SgtNuttzmeg wrote: »Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.
No outside healing and groups limited to 12. Translation: Zos alienated the majority of their pvp player base and said we don’t want your money.
SgtNuttzmeg wrote: »Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.
SgtNuttzmeg wrote: »The problem was cross healing causes alot of extra calculations and was really adding to the latency issues.
Greasytengu wrote: »SgtNuttzmeg wrote: »Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.
But the reason given for the changes was made because they liked how it changed player behavior, not because it made any major impact on server performance, in fact many people would argue that performance has been much worse ever since the change.
This change doesnt just affect healers too you know. Right now just merely being in a group gives someone a huge advantage against ungrouped players.
Say if you have 4 grouped people sitting on a resource and 4 people ungrouped roll up to fight them, the grouped players have the ability to heal and buff eachother while the ungrouped players cannot. Yet the 4 ungrouped players can still die to VD procs despite having no way to prevent them.
Which is a joke. Is this a MMO?? Because right now they're killing the 'Massive' aspect of the MMO when we can't even get together in large raids anymore... And 'behavioral changes' what would that be?? All the healers refusing to play? Because Im telling you 100% right now, im going to be dropping healer as a class and switching to DPS... So next will come the crying of NO healers in dungeons & lack of healers in game...the1andonlyskwex wrote: »SgtNuttzmeg wrote: »The problem was cross healing causes alot of extra calculations and was really adding to the latency issues.
This isn't true. When ZOS announced the change they specifically stated that their testing showed it would have a negligible impact on real-world performance. Instead, ZOS said they "liked the behavioral changes" that reducing group sizes and eliminating out-of-group healing caused, whatever that means.