Urzigurumash wrote: »
Wolf_Watching wrote: »Urzigurumash wrote: »
Very true. I really don’t understand how it’s lost on people that their are two 8% healing buffs, two 16% healing buffs, and even without those at a 60% healing nerf, your fellow nb can go to 0 to 100 w/ just too hots. It’s insane.
I'm not sure exactly what numbers people are typically getting on Rally these days, but I've seen some huge HP gains from it in BGs; way more than what my Resistant Flesh (which has about the same baseline as Honor the Dead/Breath of Life) is capable of. Against the Major + Minor Defile being spread everywhere by several different Stamina Necromancers the other day, I was spamming my heal for ~2.2k each cast, with a baseline magicka cost of 4,320.Wolf_Watching wrote: »Chilly-McFreeze wrote: »Wolf_Watching wrote: »You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
Magicka builds have a better assortment of healing than any stam build...
Also, look at how PVP is right now. People are 0 to 100 in seconds and it’s honestly insane. It is just going to be worse now. I like to play small scale or alone but feel more and more forced to play with a larger group to even be able to tank down these damage tanks...
Wut? Talking self heals here, right? Vigor + Rally is top notch healing. Throw some blocking or dodging in the mix. Tanks go with health scaling heals anyway. Usually it's magicka who has to pray that their healing stick heal really goes to them and not to some random 28m away. Some class heals don't even scale with any resource at all. Just because you have more option doesn't mean you have a "better" assortment.
Rapid regen plus class heals are the same thing but you can use it on teammates, and use a special weapon that give you quite a bit of the cost back on it.
Wolf_Watching wrote: »Urzigurumash wrote: »
Very true. I really don’t understand how it’s lost on people that their are two 8% healing buffs, two 16% healing buffs, and even without those at a 60% healing nerf, your fellow nb can go to 0 to 100 w/ just too hots. It’s insane.
Wolf_Watching wrote: »Urzigurumash wrote: »
Very true. I really don’t understand how it’s lost on people that their are two 8% healing buffs, two 16% healing buffs, and even without those at a 60% healing nerf, your fellow nb can go to 0 to 100 w/ just too hots. It’s insane.
And now please list all the specs that effortlessly have access to major and minor mending and vitality with the same uptime WW or necro can put major and minor defile on them
I'm not sure exactly what numbers people are typically getting on Rally these days, but I've seen some huge HP gains from it in BGs; way more than what my Resistant Flesh (which has about the same baseline as Honor the Dead/Breath of Life) is capable of. Against the Major + Minor Defile being spread everywhere by several different Stamina Necromancers the other day, I was spamming my heal for ~2.2k each cast, with a baseline magicka cost of 4,320.Wolf_Watching wrote: »Chilly-McFreeze wrote: »Wolf_Watching wrote: »You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
Magicka builds have a better assortment of healing than any stam build...
Also, look at how PVP is right now. People are 0 to 100 in seconds and it’s honestly insane. It is just going to be worse now. I like to play small scale or alone but feel more and more forced to play with a larger group to even be able to tank down these damage tanks...
Wut? Talking self heals here, right? Vigor + Rally is top notch healing. Throw some blocking or dodging in the mix. Tanks go with health scaling heals anyway. Usually it's magicka who has to pray that their healing stick heal really goes to them and not to some random 28m away. Some class heals don't even scale with any resource at all. Just because you have more option doesn't mean you have a "better" assortment.
Rapid regen plus class heals are the same thing but you can use it on teammates, and use a special weapon that give you quite a bit of the cost back on it.
It's also worth pointing out that Magicka has to deal with the game's "smart" targeting, which is often anything but what it's namesake implies. I have literally had a teammate die in front of me as my first two Rapid Regen casts hit the other two teammates who were standing behind me and *not* engaged in combat. And plenty of times when I needed the heal myself, it'd go to a snipe spammer on my team that was at 95% hp and not taking any heat. I've also died plenty of times because I was trying to reposition and spam heal myself in the process, but another teammate with better mobility got in front of me; it's not realistic to face away from everyone else for every cast that's needed on yourself.
In the past I was able to somewhat get around that issue by using Renewing Undeath for a heal, which I think was very much underrated. But after the healing nerf, it's a fart in a hurricane (so is Resistant Flesh, but it's at least slightly more gassy).
Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)
We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
The only specs that go from 0-100 with their own skills are warden with Arctic blast or WW with an even more broken version of an HP scaling heal.
By my calculations, Arctic Blast burst heals roughly 13 to 14% of my max health on a standard cast in PVP.
