from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
medium armor have now 2 speak cost reduction... one from the armor bonus passive, and one from the skills you pick... they prolly didnt realize it ... 5 per pieces from the medium armor passive and 7 per pieces from improved sneak
i tested a few 4/3 and 4/2/1 scenario and i like it...
even if they dont reduce armor skills to 4 pieces instead of 5, in some builds i will go 4/3 or 4/2/1
awesome changes
SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
Magsorcs and Nightblades do not use light armor because we find it so awesome and love being fragile. We use it because it's nearly mandatory. Without enough penetration you just can not kill on these burst oriented classes. Neither Sorc nor Nightblade has the dps pressure, so they must use telegraphed burst combos and to make them hit for more than a wet noodle, we need light armor.
Neither class can give up so much penetration without having to rely on proc sets like Zaan for damage. With 4 light, you only have 3,7k penetration. A stamina build almost has that amount just for using a maul...
That is not nearly enough for more serious targets. A Nightblade in light has to make their assassin's will and soul harvest count. There is no use playing either class if you can't kill reliably. That's all these classes have to them after all.
If you use just 4 light, you can as well switch to playing a stam build who has nearly the same penetration and more weapon damage just because of 2h and gets extra weapon damage on top from medium armor.
SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
Magsorcs and Nightblades do not use light armor because we find it so awesome and love being fragile. We use it because it's nearly mandatory. Without enough penetration you just can not kill on these burst oriented classes. Neither Sorc nor Nightblade has the dps pressure, so they must use telegraphed burst combos and to make them hit for more than a wet noodle, we need light armor.
Neither class can give up so much penetration without having to rely on proc sets like Zaan for damage. With 4 light, you only have 3,7k penetration. A stamina build almost has that amount just for using a maul...
That is not nearly enough for more serious targets. A Nightblade in light has to make their assassin's will and soul harvest count. There is no use playing either class if you can't kill reliably. That's all these classes have to them after all.
If you use just 4 light, you can as well switch to playing a stam build who has nearly the same penetration and more weapon damage just because of 2h and gets extra weapon damage on top from medium armor.
You are also forgetting the 10% pen you get from using a Destro staff. Also most medium armor users next patch will not be running 5 or pieces of medium. They will likely switch to 4/3 or 4/2/1. Meaning their bonus damage will be less than last patch.
Sure mag sorcs have a really predictable rotation but that's because it is so powerful. Overload is one of the strongest ults in the game, mages Wraith is probably the best execute and streak keeps enemies on cc cooldown. Magsorcs have access to 3 delayed burst skills in their kits and another one if they run meteor. No other class has that many. Most classes have one source of delayed burst.
I think you would be surprised how much stronger Magicka classes will be next patch. They are getting 1k free spell dmg and spell dmg has always scaled better for Magicka abilities then weapon dmg does for Stam abilities
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
Magsorcs and Nightblades do not use light armor because we find it so awesome and love being fragile. We use it because it's nearly mandatory. Without enough penetration you just can not kill on these burst oriented classes. Neither Sorc nor Nightblade has the dps pressure, so they must use telegraphed burst combos and to make them hit for more than a wet noodle, we need light armor.
Neither class can give up so much penetration without having to rely on proc sets like Zaan for damage. With 4 light, you only have 3,7k penetration. A stamina build almost has that amount just for using a maul...
That is not nearly enough for more serious targets. A Nightblade in light has to make their assassin's will and soul harvest count. There is no use playing either class if you can't kill reliably. That's all these classes have to them after all.
If you use just 4 light, you can as well switch to playing a stam build who has nearly the same penetration and more weapon damage just because of 2h and gets extra weapon damage on top from medium armor.
You are also forgetting the 10% pen you get from using a Destro staff. Also most medium armor users next patch will not be running 5 or pieces of medium. They will likely switch to 4/3 or 4/2/1. Meaning their bonus damage will be less than last patch.
Sure mag sorcs have a really predictable rotation but that's because it is so powerful. Overload is one of the strongest ults in the game, mages Wraith is probably the best execute and streak keeps enemies on cc cooldown. Magsorcs have access to 3 delayed burst skills in their kits and another one if they run meteor. No other class has that many. Most classes have one source of delayed burst.
I think you would be surprised how much stronger Magicka classes will be next patch. They are getting 1k free spell dmg and spell dmg has always scaled better for Magicka abilities then weapon dmg does for Stam abilities
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
Magsorcs and Nightblades do not use light armor because we find it so awesome and love being fragile. We use it because it's nearly mandatory. Without enough penetration you just can not kill on these burst oriented classes. Neither Sorc nor Nightblade has the dps pressure, so they must use telegraphed burst combos and to make them hit for more than a wet noodle, we need light armor.
Neither class can give up so much penetration without having to rely on proc sets like Zaan for damage. With 4 light, you only have 3,7k penetration. A stamina build almost has that amount just for using a maul...
