I've never played an MMORPG (and I've played a lot since 1997) where balance passes were so......... random and incomplete.
Usually, even if I disagree with it, I can see where a balance change is coming from, but with ESO in the last couple of years it just seems like change for the sake OF change much of the time.
So many players seem to be getting burnt out by this.
Dark_Lord_Kuro wrote: »montiferus wrote: »Community has overwhelmingly been saying that this is the worst proc meta we’ve had in years and the only change we get is a slap to the wrist on sheer venom. Disappointed, the combat team truly doesn’t do any PvP testing or enter BGs. People have been asking for item set rebalance, class rebalance, new CP system, and all we ever get is more broken proc sets. Which also for some reason take at least 6-months to get nerfed whereas every other MMORPG would hot fix them within a week. The combat team for this mmo is awful, and 95% of the people who PvP on a normal bases would agree. After 6 years coming this January I think I’ll finally find a new MMO to main as the PvP community in this one is ignored.
Many PvE player like these set that are finaly usable after years and years of being trash.
Change how PvP work 1st to not destroy any fun thing PVE got because of PvP..
I do quite a bit of end game PVE content and am in a few trial guilds where we extensively discuss group/build theory crafting and I can safely say that nobody and I mean nobody uses the sets everyone is talking about in PVE. Those sets are absolutely worthless in end game PVE. They are a huge DPS loss.
If you need these sets for PVE you are doing something very wrong.
Its not that they are needed
But when you have 18 character all of them having the same set for optimal dps it quite borring
Thats the truth. What are there, like 6 viable dps sets for pve, if that? PvP was sort of the same. Just a few viable sets. Then ZOS went of a rampage of releasing proc sets, improving old ones, and nerfing stat sets. Now there are tons of set combos for pvp. It makes me think that ZOS has internal polling numbers showing "the Community overwhelmingly loves" proc sets.
Things i like procsets, but not in their current form.
It would be much better if they scaled off of stats.
As it stands they provide far too much dmg, and it has been proven, for very little effort.
I think procsets more than have a place in the game, but they cant be the de-facto, only viable things.
If you go to BGs or non cp cyro these days and your not rocking procs, you are so severly handicapping yourself its not even funny.
Also Zos has done a lot to balance stat sets, hence the nerf to new moon and fury for example.
Theres a lot more variety now, but its completely pushed sideways due to procsets being so dominant.
Also there isnt that much variety when it comes to procsets, Syvarra pretty much dominates the meta to the point where its even worth running on magicka toons.
Sheer venom is a strong contender, but for example venomous smite cannot compete with sets that have potentially 100% uptime.
I keep seeing people write "It would be much better if they scaled off of stats" when they talk about proc sets. This would be totally unbalanced. Stamina would have an unfair advantage over magicka because of the way WP stacks. How about making proc sets scale with max resource only? How would you feel about that?
Dark_Lord_Kuro wrote: »montiferus wrote: »Community has overwhelmingly been saying that this is the worst proc meta we’ve had in years and the only change we get is a slap to the wrist on sheer venom. Disappointed, the combat team truly doesn’t do any PvP testing or enter BGs. People have been asking for item set rebalance, class rebalance, new CP system, and all we ever get is more broken proc sets. Which also for some reason take at least 6-months to get nerfed whereas every other MMORPG would hot fix them within a week. The combat team for this mmo is awful, and 95% of the people who PvP on a normal bases would agree. After 6 years coming this January I think I’ll finally find a new MMO to main as the PvP community in this one is ignored.
Many PvE player like these set that are finaly usable after years and years of being trash.
Change how PvP work 1st to not destroy any fun thing PVE got because of PvP..
I do quite a bit of end game PVE content and am in a few trial guilds where we extensively discuss group/build theory crafting and I can safely say that nobody and I mean nobody uses the sets everyone is talking about in PVE. Those sets are absolutely worthless in end game PVE. They are a huge DPS loss.
If you need these sets for PVE you are doing something very wrong.
Its not that they are needed
But when you have 18 character all of them having the same set for optimal dps it quite borring
Thats the truth. What are there, like 6 viable dps sets for pve, if that? PvP was sort of the same. Just a few viable sets. Then ZOS went of a rampage of releasing proc sets, improving old ones, and nerfing stat sets. Now there are tons of set combos for pvp. It makes me think that ZOS has internal polling numbers showing "the Community overwhelmingly loves" proc sets.
Things i like procsets, but not in their current form.
It would be much better if they scaled off of stats.
As it stands they provide far too much dmg, and it has been proven, for very little effort.
I think procsets more than have a place in the game, but they cant be the de-facto, only viable things.
If you go to BGs or non cp cyro these days and your not rocking procs, you are so severly handicapping yourself its not even funny.
Also Zos has done a lot to balance stat sets, hence the nerf to new moon and fury for example.
Theres a lot more variety now, but its completely pushed sideways due to procsets being so dominant.
Also there isnt that much variety when it comes to procsets, Syvarra pretty much dominates the meta to the point where its even worth running on magicka toons.
Sheer venom is a strong contender, but for example venomous smite cannot compete with sets that have potentially 100% uptime.
I keep seeing people write "It would be much better if they scaled off of stats" when they talk about proc sets. This would be totally unbalanced. Stamina would have an unfair advantage over magicka because of the way WP stacks. How about making proc sets scale with max resource only? How would you feel about that?