Arahallris wrote: »Definite no. Each time they add a variant morph to an existing ability someone else always pays the price, and it's usually the better of the two morphs that gets scrapped.
amm7sb14_ESO wrote: »I disagree. Your example of the Nightblade has the sap ability for magicka self heals, and a 3 morph ability means they are going to have to take dev time to do that for all abilities. I feel that their efforts could be better used elsewhere than to provide a morph for something classes already have an abundance of access to.
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Magblade here. We have enough heals, and can always wield a resto staff if needed.
Greasytengu wrote: »Id rather them add a mag vigor equivalent as another skill to the support skill line. And maybe something nice for assault too.
When was the last time those skill lines actually got something.
100%. Being forced to use a resto staff for decent healing on some MagClasses sucks.I think an equal vigor using Magicka would be helpful.
Kidgangster101 wrote: »3 morphs is extremely unlikely to happen, although that would be nice for a lot of skills.
Having vigor cost stam but scale based on your highest stat, like soul splitting trap does for example, would be an interesting solution.
It creates a huge prob in pvp using the stam pool as a magic caster. The stam pool is so small you rely on it for breakout. So if you cast vigor then get cc and break out you prob have no stam and your dead.
If it were reverse that it took magic but went off your highest stat that would be better. But using stam as a caster is just terrible in pvp.
Vigor using mag would be a hard no for me, my stamblades needs a good heal and vigor is that one. In that case it'd be better to rework a resto staff skill or something else. My PvP magsorc has a pretty decent amount of stam tho, since I do like to dodge even on mag classes. It's a matter of managing your stats, and I wouldn't mind using Vigor on my magsorc or magden if it scaled of max mag and/or spell dmg for those characters.
With the amount of magicka based heals in this game, and there being a magicka equivalent in the resto staff line, why would we take options away from stamina players? ZOS refuses to add additional morphs so we're limited to two. Vigor has a short burst and a long drawn out heal over time. It'd be silly to change it right now.
This game isn't meant for DPS and Tanks to solo dungeons with self heals to replace healers, which is already happening in random dungeon normals. This is an MMO.
YandereGirlfriend wrote: »Easy change: Rapid Regeneration is a self-heal only. It still locks you into using a Resto Staff but at least you can actually count on receiving your heal when you cast it.
I 100% support this change. Keep Radiating Regeneration as-is with Rapid being a self-heal.
I would prefer not. I use Rapid Regeneration as my main heal to heal other players (especially DPS) since it doesn't have any stupid LoS requirement on it (which is not feasible on this game).
A better solution would be to make it always heal yourself and one other player. Because if they made rapid generation self only I would quit playing healer on this game.
Radiating Regeneration is the morph that heals multiple targets without LOS requirement. Rapid Regeneration is the morph that does a single, fast HOT. Using Rapid Regeneration in pve is risky because sometimes it can only target yourself.
amm7sb14_ESO wrote: »I disagree. Your example of the Nightblade has the sap ability for magicka self heals, and a 3 morph ability means they are going to have to take dev time to do that for all abilities. I feel that their efforts could be better used elsewhere than to provide a morph for something classes already have an abundance of access to.
brassmaster12 wrote: »Honestly.... I'd love to see Skills get a big rework. Always have a "magicka and Stamina morph of every skill. But that would be boring just making the morphs magicka or Stamina. Maybe this is where spellcrafting could come in? (maybe change it skillcrafting?) after choosing your morph, you then get to flesh it out more with skill crafting, choosing what kind of damage it does. Aka flame, frost, Poison, physical etc. Then you can flesh it out more by expanding radius, Duration, other cool effects etc etc