolves literality went from something awesome and cool to something that was consider as cringey and embarrassing, to put it lightly... within less than year...
For a long time Vamps and WWs were unfortunately associated with the thing that wrecked them in pop-culture. Before that we had comic books, movies, games with werewolves and vamps - and it was considered awesom, but then "Twilight" appeared and wrecked everything. This kind of destruction can only be compared to E.T. on Atari that caused a huge video game crisis...
My hopes are that a lot of time has passed, and Vamps & wws kinda recovered, as they are not automatically associated with something embarrassing & cringey... but since we have some kind of worries that "It's not Twilight Online", then I guess the wound are not fully healed yet, and the foul stench is still present here & there...
Tommy_The_Gun wrote: »Tbh. "Twilight" is the worst thing that has ever happen to Vampires and Werewolves in any universe, across all genres and types of content. I mean they got wrecked by it...It's not Twilight Online
Imagine some franchise that comes out nowadays and it is so bad that it literally destroys some form of popular pop-culture / myth or something like that.
Vampires & Werewolves literality went from something awesome and cool to something that was consider as cringey and embarrassing, to put it lightly... within less than year...
For a long time Vamps and WWs were unfortunately associated with the thing that wrecked them in pop-culture. Before that we had comic books, movies, games with werewolves and vamps - and it was considered awesom, but then "Twilight" appeared and wrecked everything. This kind of destruction can only be compared to E.T. on Atari that caused a huge video game crisis...
My hopes are that a lot of time has passed, and Vamps & wws kinda recovered, as they are not automatically associated with something embarrassing & cringey... but since we have some kind of worries that "It's not Twilight Online", then I guess the wound are not fully healed yet, and the foul stench is still present here & there...
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
Could also have a special minor constellation added for the vampire/werewolf stuff. Instead of a whole brand new one you could have it embedded into the current existing ones!
Yes, but then it would share and compete with the already existing CP for slottable space and such. It would be bad if you can't slot treasure hunter anymore just because you like feeding working the other way around. Adding more slottable space would also just result in people taking more of the other passives if it results in higher numbers than picking the stuff that they actually want, that they feel would be fun.
I can see some of this being added to craft as a subconstellation, but the skill alterations would not fit in there thematically and would have to go into Warfare or Fitness. It would be tricky, but it's definitely a possibility to do it this way.
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
Could also have a special minor constellation added for the vampire/werewolf stuff. Instead of a whole brand new one you could have it embedded into the current existing ones!
Yes, but then it would share and compete with the already existing CP for slottable space and such. It would be bad if you can't slot treasure hunter anymore just because you like feeding working the other way around. Adding more slottable space would also just result in people taking more of the other passives if it results in higher numbers than picking the stuff that they actually want, that they feel would be fun.
I can see some of this being added to craft as a subconstellation, but the skill alterations would not fit in there thematically and would have to go into Warfare or Fitness. It would be tricky, but it's definitely a possibility to do it this way.
If you made it a separate branch all together we'd have the same level cap, but then we'd have LESS stars to put in everything else, and it wouldn't benefit the mortals at all. Making it a minor constellation in a major one is a better idea all round. Could split it into Craft, Warfare, and Endurance monster minor constellations based upon the different supernatural aspects of each and it'd work fine.
Tommy_The_Gun wrote: »Tbh. "Twilight" is the worst thing that has ever happen to Vampires and Werewolves in any universe, across all genres and types of content. I mean they got wrecked by it...It's not Twilight Online
Imagine some franchise that comes out nowadays and it is so bad that it literally destroys some form of popular pop-culture / myth or something like that.
Vampires & Werewolves literality went from something awesome and cool to something that was consider as cringey and embarrassing, to put it lightly... within less than year...
For a long time Vamps and WWs were unfortunately associated with the thing that wrecked them in pop-culture. Before that we had comic books, movies, games with werewolves and vamps - and it was considered awesom, but then "Twilight" appeared and wrecked everything. This kind of destruction can only be compared to E.T. on Atari that caused a huge video game crisis...
My hopes are that a lot of time has passed, and Vamps & wws kinda recovered, as they are not automatically associated with something embarrassing & cringey... but since we have some kind of worries that "It's not Twilight Online", then I guess the wound are not fully healed yet, and the foul stench is still present here & there...
I fell in love with Vampires and the "edgy occult" with the OG VTMB so I know they can be amazing if done right. However, they can't make them strong enough that they feel mandatory (like they were at launch) They are supposed to be rare.
No build should be better by inserting a Vampire skill to it, and that seems to be their idea, that's why the skills are so incredibly meh and "RP like"
Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
Could also have a special minor constellation added for the vampire/werewolf stuff. Instead of a whole brand new one you could have it embedded into the current existing ones!
Yes, but then it would share and compete with the already existing CP for slottable space and such. It would be bad if you can't slot treasure hunter anymore just because you like feeding working the other way around. Adding more slottable space would also just result in people taking more of the other passives if it results in higher numbers than picking the stuff that they actually want, that they feel would be fun.
I can see some of this being added to craft as a subconstellation, but the skill alterations would not fit in there thematically and would have to go into Warfare or Fitness. It would be tricky, but it's definitely a possibility to do it this way.
If you made it a separate branch all together we'd have the same level cap, but then we'd have LESS stars to put in everything else, and it wouldn't benefit the mortals at all. Making it a minor constellation in a major one is a better idea all round. Could split it into Craft, Warfare, and Endurance monster minor constellations based upon the different supernatural aspects of each and it'd work fine.
No that's not how it would work. I made it pretty clear in the original post how I think it should be. For every 3 CP that you have, you also gain one in the 4th constellation so that you have the same amount to spend everywhere. But that does not mean you need to grind more nor does it mean you are taking away from the budget of the others and it doesn't change the displayed value of your max CP either.
