These changes in CP were a big cash grab for ZOS. I know players that spent a couple hundred irl dollars to get the 150% experience scrolls. Even streamers advocated using those. Plus extras like Mara.
The people that grinded with scrolls, etc are entitled to a refund.
Maybe the first nerf to cp 2.0 was okay. Not the second.
I agree with ZOS' assessment that the power of players is a bit too high moment, and a nerf is needed.
However, I feel like having small numbers like 320 critical rating (which only equates to a meager 1.5% crit chance) makes CP builds less defined and less interesting.
I'd rather they keep the values of CP stars as they are right now, and give a slight nerf to the base values of health/crit/penetration/etc. every player gets.
Aldia_of_Drangleic wrote: »All these changes are so exhausting and demotivating...
Varangian_af_Scaniae wrote: »I agree with ZOS' assessment that the power of players is a bit too high moment, and a nerf is needed.
However, I feel like having small numbers like 320 critical rating (which only equates to a meager 1.5% crit chance) makes CP builds less defined and less interesting.
I'd rather they keep the values of CP stars as they are right now, and give a slight nerf to the base values of health/crit/penetration/etc. every player gets.
If they think players are to powerful, they should remove weaving. That playstyle is to me boring and I will therefore be doing less than 50% of the damage weavers do. I'm glad the days I do 40k on the trial dummy, weavers reach twice that and much more (depending on gear naturally).
Doing small nerfs all over the CP tree will not nerf the great players but new players and the mid range players like me.
Varangian_af_Scaniae wrote: »I agree with ZOS' assessment that the power of players is a bit too high moment, and a nerf is needed.
However, I feel like having small numbers like 320 critical rating (which only equates to a meager 1.5% crit chance) makes CP builds less defined and less interesting.
I'd rather they keep the values of CP stars as they are right now, and give a slight nerf to the base values of health/crit/penetration/etc. every player gets.
If they think players are to powerful, they should remove weaving. That playstyle is to me boring and I will therefore be doing less than 50% of the damage weavers do. I'm glad the days I do 40k on the trial dummy, weavers reach twice that and much more (depending on gear naturally).
Doing small nerfs all over the CP tree will not nerf the great players but new players and the mid range players like me.
James-Wayne wrote: »I have over 1800CP so reaching the numbers was never a issue for me but now you are making me weaker??? Seriously??
Dangle the cake then 3 months later remove cake and rub salt in your eyes. Thanks for coming.
Keep voting everyone!!!
Seeing lots of views! No requirement to post, but the more votes we get - the better the sample is.
As the Patch Notes suggest, CP's were Nerfed due to community - so lets plainly demonstrate with a solid sample population in the poll!
Doesn't matter which way you sway, votes are anonymous - and I really don't want any retaliatory commentary. I just want proof of the direction the community wants.
These changes in CP were a big cash grab for ZOS. I know players that spent a couple hundred irl dollars to get the 150% experience scrolls. Even streamers advocated using those. Plus extras like Mara.
The people that grinded with scrolls, etc are entitled to a refund.
Maybe the first nerf to cp 2.0 was okay. Not the second.
grumpy_pants95 wrote: »These changes in CP were a big cash grab for ZOS. I know players that spent a couple hundred irl dollars to get the 150% experience scrolls. Even streamers advocated using those. Plus extras like Mara.
The people that grinded with scrolls, etc are entitled to a refund.
Maybe the first nerf to cp 2.0 was okay. Not the second.
No they're not entitled to a refund. it was THEIR choice to buy the scrolls. Nobody forced them. We've known for quite a few years now that a new CP system is on the way and it was very much expected to happen either this year or next. Second nerf to the CP system can barely be felt to be frankly honest. Not sure why everyone's so heart broken over a few stats that barely do anything to your chars. If anything i might've lost 1k DPS which now that i "la/ha enchat" is coming back i'd probably get even more considering my build is a Heavy attack build. So much drama over something it's literally nothing to worry about.
Keep voting everyone!!!
Seeing lots of views! No requirement to post, but the more votes we get - the better the sample is.
As the Patch Notes suggest, CP's were Nerfed due to community - so lets plainly demonstrate with a solid sample population in the poll!
Doesn't matter which way you sway, votes are anonymous - and I really don't want any retaliatory commentary. I just want proof of the direction the community wants.
This poll must move to General Discussion . Many people don't look at PTS discussion.
validifyedneb18_ESO wrote: »to be honest it just adds a heap of complexity on top of an already more than sufficiently complex system to make for interesting theorycrafting. It adds very little other than being something you have to calculate the optimal setup for.
I like the QOL progression like mount speeds, repair costs etc.. but the rest should have just been removed and added to the base stats either by increasing strength of gear or the base strength of characters.
CP2.0 is very nice imo, there is lots of potential for it to improve the game and make lots of new builds/subclass playstyles exist.
With that said ZOS needs to add way more diversified slottable blue stars for us to reach the dps we do rn but with unique stuff instead of boring %buffs to our skills. In this way it feels the same as CP1.0
Give us ability-enhancing stars that raise our dps to the current numbers but in cool ways. Something like “Winter’s Revenge doubles in size, duration, and damage.” or “Ardent Flame abilities are converted to Frost, cost 30% less, and deal 10% more damage.”
No more boring %buffs to Crit Damage or single target damage, etc.
Players are honestly still too powerful. They should have cut it down 75% down to the first tier only. CP shouldn't be too strong, player input should.
The poll says it all -
Please give your feedback!
It was suggested based on community, that these downgrades should occur and I'm interested on how much of this community actually agrees.
This is to discuss CP - not Proc Meta, PVP, or anything else outside the specific's of CP. Though arguments may be provided on how CP impacts any other specific content.
The poll says it all -
Please give your feedback!
It was suggested based on community, that these downgrades should occur and I'm interested on how much of this community actually agrees.
This is to discuss CP - not Proc Meta, PVP, or anything else outside the specific's of CP. Though arguments may be provided on how CP impacts any other specific content.
Your poll options aren't very clearly worded and don't have an option for "other - see comments".
I like the new active slottables in Blackwood (are we calling it CP 2.1?) but I hate the changes to the passives. Just like with the damage mitigation one (Preparation) where the cost was halved but the effect at maximum was left the same, the same should have happened with the offensive ones.
Where are all these players who provided feedback that lead to them changing the system again, right after they just changed it...