That is not nearly enough for more serious targets. A Nightblade in light has to make their assassin's will and soul harvest count. There is no use playing either class if you can't kill reliably. That's all these classes have to them after all.
If you use just 4 light, you can as well switch to playing a stam build who has nearly the same penetration and more weapon damage just because of 2h and gets extra weapon damage on top from medium armor.
You are also forgetting the 10% pen you get from using a Destro staff. Also most medium armor users next patch will not be running 5 or pieces of medium. They will likely switch to 4/3 or 4/2/1. Meaning their bonus damage will be less than last patch.
Sure mag sorcs have a really predictable rotation but that's because it is so powerful. Overload is one of the strongest ults in the game, mages Wraith is probably the best execute and streak keeps enemies on cc cooldown. Magsorcs have access to 3 delayed burst skills in their kits and another one if they run meteor. No other class has that many. Most classes have one source of delayed burst.
I think you would be surprised how much stronger Magicka classes will be next patch. They are getting 1k free spell dmg and spell dmg has always scaled better for Magicka abilities then weapon dmg does for Stam abilities
Destruction staff does not give penetration. Only a very small amount to destruction staff abilities, which is irrelevant, because it does not affect your important abilities at all.
Also, how does spell damage scale better than weapon damage when medium armor literally gives weapon damage %? Also, fighter's guild potentially.
I am genuinly curious and would like to know.
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.StarOfElyon wrote: »from what I have seen the light armor new passives are too good,
the medium armor is pretty balanced
and the heavy is terrible, I don't get the reason for taking more dmg from mag attacks on heavy armor,
and it's also slowing u down, making dodge roll expensive, It doomed to die.
No its not. Heavy armors penalties are going to be solved by CP passives. Light armor penalties are no problem for Sorcs but other magicka classes who can't stack shields or streak are in trouble.
Sorcerer will get crippled by the martial damage just the same. Do not live under the illusion that Sorcerers are completely untouchable or never get hit by anything. Gap closers are loved and popular, as are martial proc sets.
I wouldn't go further than saying, Sorcerer and Nightblade can make it work. Other classes will likely just tumble instantly unless they sacrifice several sets for tankiness; at which point you ask yourself the question: Why not choose heavy armor to begin with?
The problem you guys are having is that you are underestimating the power of a 4/3 light heavy armor build. With these changes we are likely going to see most Magicka classes shifting to a 4/3 or a 3/4 setup. With either of those setups you pretty much completely compensate for the % mitigation weaknesses caused by both armor types.
The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compWhensate for a weakness. The AOE mitigation helps but it doesn't really help with small-scale PvP fighting.
Magsorcs and Nightblades do not use light armor because we find it so awesome and love being fragile. We use it because it's nearly mandatory. Without enough penetration you just can not kill on these burst oriented classes. Neither Sorc nor Nightblade has the dps pressure, so they must use telegraphed burst combos and to make them hit for more than a wet noodle, we need light armor.
Neither class can give up so much penetration without having to rely on proc sets like Zaan for damage. With 4 light, you only have 3,7k penetration. A stamina build almost has that amount just for using a maul...
That is not nearly enough for more serious targets. A Nightblade in light has to make their assassin's will and soul harvest count. There is no use playing either class if you can't kill reliably. That's all these classes have to them after all.
If you use just 4 light, you can as well switch to playing a stam build who has nearly the same penetration and more weapon damage just because of 2h and gets extra weapon damage on top from medium armor.
You are also forgetting the 10% pen you get from using a Destro staff. Also most medium armor users next patch will not be running 5 or pieces of medium. They will likely switch to 4/3 or 4/2/1. Meaning their bonus damage will be less than last patch.
Sure mag sorcs have a really predictable rotation but that's because it is so powerful. Overload is one of the strongest ults in the game, mages Wraith is probably the best execute and streak keeps enemies on cc cooldown. Magsorcs have access to 3 delayed burst skills in their kits and another one if they run meteor. No other class has that many. Most classes have one source of delayed burst.
I think you would be surprised how much stronger Magicka classes will be next patch. They are getting 1k free spell dmg and spell dmg has always scaled better for Magicka abilities then weapon dmg does for Stam abilities
Destruction staff does not give penetration. Only a very small amount to destruction staff abilities, which is irrelevant, because it does not affect your important abilities at all.
Also, how does spell damage scale better than weapon damage when medium armor literally gives weapon damage %? Also, fighter's guild potentially.
I am genuinly curious and would like to know.
I agree. There is a reason why you see 27K stam/5K+ weapon damage builds and you rarely see 27K mag/5K+ spell damage builds. Either way, is it even relevant? At this point in the PTS I don't see why people would change from the current health/proc setup.
Ooo, I’ll jump in here, because this was something that interested me so I looked into it a bit further.SgtNuttzmeg wrote: »The main pain point I am seeing is that they are trying to do a rock/paper/scissors set up which would work fine but they have two damage categories and three armor categories. This awkwardness creates an imbalance where medium doesn't have a weakness but it also doesn't compensate for a weakness.