kringled_1 wrote: »I don't have measurements from before the patch, so I can't be precise as to how things changed. But I timed runs along a road from near Gil-Var-Delle wayshrine to near Elden Root Temple, all on a 60 mount speed character. I did each of these twice but there was not more than 1-2s variation between runs at the same condition.
Time sprinting (shift key held): 65s
Time sprinting with rapids activated (sprint briefly released twice to refresh rapids): 56 s.
Time not sprinting: 77s
Time not sprinting, rapids activated: 66s.
In both cases, it's about a 15-17% increase in actual speed, which is a lot less than I would have expected from Major Gallop's "30%" increase.
On my farming character (ring of wild hunt, jailbreaker, coward) I could hit 13 m/s (on racing panel addon) when turning in my writs, after the patch it tops out at 10.6 m/s.
valkyrie93 wrote: »Since the patch my mount is so slow compared to normal. Noticed in cyrodiil. Somethings changed. Please fix?
Grandchamp1989 wrote: »Like so many other things with this game mounts are extremely unstable.
Sometimes it drains stamina fast sometimes slow
Sometimes the horse goes fast, sometimes slow
sometimes Rapid makes the horse very fast.. sometimes not so much.
This games needs looked at from the ground up before they release more content.