Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

BRING BACK GROUP/DUO PLAY BATTLEGROUNDS

Jimacorn220
Jimacorn220
Soul Shriven
WHY IS THERE NO OPTION TO PLAY DUO/GROUP PLAY PVP BATTLEGROUND FOR A MMO GENRE GAME. HAVING NO SMALL SCALE GROUP PLAY OPTION IS THE MOST DISHEARTENING THING EVER ADDED TO THIS WONDERFUL GAME. THIS GAME KILLED ITS PVP SCENE. PLEASE ADD A DUO OR GROUP QUEUE OPTION TO PLAY WITH FRIENDS. ABSOLUTELY DISGUSTING.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's already a forums thread going on this issue, @Jimacorn220 ... click here:

    https://forums.elderscrollsonline.com/en/discussion/541472/any-word-on-group-bg-qs#latest

    By the way, you can still play small scale with friends in Cyrodiil or Imperial City ... Battlegrounds is only one PvP mode.

    Edited by Taleof2Cities on August 13, 2020 3:05AM
    "May you walk on warm sands."
    "First, I would ask that you look to the poor and the suffering around Cyrodiil. Look into their hearts, and then look into your own."
    "May Auri-El's light guide you in your darkest hours."

    North American (NA) PC Megaserver (click to view):
    Vilerihala - Magicka Templar (Altmer ~ Dedicated Healer) ~ Màisalihna - Stamina Dragonknight (Bosmer) ~ Áhliaselia - Stamina Templar (Bosmer) ~ Thraccenia Vendicci - Stamina Sorcerer (Imperial) ~ daa'Vaaliánia - Magicka Warden (Dunmer) ~ Wenayastare - Magicka Dragonknight (Altmer) ~ Aráliavina - Stamina Nightblade (Bosmer) ~ Ysyna Rielle - Magicka Warden (Breton) ~ Dro-r'Aahni Bright-Paws - Magicka Necromancer (Khajiit) ~ Ya'alahisála - Stamina Templar (Nord) ~ Rhusannah - Stamina Nightblade (Redguard) ~ Eirellonye - Magicka Nightblade (Altmer) ~ Lae'Suuriávia - Stamina Warden (Bosmer) ~ Dralora Savani - Magicka Sorcerer (Dunmer) ~ Billows-With-Incense - Magicka Warden (Argonian ~ Dedicated Healer) ~ Anísa'Vardaia - Health Dragonknight (Imperial) ~ Azhnakha gra-Shugarz - Stamina Necromancer (Orc) ~ Vilinalara - Magicka Sorcerer (Altmer ~ Grand Master Crafter)
  • Jimacorn220
    Jimacorn220
    Soul Shriven
    NO IT IS NOT. IT IS NOT THE SAME AT ALL. ONE IS SMALL SCALE GROUP OBJECTIVE PLAY WHEREAS THE OTHER HAVE VERY LITTLE SMALL SCALE ACTION. THEY KILLED THE BEST PART OF ESO PVP.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    NO IT IS NOT. IT IS NOT THE SAME AT ALL. ONE IS SMALL SCALE GROUP OBJECTIVE PLAY WHEREAS THE OTHER HAVE VERY LITTLE SMALL SCALE ACTION. THEY KILLED THE BEST PART OF ESO PVP.

    I think battlegrounds are the best part of ESO PvP also. So I can sympathize with your frustration that you can no longer team up with your buddies to do them.

    But something had to happen. It was turning into a miserable experience for pug groups because they were just getting farmed by organized teams. That's why I think the solution here is a compromise and add two different queues. One for groups - and then one for solo. That way premades are matched against other premades - and pugs are matched against other pugs. That's more fair and makes for a more enjoyable pvp experience for everyone.
    Edited by Jeremy on August 13, 2020 3:26AM
  • ZaroktheImmortal
    ZaroktheImmortal
    ✭✭✭✭✭
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭
    I go there more now that I know I won't be facing the same team over and over again that can wipe anything in their path. I don't often play during peak hours so it was fairly common to see the same people over and over in one night until finally others quit queuing because it was no fun facing the same pre-made group over and over again.

