MornaBaine wrote: »Those of us who play vampires just because they are vampires will continue to advocate for a Stage 0 that looks like their normal mortal appearance or a skin that can be purchased that does the same. There are also several desirable vampire skin variants, like pale without veins and slightly glowing eyes in their original color that the players of vampires would be happy to buy. And all arguments advocating for forcing vampires to look like vampires went out the window the moment ANY skins became available as they ALL override the vampire appearance.
I feel like I should write down the buffs/debuffs of the old vampire compared to the new. Very easy to forget what once existed when all you have to look at is the new skill line.
Old Vampire
Stages
- Stages 1/2/3/4 without the Unnatural Resistance Passive.
- Fire Damage taken: +0%/+15%/+20%/+25%
- Health Recovery: -0%/-25%/-50%/ -75%
- Vampire Ability Cost: -0%/-7%/-14%/-21%
- Stages 1/2/3/4 with the Unnatural Resistance Passive.
- Fire Damage taken: +0%/+15%/+20%/+25%
- Health Recovery: -0%/-0%/-25%/ -50%
- Vampire Ability Cost: -0%/-7%/-14%/-21%
Buffs:
- After feeding, your target is off balance and stunned for 4 seconds. Can also feed in combat and on other players.
- While you have Vampirism stage 2 or higher: Increases Magicka and Stamina recovery by 10%.
- While you have Vampirism stage 3 or higher: Reduces damage dealt towards you when you fall below 50% Health up to 33% based on your missing Health.
- While you have Vampirism stage 4: Ignore the Movement Speed penalty while in Crouch, and decrease the time it takes to Crouch by 50% during the night.
Debuffs:
- Susceptible to Prismatic Weapon Enchantments.
- 20% increased damage from Fighter's Guild Abilities.
- Reduced Health recovery up to 75% at stage 4 (50% with Unnatural Resistance).
- Increased flame damage up to 25% at stage 4.
Other things of note:
- Feeding on a target healed the player.
- Using vampire abilities shaved 30 minutes off the 6 hour stage timer.
- Feeding reduced your stage.
New Vampire
Stages
- Stages 1/2/3/4
- Fire Damage taken: +5%/+8%/+13%/+20%
- Health Recovery: -10%/-30%/-60%/-100%
- Vampire Ability Cost: -6%/-10%/-16%/-24%
- Regular Ability Costs: +3%/+5%/+8%/+12%
- Stages 1/2/3/4 with the Vampire Lord set equipped.
- Fire Damage taken: +6%/+10%/+17%/+26%
- Health Recovery: -10%/-30%/-60%/-100%
- Vampire Ability Cost: -11%/-20%/-31%/-44%
- Regular Ability Costs: +4%/+7%/+12%/+18%
Buffs:
- Ignore the Movement Speed penalty of Sneak, and decreases the time it takes to enter Sneak by 50%.
- While you are at vampire stage 2 or higher when you leave Sneak, invisibility, or Mist Form your Spell Damage and Weapon Damage is increased by 300 for 6 seconds.
- While you are at vampire stage 3 or higher your damage taken is reduced by up to 30% based on your missing Health.
- While you are at Vampire Stage 4 the cost of Sprint is reduced by 50%, and If you continuously Sprint for 3 seconds you automatically become invisible.
Debuffs:
- Susceptible to Prismatic Weapon Enchantments.
- 20% increased damage from Fighter's Guild Abilities.
- Reduced Health recovery up to 100% at stage 4
- Increased flame damage up to 20% at stage 4.
- Increased non-vampire costs up to 12% at stage 4.
Other things of note:
- Feeding kills the target instantly, but cannot be used in combat or on other players.
- Feeding does not heal the player.
- Using vampire abilities has no effect on the stage timer, which has a duration of 4 hours.
- Feeding increases your stage.
(Edited out some grammar mistakes.)
Also the Old Vamp default was at stage 4 and new default is stage 1.
The title of thia thread is misleading. We previously had far too many vampires due to the 10% regen passive. This DLC fixed the number of vampires to reveal who really wants to be one. If anything, it increased the number of real vampires.
Thechuckage wrote: »The title of thia thread is misleading. We previously had far too many vampires due to the 10% regen passive. This DLC fixed the number of vampires to reveal who really wants to be one. If anything, it increased the number of real vampires.
I have never understood this line of reasoning. What does it matter if there are 5 or 5000 vampire characters running around? Seriously, how does someone else having it harm you?
Reeks of moral busybodying.
The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
For everyone else it is a PITA.
The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.
Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
For everything else it is a nuisance as you run out of ressources so fast.
Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.
Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.
The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
For everyone else it is a PITA.
The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.
Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
For everything else it is a nuisance as you run out of ressources so fast.
Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.
Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.
Agree with everything, even the part about the visuals.
Sadly today I finally cured my main and then shortly after got a vampire bite to hold onto for when ZOS balances it. Taking a bit to adjust to the slow sneaking speed again but ultimately I've found myself more durable and having better sustain even though I was using vampire abilities.
I also look better which is another plus!!!
Tempting, but I'll stick with Vampire for my speedy build for now. The Sneak buff is just too good to pass.
