Everyone may know this but I just realized it last night with my alchemist. If you combine Ingredient A and Ingredient B you don't always get the same potion!
I didn't invest the time to research the exact mechanics of it, but if there are multiple shared qualities among the ingredients, the ORDER in which you combine them determines your final product.
So, for example, if you put Ingredient A in the first spot and Ingredient B in the second slot you get a healing potion but if you put Ingredient B in the first slot and then Ingredient A in the second slot, you get a ravage-health potion... for example --- I don't remember the exact variations (perhaps it was detection / invisibility)...
Anyway, just something to keep in mind. Assuming this isn't all some bug.
EDIT: Forgot I couldn't use the < and > symbols for Not-Equal in an HTML setting
Edited by Sorpaijen_ESO on April 21, 2014 2:58PM