We used to have an addon that showed distance to target on the reticle, so a player knew if the weapon would reach the target with damage.
I found it more helpful before launching an attack, rather than attacking and getting the game msg that I was out of range.
I miss the ability to just see at a glance whether I was going to be able to hit the badguy at all, but as stated, an API change removed that functionality.
The problem with society these days is that no one drinks from the skulls of their enemies anymore.
PC/NA, i7 with 32 gigs of ram, nVME cards and an nVidea 1060 over fiber.
I don't play through Steam, ever.