And as for the debuffs, the worst one for me is increased ability cost. I stay in Vamp 1 anyway, so..
Tempting, but I'll stick with Vampire for my speedy build for now. The Sneak buff is just too good to pass.
And as for the debuffs, the worst one for me is increased ability cost. I stay in Vamp 1 anyway, so..
I never realized how much I used the sneak speed as a crutch till it was gone lol. I miss it but don't really wanna go back till things improve.
Thannazzar wrote: »A number of things need changing:
1. Drain is now next to useless, it needs to be buffed significantly or replaced with another power.
2. Blood for Blood should be a stamina morph of Evicerate and loose the healing debuff.
3. The ultimate should have a non-transform morph with just glowing red eyes.
4. Vampire Lord armor should reduce debuffs not increase them.
5. Elusive mist needs to be a bat swarm transform, or the bat swarm transform should be a passive that triggers on any charge, teleport, mount or sprint move.
Deathlord92 wrote: »All I ask for is a good stamina vampire heal using that drain skill that no one uses and a stamina morph of eviscerate it could do poison damage or physical maybe do major fracture.
Deathlord92 wrote: »As for the vampire ultimate I actually like it but if werewolf gonna stay this strong I feel like the vampire ultimate should definitely get buffs it’s a vampire theme dlc after all
Deathlord92 wrote: »As for the vampire ultimate I actually like it but if werewolf gonna stay this strong I feel like the vampire ultimate should definitely get buffs it’s a vampire theme dlc after all
Your right about disease damage I’m gonna change the poison damage idea as for the drain I’d still much rather they turn it into a dedicated heal with stamina and mag morph of course.Deathlord92 wrote: »All I ask for is a good stamina vampire heal using that drain skill that no one uses and a stamina morph of eviscerate it could do poison damage or physical maybe do major fracture.
Disease damage would be more lore appropriate since that's one of the ways to get infected with vampirisim, getting swiped with claws/bitten.Deathlord92 wrote: »As for the vampire ultimate I actually like it but if werewolf gonna stay this strong I feel like the vampire ultimate should definitely get buffs it’s a vampire theme dlc after all
Maybe allow Vampiric Drain to add time to the Blood scion transformation? Drain would still be a terrible skill but it'd allow some synergy with the vampire skill line and allow vamps to extend the transformation like werewolves can extend theirs.
I feed a lot just because the animation looks really cool hhhh but anytime I go into cyrodiil or ic I jug that mara drink that lowers my stage hhhThevampirenight wrote: »How they should have done it.
The thing is, I do really think they wanted to have this unique idea for them.
That they wanted players to feed and not starve themselves.
To give them a unique play style.
Not as much desireable.
They succeeded on it not being desirable.
They failed with getting players to feed.
They failed giving them a unique playstle becuase the abilties are so subpar not one will play that style.
What they should have done is stage one is stage four in look no weaknesses, but at the cost no one will interact with you as that would be the only weakness in that stage. While stage two three and four you would become more human the more you fed have more power. Maybe increased the fire weakness but they should not have added in the stupid ability cost weakness.
Made all the vampire abilties useful for something. But their damage and everything depends on how well fed you are.
Made it so each time you used an ability the timer decreases maybe not by 30 minutes but like 15.
Kept the timer at six hours.
What this would have done was created a balanced playstyle.
This would have created a vampiric playstyle that requires you to interact with the whole system of feeding as a vampire. That is at least desirable.
The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
For everyone else it is a PITA.
The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.
Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
For everything else it is a nuisance as you run out of ressources so fast.
Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.
Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.
Agree with everything, even the part about the visuals.
Sadly today I finally cured my main and then shortly after got a vampire bite to hold onto for when ZOS balances it. Taking a bit to adjust to the slow sneaking speed again but ultimately I've found myself more durable and having better sustain even though I was using vampire abilities.
I also look better which is another plus!!!
The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
For everyone else it is a PITA.
The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.
Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
For everything else it is a nuisance as you run out of ressources so fast.
Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.
Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.
Agree with everything, even the part about the visuals.
Sadly today I finally cured my main and then shortly after got a vampire bite to hold onto for when ZOS balances it. Taking a bit to adjust to the slow sneaking speed again but ultimately I've found myself more durable and having better sustain even though I was using vampire abilities.
I also look better which is another plus!!!
Well, for the slow sneak speed you have 2 options: Night Silence crafted set > 5 piece bonus does the same as Dark Stalker except for the entering sneak speed or use Wild Hunt Ring > 45% more speed out of combat almost nullifies the 50% speed penalty.
Bonus points if you are NB, just use the Concealed Weapon morph (more speed while sneaking or invisible)
For Khajiit, you can use 5 Night Silence, 4 Darloc Brae and 3 Night Terror set, the Steed Mundus - all divines - and be as fast and sneaky as ever. That's very good if you only engage in Justice activities.
It doesn't beat Vampire + Concealed weapon + Wild Hunt ring of course - especially because then you can use the full Darloc and sneak for free - but at least your fur looks neat and not as if you fell into a barrel of bleach