(30,000 health, initial heal in pvp 4-5k. 50,000 health, initial heal 6-7k)
Arctic Blast doesnt only have a great heal....its such an overloaded skill its ridiculous. Warden and Necro both have a plethura of overloaded skills even after ZOS announced that they would nerf and adjust every skill that was overloaded with stuff, but their p2w classes wierdly kept all their OL skills and even got a few new ones... $$
Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
techyeshic wrote: »Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
You guys keep going back and forth about mag and stam heals and tankiness when this all is from people being able to stack health and heals and proc for damage. You dont need mag or stam other than for budget to activate health based heals. Defiles do nothing for the vast majority of classes that have no access
Wolf_Watching wrote: »techyeshic wrote: »Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
You guys keep going back and forth about mag and stam heals and tankiness when this all is from people being able to stack health and heals and proc for damage. You dont need mag or stam other than for budget to activate health based heals. Defiles do nothing for the vast majority of classes that have no access
Correct. It’s honestly just detracting from the main point which is too good of heals with too high of health plus procs for damage and no counter = broken game.
techyeshic wrote: »Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
You guys keep going back and forth about mag and stam heals and tankiness when this all is from people being able to stack health and heals and proc for damage. You dont need mag or stam other than for budget to activate health based heals. Defiles do nothing for the vast majority of classes that have no access
techyeshic wrote: »Wolf_Watching wrote: »techyeshic wrote: »Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
You guys keep going back and forth about mag and stam heals and tankiness when this all is from people being able to stack health and heals and proc for damage. You dont need mag or stam other than for budget to activate health based heals. Defiles do nothing for the vast majority of classes that have no access
Correct. It’s honestly just detracting from the main point which is too good of heals with too high of health plus procs for damage and no counter = broken game.
Yep. And adding strong debuffs would just help the specific classes that have access to run procs because they dont scale.
Atherakhia wrote: »techyeshic wrote: »Wolf_Watching wrote: »Your numbers aren't reflecting my experience, unless maybe we're talking about the Matriarch heal. Plus Stamina has never been as reliant on pure healing as Magicka builds are. Being able to do a whole heck of a lot more dodge rolling makes a big difference. Not to mention the reduced GCD usage.Wolf_Watching wrote: »Rally takes 14-20 seconds to gain any meaningful traction when one mag move might due 20% less at its max. They are both very strong heals which is why I am advocating for better ways to remove some extra healing (rather than keeping healing nerfed which hurts the worse off players more consistently)We don't need to utterly ruin almost all Magicka builds in BGs - which are already decidedly inferior to Stamina builds in the vast majority of cases, and have been for years - just to counter people running the stupid tank builds in CP-Enabled Cyrodiil and/or IC. Especially since not everyone will be getting access to Major Defile in the next few weeks, when the DLC drops.Wolf_Watching wrote: »Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?
Jeez? Can we have any update on the fact that people are going to be Even tankier next patch? Like what in the world? I don’t know what to say, there isn’t a counter to a 30k health block tank with damage sets on. I’m sorry there isn’t.
Mag builds have shields, a lot of snare immobile moviability moves (most, streak, wings, talons, etc) rapid regen). What hurts everybody is that everybody is a 30 health tank that do a bit of damage. That is not a benchmark for any game in terms of balance. This meta only helps enforce lower skilled players to play in bigger groups which cause more lag which then... you get the idea.
You guys keep going back and forth about mag and stam heals and tankiness when this all is from people being able to stack health and heals and proc for damage. You dont need mag or stam other than for budget to activate health based heals. Defiles do nothing for the vast majority of classes that have no access
I disagree. Procs have been a relatively new thing that weren't as prevalent prior to Malacath being introduced. The tanking meta was certainly here for awhile, but that was toned down slightly the patch before Malacath iirc. However, one thing that has been constant for the past year (my only frame of reference since I've only been playing a year) is that Stamina has reigned supreme with only MagSorc being the consistent exception to that rule. Which ties back into my earlier remark about people complaining that stamina heals are somehow at a disadvantage to mag or that mag defenses are some how effective. Clearly they're not or Mag wouldn't be obsolete. Fact is CC is very prevelant, and not just soft CC like snares, but hard CCs like roots and stuns which necessitate the use of breaking free or roll dodging. On top of this, the only real defensive mechanics that do work in PvP are roll dodges and blocking as shields are short duration, weak, and cost a GCD. So the only real dependable/reliable forms of defense in this game are all stamina heavy. So I wholeheartedly disagree with the premise that stamina is at any disadvantage whatsoever and I have a hard time blaming proc sets for all of PvPs woes, especially when the majority of offending proc sets are stamina too.
But solving all of PvPs woes really isn't the reason this thread got started. It's centered on how heavy handed some of the major buff/debuff nerfs have been.
Wolf_Watching wrote: »Any update on the absurd amount of healing this patch? And the fact it’s worse next patch with no counter?