Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
I personally couldn’t care about immersion, I just see no reason to ruin the economy and destroy hundreds of trading guilds just because a few select people can’t spend a few minutes of their time. No to mention trading is also end game for a lot of players.
Those same people would be the first ones to complain when the 100k staff they wanted is now 500k and mat prices double because it would be so easy to control the economy.
Can you please read the thread before posting? Youre taking everything out of context. The suggestion was a central hub where you can view all guild trader listings, not an auction house. We already have this with 3rd party software like TTC, and it doesnt "ruin the economy" in any way.
And like it was already established it doesnt take "a few minutes" to properly trade in this game without addons, it takes hours.
Great advice to follow and you will see that people are talking about auction houses as well so nothing has been taken out of context.
As far as your idea goes, could zos even make that work? As it is the system struggles just to search one guild at a time and would probably lead to more performance issues.
As far as time spent goes, saying the same thing over and over again doesn’t make it true. It does not take hours, I’ve been playing since release on console with no ttc before they had an in game search function and even then it never took hours.
The concern about "performance" (ill just assume youre talking about latency or frame rate) has already been adressed and its a non issue.
The issue why and how trading ends up wasting hours upon hours of players time has also been adressed several times in the thread. Thats why i suggested you read it before posting.
In regards to performance many times the search function takes a long time, locks up, or doesn’t display anything. I haven’t seen anything in this thread indicating you understand their code enough to fix that or let alone make it work on a larger scale which could potentially cause performance problems in other areas of the game.
As far as wasting hours, yes maybe over weeks or months, but when you make it sound like every time you trade takes hours is just wrong, maybe you should read the thread as well.
I literally made proper arguments for both of the issues that you are describing and youre simply not adressing them.
Im sorry but im not going to repeat myself when someone prefers skipping posts.
I guess we can agree to disagree because I’ve checked the thread several times over and you haven’t addressed them at all. Ultimately it’s not my mind you have to change its zos, but they are not going to take the request seriously when you keep saying things that aren’t true. I’ll bow out at this point, have a good night.
the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
katanagirl1 wrote: »the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
Not really. Just a few minutes is all it takes to check the capital cities, even on console.
For the stuff I sell, I am also trying to buy the ones I don’t get from farming. I take a few minutes every other day to check prices and I already know what the range of prices is for those items.
It’s a game where I invest a little time every now and then and can make the most of the system. I know when a rare item is listed super cheap and can snag it up quick. I also know the lower and higher end prices and can price to sell.
Works very well for me.
Solid_Metal wrote: »you have a choice to not use it you know ?, just go to random trader guild, search your item, and just look at the price there, copy it
will it be accurate?, probably not, but definitely doable without addon
TTC also not accurate, IN FACT, theres lot of false item price, item tend to artificially lowered/raised by player/bot, so i also not reccomended if you only rely on TTC, i use TTC as rought guideline, but also use MM as aggregation price from guild
Thats not the only issue here. When i get a rare purple motif or diagram that normally goes for 100k or 1 million on ttc, how would i know that without using an addon or the website?
Do you expect me to run around the entire world spending countless hours just to maybe find a couple traders with the same item just to find out the item isnt worth more than 100 gold?
Youre making no sense. I am calling for ZOS to add a feature that helps people on console and people without addons.TheNuminous1 wrote: »Solid_Metal wrote: »you have a choice to not use it you know ?, just go to random trader guild, search your item, and just look at the price there, copy it
will it be accurate?, probably not, but definitely doable without addon
TTC also not accurate, IN FACT, theres lot of false item price, item tend to artificially lowered/raised by player/bot, so i also not reccomended if you only rely on TTC, i use TTC as rought guideline, but also use MM as aggregation price from guild
Thats not the only issue here. When i get a rare purple motif or diagram that normally goes for 100k or 1 million on ttc, how would i know that without using an addon or the website?
Do you expect me to run around the entire world spending countless hours just to maybe find a couple traders with the same item just to find out the item isnt worth more than 100 gold?
Yes I expect you to do exactly that. It's so rude to the entire console playervase that you talk about it so poorly cause we are all forced to do it. You act as tho it's impossible but 2/3 of the population on the game play that way. Would we like it to be better yes but this game is entirely playable without any addon support. PC is spoilt a bit by their ability to make what we have to suffer with super easy.
the1andonlyskwex wrote: »katanagirl1 wrote: »the1andonlyskwex wrote: »Thanks for all the advice everyone, but most of you still suggested that i check popular hubs for each item's worth, which still wastes many hours of my time.
I think ZOS really needs to incorporate a system that lets players *see* all guild trader listings in one place. And people need to keep asking for it or else we will forever rely on 3rd party software.
This also puts many people off from wanting to play the game, including a friend of mine who quit the game mainly for this reason (and for not having a class change token).
And to the people who claim that this would cause lag, no it wouldnt. The game already processes all the listing in real time constantly, and giving you a full list in one place should not affect latency or performance. There is a reason why all other MMOs can do this without any issues.
