Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.
Rebalance buffs/ultimates
A nightblade has access to major protection with bolstering darkness which costs 200 ultimate. Major protection is now a 10% reduction to incoming damage.
A Dragonknight can limit all incoming damage to 3% of max health and grant allies a damage shield worth 100% of their max hp for the same 200 ultimate.
How is this balanced?
I understand the desire to standardize buffs and debuffs but in the context of other abilities which exist in the game these current values are far from balanced.
I think a closer look at all the ultimates in the game is required if true standardization is a goal.
Examples of ultimates that need to be looked at include:
1. All major/minor buff/debuff ultimates
2. Ultimates with a cast time/channel such as soul strike
3. Transformation ultimates such as werewolf/vampire lord.
Edited by Iron_Blurr on October 12, 2020 5:24PM