    While two queues seems the obvious solution there are not enough players most the day to support separate queues. I'm not sure what the fix is but just going back to what we had is definitely not it.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    kargen27 wrote: »
    I go there more now that I know I won't be facing the same team over and over again that can wipe anything in their path. I don't often play during peak hours so it was fairly common to see the same people over and over in one night until finally others quit queuing because it was no fun facing the same pre-made group over and over again.

    While two queues seems the obvious solution there are not enough players most the day to support separate queues. I'm not sure what the fix is but just going back to what we had is definitely not it.

    Yeah that's what was happening to me too. I would queue up and it would just pit me against the same teams over and over again and they would just proceed annihilate us every time. I had all of their names memorized. It was so bad a lot of times my other team mates wouldn't even leave the base. They would just say something to the effect of "Oh, it's them again" and start watching tv. And I couldn't really even blame them either.

    You may be right that there isn't enough people interested in PvP to support two queues. But it couldn't hurt to try it. But I'm like you, if I have to pick between one or the other - then I pick the solo queue. I do not want to go back to the way it was before.
    Edited by Jeremy on August 13, 2020 3:45AM
  • Jimacorn220
    Jimacorn220
    Soul Shriven
    kargen27 wrote: »
    I go there more now that I know I won't be facing the same team over and over again that can wipe anything in their path. I don't often play during peak hours so it was fairly common to see the same people over and over in one night until finally others quit queuing because it was no fun facing the same pre-made group over and over again.

    While two queues seem the obvious solution there are not enough players most the day to support separate queues. I'm not sure what the fix is but just going back to what we had is definitely not it.

    IM NOT SURE YOU READ THE POST CORRECTLY. NO ONE SAID TO REVERT THE CHANGES. THE SOLO QUEUE FAVORS MORE CASUAL/ LESS SKILLED PLAYERS AND REMOVES A LAYER OF COMPETITIVENESS TO A OBJECTIVE BASED GAME MODE. IT IS A MMO AND CONFINING A CRUCIAL PVP ELEMENT TO SOLO QUEUE IS A VERY BAD DECISION. IT REMOVES THE FUN OF PLAYING WITH YOUR FRIENDS...IN A MMO.
  • ThePianist
    I would not bring back group bgs. Currently there is a way to play with your friends in bgs, I think your friend has to join your bgs session through the PS4 network.

    I know it’s solo que at the moment but I swear I keep facing off the same warden deathball groups or the same tanky werewolf groups. There must be an exploit to this but idk. I don’t think it has to do with scoreboards and MMR. I mean how crappy would it be that bgs matchmaking will group rank 1, 2, 3 and 4 together in the same group lol? That’s an easy stomp for them.
  • Scottfree2
    Scottfree2
    ✭✭
    Nope, im not interested in giving your premade group easy dominance of the battleground .. seperate queues for solo or groups are only solution, but then you wouldnt want that either since no easy kills hmm.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    WHAT'S WITH THE SHOUTING?
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    ThePianist wrote: »
    I would not bring back group bgs. Currently there is a way to play with your friends in bgs, I think your friend has to join your bgs session through the PS4 network.

    I know it’s solo que at the moment but I swear I keep facing off the same warden deathball groups or the same tanky werewolf groups. There must be an exploit to this but idk. I don’t think it has to do with scoreboards and MMR. I mean how crappy would it be that bgs matchmaking will group rank 1, 2, 3 and 4 together in the same group lol? That’s an easy stomp for them.

    What I think they do is they all queue up at the same time and sometimes they get lucky and all get in. Because I've had similar things happen to me as well.

    It's not a 100% fullproof against premades. But it's been a definite improvement.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    Edited by mairwen85 on August 13, 2020 7:40AM
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    They could always just test out having two queues (a solo and group queue) and see how it goes. If it turns out the population can't sustain them they can always just revert it back.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    They could always just test out having two queues (a solo and group queue) and see how it goes. If it turns out the population can't sustain them they can always just revert it back.

    I'd rather they apply some creativity than take things away. Imagination is lacking in this scenario. If you think about what BGs actually are, the options are near limitless to expand on them, but we get stale repetition instead. This problem is best addressed by expanding not locking down the BG concept.