Many hours? With a hub location, all of the traders are in a, at most, 100 foot circle. In Windhelm you can arrive by wayshrine, walk ten feet past the drunk Nords at the fountain, and visit all the traders in another 30 feet. How desperate are you for gold that a fast look at one hub and a guess at a price that might be a hundred less than the pie in the sky wishful hope price that someone uploaded to TTC would ruin your game?
The problem on console is that that's all anyone does. The net result is that it really does take hours (mostly in loading screens) to find anything truly rare for sale, and trying to sell anything at a trader outside of a major hub is a waste of time.
This is particularly bad for potential sellers who don't want to become full time traders, because the trading guilds that will accept those people (i.e. without unreasonably high quotas or dues) don't have traders in major hubs.
Not really. Just a few minutes is all it takes to check the capital cities, even on console.
For the stuff I sell, I am also trying to buy the ones I don’t get from farming. I take a few minutes every other day to check prices and I already know what the range of prices is for those items.
It’s a game where I invest a little time every now and then and can make the most of the system. I know when a rare item is listed super cheap and can snag it up quick. I also know the lower and higher end prices and can price to sell.
Works very well for me.
You missed my point. What takes hours is trying to find rare items that can't reliably be found by only checking a few traders. I'm not talking about things like crafting/upgrade materials. I'm talking about things like rare motifs/recipes and gear from non-meta sets. (Note: This is from the perspective of someone who doesn't spend a lot of time trading. Yes, I could just check a smaller number of traders every day for a month, which I think might be what you're suggesting, but that just spreads the same time commitment out, rather than reducing it.)
The bigger problem is that only people in big city trading guilds can actually sell anything reliably (because nobody has time to go around checking all of the small time traders), and membership in those guilds requires a huge commitment to trading (in either time or gold). This pretty much forces casual traders out of the seller side of the economy, which benefits the few people who like full-time trading, but hurts everybody else.
Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
The best system I saw was back at Star Wars Galaxies. Traders could purchase a Vendor they could put in their house (houses were placed in the actual environment and could be entered by anyone). They would then put items into the Vendor's inventory, and set a price.
Players could then use terminals in most cities and towns to search all vendors for items... then go to the house and vendor to pick up the item. It meant that even small time traders could sell their goods if they priced them competitively because they would appear on the Trade Terminal in town.
Here in ESO, I'm completely hamstrung.
Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
Here in ESO, I'm completely hamstrung.
No, you're not.
As you said yourself, you could join a casual guild with no requirements and sell at a casual pace.
One of my guilds never has a trader, but they are a large guild, so I keep all my slots full, just like I do with the guilds that have a trader all the time and the ones that have a trader sometimes.
Stuff sells internally too.
FantasticFreddie wrote: »My mid tier trade guild, with a consistent spot in Alinor or similar cities,, has a requirement of 200k selling OR buying weekly requirement, OR 20k in raffle tickets.
That's great locations at a completely reasonable, easily achievable reqs.
Those guilds exist, you just have to find them.
the1andonlyskwex wrote: »FantasticFreddie wrote: »My mid tier trade guild, with a consistent spot in Alinor or similar cities,, has a requirement of 200k selling OR buying weekly requirement, OR 20k in raffle tickets.
That's great locations at a completely reasonable, easily achievable reqs.
Those guilds exist, you just have to find them.
You and I clearly have different definitions of "reasonable" and "easily achievable". Remember, there are tons of players who only log in for a couple hours per week. They aren't farming 200k of stuff in that time, but they do occasionally get drops worth selling, and they're effectively locked out of the market.
Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
The best system I saw was back at Star Wars Galaxies. Traders could purchase a Vendor they could put in their house (houses were placed in the actual environment and could be entered by anyone). They would then put items into the Vendor's inventory, and set a price.
Players could then use terminals in most cities and towns to search all vendors for items... then go to the house and vendor to pick up the item. It meant that even small time traders could sell their goods if they priced them competitively because they would appear on the Trade Terminal in town.
Here in ESO, I'm completely hamstrung.
No, you're not.
As you said yourself, you could join a casual guild with no requirements and sell at a casual pace.
One of my guilds never has a trader, but they are a large guild, so I keep all my slots full, just like I do with the guilds that have a trader all the time and the ones that have a trader sometimes.
Stuff sells internally too.
FantasticFreddie wrote: »Also 20k gold a week is not at all much.... doing writs on a few toons 2x a week gets you more than enough.
And, that is an example. Same guild I mentioned is in a partnership with 2 other guilds. One had a 2 mil requirement, the other none at all, basically the bigger guilds help support the smaller guild and all 3 share a discord for events like pvp, world boss/zone clears and trials.
Oh but of course-- you don't want the mediocre free trader, you want a GOOD trader, without the slightest bit of effort or investment on your part.
And that is not how it works.
If you aren't happy with the traders you can afford, then either up your budget or sell in zone.
Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
The best system I saw was back at Star Wars Galaxies. Traders could purchase a Vendor they could put in their house (houses were placed in the actual environment and could be entered by anyone). They would then put items into the Vendor's inventory, and set a price.
Players could then use terminals in most cities and towns to search all vendors for items... then go to the house and vendor to pick up the item. It meant that even small time traders could sell their goods if they priced them competitively because they would appear on the Trade Terminal in town.
Here in ESO, I'm completely hamstrung.
Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
The best system I saw was back at Star Wars Galaxies. Traders could purchase a Vendor they could put in their house (houses were placed in the actual environment and could be entered by anyone). They would then put items into the Vendor's inventory, and set a price.
Players could then use terminals in most cities and towns to search all vendors for items... then go to the house and vendor to pick up the item. It meant that even small time traders could sell their goods if they priced them competitively because they would appear on the Trade Terminal in town.
Here in ESO, I'm completely hamstrung.
Yes. Of course you are. It isn't like I offered to get you invites to my social guilds that get traders consistently, charge no dues or sales requirements and ask only that you log in once every two or three weeks. Its horrible how restrictive those no dues no sales requirements log in every 2 or 3 weeks are.
For dismal guilds that don't sell apparently mine are doing rather well. Sold some tempers, furnishing mats and flowers, ended up with about 240k. Someday I'll have to see what happens if I actually make an effort with all my guild selling slots instead of mostly one guild.
I personally couldn’t care about immersion, I just see no reason to ruin the economy and destroy hundreds of trading guilds just because a few select people can’t spend a few minutes of their time. No to mention trading is also end game for a lot of players.
Those same people would be the first ones to complain when the 100k staff they wanted is now 500k and mat prices double because it would be so easy to control the economy.
Can you please read the thread before posting? Youre taking everything out of context. The suggestion was a central hub where you can view all guild trader listings, not an auction house. We already have this with 3rd party software like TTC, and it doesnt "ruin the economy" in any way.
And like it was already established it doesnt take "a few minutes" to properly trade in this game without addons, it takes hours.
I dont like using tamriel trade centre just to know how much my items are worth. Can someone explain to me how i am supposed to trade in this game without having to use 3rd party software like addons or TTC's website?
How do the console players do it?
Is it about time for a central guild trader listing to be added in the game?
Should ZOS put a disclaimer on the game that unlicensed 3rd party software is required to play the game?
FantasticFreddie wrote: »My mid tier trade guild, with a consistent spot in Alinor or similar cities,, has a requirement of 200k selling OR buying weekly requirement, OR 20k in raffle tickets.
That's great locations at a completely reasonable, easily achievable reqs.
Those guilds exist, you just have to find them.
I know this is another veiled "I want an auction house" thread. However i will try to answer your question.
For 99% of the items in the game, you only need to shop one major trade hub. Once you have an idea of prices, then you can figure out what to list yours for. You don't need to find the exact items, just stuff similar to what you want to sell. As for rare items, if you think you have to search the entire game world to find it, then list it at the top end of the prices in the category. If it does not sell in a couple of weeks, pull it and drop the price. Don't worry about the list fee, that is 1%.
Besides, relying on addons will get you nit get you the price you need to list for, you still need to shop.
TTC is not all that good at showing you the prices in the market.
Morgha_Kul wrote: »Morgha_Kul wrote: »I have to say, I absolutely loathe the guild trader system.
Because I play casually, I am not in a guild. Oh, I've tried joining guilds, but inevitably get kicked because I'm not making it my second job and can't earn 11 billion gold a day... and yes, there are probably guilds that have no such requirements, but those guilds tend not to sell anything, either because they have no trader, or because they're so dismal that no one buys from them.
The result is that I have tons of stuff I could sell, probably for a good amount (to me), but that I simply can't because I don't have a trader I can access.
The best system I saw was back at Star Wars Galaxies. Traders could purchase a Vendor they could put in their house (houses were placed in the actual environment and could be entered by anyone). They would then put items into the Vendor's inventory, and set a price.
Players could then use terminals in most cities and towns to search all vendors for items... then go to the house and vendor to pick up the item. It meant that even small time traders could sell their goods if they priced them competitively because they would appear on the Trade Terminal in town.
Here in ESO, I'm completely hamstrung.
Yes. Of course you are. It isn't like I offered to get you invites to my social guilds that get traders consistently, charge no dues or sales requirements and ask only that you log in once every two or three weeks. Its horrible how restrictive those no dues no sales requirements log in every 2 or 3 weeks are.
For dismal guilds that don't sell apparently mine are doing rather well. Sold some tempers, furnishing mats and flowers, ended up with about 240k. Someday I'll have to see what happens if I actually make an effort with all my guild selling slots instead of mostly one guild.
I appreciated the invites... but being in lockdown is the only reason I've been able to play much lately. It may not be possible for me to play every two or three weeks. That's why I didn't take up your offer.
If your guilds are doing well, that's great.
It doesn't change my opinion, though.