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Add Major Sorcery in the base skill Entropy

techprince
techprince
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Move Major Sorcery buff from the Degeneration morph BACK into the base skill with less damage. Let Degeneration morph increase the damage and Structured Entropy convert it into healing. Similar to necrotic orb, momemtum, ritual etc.
Edited by techprince on August 17, 2020 6:44PM
  • YandereGirlfriend
    YandereGirlfriend
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    I think that this would be a nice change for quality-of-life purposes.

    A simple damage increase seems kind of vanilla though for a skill with an evocative name like "Degeneration." Not that I would turn down damage, but adding a small debuff like Minor Breach would make it a little spicier and thematic.
  • kojou
    kojou
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    Or make the target were thick glasses and walk with a limp while the effect is on. :trollface:
    Playing since beta...
  • Cinbri
    Cinbri
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    There was no objective reasons to treat this skill differently from zos claimed vision that skills should have auxiliary powers. It was nerfed coz people suddenly started to use this previously useless skill.
  • MashmalloMan
    MashmalloMan
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    There is no reason for the skill to do less damage because it has Major Sorcery built in, there is a standard amount of damage and cost, the auxillary effect on the base skill providing Major Sorcery is well within the budget.

    Healing as 1 Morph and the other doing something extra, even something similar to Venomous Claw where it deals slightly more damage over time would be really cool.
    PC Beta - 1900+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
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