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Cant heal outside party.. The end of healers in PVP??

Raevyness
Raevyness
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So solo healers cant even be a thing anymore?
What made them make the change to disallow healing outside a party?
I feel playing a healer is useless in PVP unless you're in a big shot pvp guild...
As a healer I feel I have very little to contribute to PVP aside from using the stupid mend spirit ability to heal those outside of a group.

Sorry Idk what ZOS was trying to achieve with this. in NA server its made 0 difference to PVP balancing & has just ruined the PVP experience for healers.
  • SgtNuttzmeg
    SgtNuttzmeg
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    Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.
    Legions of Mordor Core

    Cold0neFTBs
  • Raevyness
    Raevyness
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    Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.

    Thats the issue tho.. Theres a lack of 'organized' groups. Thus theres a lack of much to do as a healer.
  • Sanctum74
    Sanctum74
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    No outside healing and groups limited to 12. Translation: Zos alienated the majority of their pvp player base and said we don’t want your money.
  • Raevyness
    Raevyness
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    As a Healer, I feel useless when there are no groups going and I can't support the small guys trying to take forts/outposts. When im in a group (be it often small groups of 4-6 people) although theres 20+ taking the fort, I can only contribute to 6 of those players who're in my group.
    As a healer, this isn't a rewarding experience. I can see players NEEDING help, who I have the ability to help, but CANNOT help because of this decision.

    How does this help the balancing issue? All I see is big zergs rolling over the little guys with a wipe out x5 faster than previous as healers cant even assist those in need.

    I 100% understand the issues you speak of, but just STOPPING healers healing entirely is NOT the solution. And actually BREAKS gameplay for PVP healers.

    That's like me saying there was too many cross dps on various targets so we just stopped allowing DPS... Like you'd NEVER do that.. So this, to me, Isn't fair OR alright. You're dividing factions, the ones that NEED the most help and unity, are being further divided.
  • Raevyness
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    Sanctum74 wrote: »
    No outside healing and groups limited to 12. Translation: Zos alienated the majority of their pvp player base and said we don’t want your money.

    Wait so the 30+ people large PVP raids are no more as well??
    The max in a group now is 12?? Am I reading that right or missing something??
  • Greasytengu
    Greasytengu
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    Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.

    But the reason given for the changes was made because they liked how it changed player behavior, not because it made any major impact on server performance, in fact many people would argue that performance has been much worse ever since the change.

    This change doesnt just affect healers too you know. Right now just merely being in a group gives someone a huge advantage against ungrouped players.

    Say if you have 4 grouped people sitting on a resource and 4 people ungrouped roll up to fight them, the grouped players have the ability to heal and buff eachother while the ungrouped players cannot. Yet the 4 ungrouped players can still die to VD procs despite having no way to prevent them.
    " I nEeD HeAlInG!!! "
  • the1andonlyskwex
    the1andonlyskwex
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    The problem was cross healing causes alot of extra calculations and was really adding to the latency issues.

    This isn't true. When ZOS announced the change they specifically stated that their testing showed it would have a negligible impact on real-world performance. Instead, ZOS said they "liked the behavioral changes" that reducing group sizes and eliminating out-of-group healing caused, whatever that means.
  • Raevyness
    Raevyness
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    Healers still play an important role in organized groups. The problem was cross healing causes alot of extra calculations and was really adding to the latency issues. Faction stacks were also leading to long overly bloated fights.

    But the reason given for the changes was made because they liked how it changed player behavior, not because it made any major impact on server performance, in fact many people would argue that performance has been much worse ever since the change.

    This change doesnt just affect healers too you know. Right now just merely being in a group gives someone a huge advantage against ungrouped players.

    Say if you have 4 grouped people sitting on a resource and 4 people ungrouped roll up to fight them, the grouped players have the ability to heal and buff eachother while the ungrouped players cannot. Yet the 4 ungrouped players can still die to VD procs despite having no way to prevent them.

    I know.. WHICH how does that help ANYTHING?? Like literally. The issue isnt big groups, the issue is SOME big groups going up against ungrouped players.. Instead of zerging big raids, they would have been better some how buffing solo players to allow them to stand a chance.. AD doesnt always lack players on NA, they lack organization and group formation with many players preferring solo styles...
    They would have been better off buffing them up.. For example, in the same scenario, those 4 players when together got the 'power in numbers' buff which would have added perhaps some extra defense, making them slightly harder to kill.
    The problem was cross healing causes alot of extra calculations and was really adding to the latency issues.

    This isn't true. When ZOS announced the change they specifically stated that their testing showed it would have a negligible impact on real-world performance. Instead, ZOS said they "liked the behavioral changes" that reducing group sizes and eliminating out-of-group healing caused, whatever that means.
    Which is a joke. Is this a MMO?? Because right now they're killing the 'Massive' aspect of the MMO when we can't even get together in large raids anymore... And 'behavioral changes' what would that be?? All the healers refusing to play? Because Im telling you 100% right now, im going to be dropping healer as a class and switching to DPS... So next will come the crying of NO healers in dungeons & lack of healers in game...

    And ZOS forces our hands because honestly, its NOT fun being a healer anymore. Its NOT rewarding and quite frankly is frustrating seeing all these 20+ solo players dead on the floor and your faction rolled over yet again KNOWING you could literally do 0 to help change that outcome because of the wall ZOS has put in place.

  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With this subject being widely discussed on this thread here, we're going to close this one down and redirect the conversation to that thread. Please feel free to continue this conversation there so the topic can be better tracked.

    Thank you for understanding.
    Staff Post
This discussion has been closed.