Tommy_The_Gun wrote: »Tommy_The_Gun wrote: »What if there was a 4th CP constellation exclusive to vampires and werewolves?
Never thought about that... that is actually an amazing idea. A CP that affects only WW or Vampires. It would be amazing. Devs need to see this idea.
Also, this maybe expanded into CP that affects class skills. So we could have some kind of further class specialization etc.
There is definitely some elegance to it. It also works seamlessly with everything else.
We already have ability altering sets, but those only make sense on weapons and maybe armor. Class/race/vampire/werewolf exclusive gear would feel a bit restrictive. But in CP everyone can just take whatever they like with no repercussions for not choosing something. So it would be the best place to add these alternate versions of non-weapon abilities, at least that I could think of. It also allows for targetted balancing so that buffing werewolf tanks in PvE doesn't make them too strong in PvP without making the game modes too different from each other (which the Devs don't seem to want).
The only problem would be that if we expand this idea too much then it will suffer from the same issues as the old CP system, which was apparently very taxing on the performance. Starting out, keeping it to vampires and werewolves would probably the best course of action simply because not everyone is a werewolf or vampire so the toll on the performance would be lower than if we immediately started to give every single class slottables or passives like this. But eventually this might be an option to expand the system to classes too! After performance the sky is the limit
Could also have a special minor constellation added for the vampire/werewolf stuff. Instead of a whole brand new one you could have it embedded into the current existing ones!
Yes, but then it would share and compete with the already existing CP for slottable space and such. It would be bad if you can't slot treasure hunter anymore just because you like feeding working the other way around. Adding more slottable space would also just result in people taking more of the other passives if it results in higher numbers than picking the stuff that they actually want, that they feel would be fun.
I can see some of this being added to craft as a subconstellation, but the skill alterations would not fit in there thematically and would have to go into Warfare or Fitness. It would be tricky, but it's definitely a possibility to do it this way.
If you made it a separate branch all together we'd have the same level cap, but then we'd have LESS stars to put in everything else, and it wouldn't benefit the mortals at all. Making it a minor constellation in a major one is a better idea all round. Could split it into Craft, Warfare, and Endurance monster minor constellations based upon the different supernatural aspects of each and it'd work fine.
No that's not how it would work. I made it pretty clear in the original post how I think it should be. For every 3 CP that you have, you also gain one in the 4th constellation so that you have the same amount to spend everywhere. But that does not mean you need to grind more nor does it mean you are taking away from the budget of the others and it doesn't change the displayed value of your max CP either.
If I understood this correctly, that would mean that people with WW / Vamp would have 4th CP Consolation and would have "technically" more CP and more CP passives. This could be too strong and would kinda make WW / Vamp a "must have" - even if you would not use it. Even if those passive would be inactive, it would make people feel that they have less overall power if they are not WW / Vamp.
I think It would be far better to make a sub-constellation slotable active passives, for Blue & Red CP. Red CP would be for WW and would define your lycanthropy form, while Blue CP could provide some other bonuses for Vamps.
I can see it as something optional, that would have a kiss-curse effect - so it will be still beneficial to use normal Black/White WW. As for the options I see Werebear (more HP), Werecroc (more Armour) and WW Behemoth (idk what it could add, more dmg or something ?)
Either way, each "form" would have some kinda of drawback (like more dmg taken from poison or more expensive skills, slower moment speed etc.
The only problem I can see is it would require some kind of coding to prevent slotting 2 different CP that alters WW form.
In general your proposal is nice, but I have some pain-points:
- No "drawback" - you would have only benefits from it, and therefore it would be lacking "choice" and "specialization" - something that CP is supposed to be.
- An impression that non-ww / non-vamp is weaker than WW / Vamp player (with same level) as those players will get effective more CP & CP passives.
Tommy_The_Gun wrote: »Tbh. "Twilight" is the worst thing that has ever happen to Vampires and Werewolves in any universe, across all genres and types of content. I mean they got wrecked by it...It's not Twilight Online
Imagine some franchise that comes out nowadays and it is so bad that it literally destroys some form of popular pop-culture / myth or something like that.
Vampires & Werewolves literality went from something awesome and cool to something that was consider as cringey and embarrassing, to put it lightly... within less than year...
For a long time Vamps and WWs were unfortunately associated with the thing that wrecked them in pop-culture. Before that we had comic books, movies, games with werewolves and vamps - and it was considered awesom, but then "Twilight" appeared and wrecked everything. This kind of destruction can only be compared to E.T. on Atari that caused a huge video game crisis...
My hopes are that a lot of time has passed, and Vamps & wws kinda recovered, as they are not automatically associated with something embarrassing & cringey... but since we have some kind of worries that "It's not Twilight Online", then I guess the wound are not fully healed yet, and the foul stench is still present here & there...
I fell in love with Vampires and the "edgy occult" with the OG VTMB so I know they can be amazing if done right. However, they can't make them strong enough that they feel mandatory (like they were at launch) They are supposed to be rare.
No build should be better by inserting a Vampire skill to it, and that seems to be their idea, that's why the skills are so incredibly meh and "RP like"
I highly doubt that was ZOS' intention. Nobody intentionally designs something to be bad just so it's "rare". ZOS wanted to reinforce that vampire should be a commitment and I agree. But that doesn't mean they have to be "meh" or weak. It just means that you are never going to be a vampire unless that was your intention from the start and if you do not make use of it you are better off getting it cured. But for the people who are willing to commit to being a vampire it sucks (hehe) that they are overall so lackluster and "meh".
Why does being a vampire make me worse at being a Necromancer? It makes no sense. ZOS should have found different penalties for being a vampire than making your class skills more costly, especially because the vampire's kit can't stand on its own like the werewolf's can.