    Edited by mairwen85 on August 13, 2020 7:47AM
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    Allowing teams as it is now, would be a failure, as have been stated multiple times.. The only viable solution that we have atm is the one suggesting 2 separate queues.. Whether or not it becomes reality, only time can tell.. They have more pressing issues right now, than fixing battlegrounds
    What I say is MY opinion and MY pov
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Allowing teams as it is now, would be a failure, as have been stated multiple times.. The only viable solution that we have atm is the one suggesting 2 separate queues.. Whether or not it becomes reality, only time can tell.. They have more pressing issues right now, than fixing battlegrounds

    Indeed, such pressing issues as pushing crit sets this patch and hinting they will be addressing crit sources next patch; creating OP items and destroying them once everyone has them; flip flopping over vampires; introducing a total change of combat paradigm for AoE; swapping skills around; most importantly, ignoring player feedback... all of that does indeed take a lot of effort and focus.

    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    They could always just test out having two queues (a solo and group queue) and see how it goes. If it turns out the population can't sustain them they can always just revert it back.

    I'd rather they apply some creativity than take things away. Imagination is lacking in this scenario. If you think about what BGs actually are, the options are near limitless to expand on them, but we get stale repetition instead. This problem is best addressed by expanding not locking down the BG concept.

    I get what you're saying. But having a group and solo queue shouldn't prevent them from adding new modes or objectives in the future. So I don't see why it would lock down the BG concept.

    If you want to be fair and make PvP as enjoyable as possible for the most number of people, then I think having two queue systems is unavoidable. Because no matter what the mode or objective is - coordinated and organized teams are always going to have a huge upper hand. It's why in sports you have teams and leagues. You're not going to throw some random selection of football players up against an organized team like say the New England Patriots. If you did it that would be a slaughter - because they are trained to play together and utilize specific team strategies. A group of players who are only just now playing with one another for the first time just aren't going to be able to compete with that.

    I do like the idea of adding some new modes and objectives though.
    Edited by Jeremy on August 13, 2020 8:09AM
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    They could always just test out having two queues (a solo and group queue) and see how it goes. If it turns out the population can't sustain them they can always just revert it back.

    I'd rather they apply some creativity than take things away. Imagination is lacking in this scenario. If you think about what BGs actually are, the options are near limitless to expand on them, but we get stale repetition instead. This problem is best addressed by expanding not locking down the BG concept.

    I get what you're saying. But having a group and solo queue shouldn't prevent them from adding new modes or objectives in the future. So I don't see why it would lock down the BG concept.

    If you want to be fair and make PvP as enjoyable as possible for the most number of people, then I think having two queue systems is unavoidable. Because no matter what the mode or objective is - coordinated and organized teams are always going to have a huge upper hand. It's why in sports you have teams and leagues. You're not going to throw some random selection of football players up against an organized team like say the New England Patriots. If you did it that would be a slaughter - because they are trained to play together with specific team strategies.

    I do like the idea of adding some new modes and objectives though.

    That's the same point I'm making. But I'm adding that if population for either queue is lower than necessary, expand the concept to support and incentivise, rather than remove one. Hence the idea of rankings and modes that support pugging and group play.
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    mairwen85 wrote: »
    Jeremy wrote: »
    One option could be to have two options on battlegrounds on for groups which could be with people who are all in a set up group to make the playing ground fair. Or they could pick random to be matched with and against other randoms. That way only organised teams would be matched to organised teams and only random ques would be matched to random ques and it'd make it fair.

    That's what I think they should do as well.

    Just have a group queue and a solo queue. That would be fair and more fun for everyone.

    Supposedly too many partial and full pre-mades that lead to solo-queues would make the group queue under populated... apparently, or so people keep saying.

    Personally I agree with ZaroktheImmortal, let the population organise themselves into groups or pugs. Expand on what we have with ranked matches for groups, and keep the daily random bonus on the solo-only queue (solo or merc rank for soloists to better group them instead of the broken MMR system we have now); improve rewards with greater xmute yield, and more creative gear drop choices and actually generate incentive for either option (unique drops for either group or solo). Maybe invent a few new modes that support pugging or have more varied objectives like skirmishes or tower defence.

    They could always just test out having two queues (a solo and group queue) and see how it goes. If it turns out the population can't sustain them they can always just revert it back.

    I'd rather they apply some creativity than take things away. Imagination is lacking in this scenario. If you think about what BGs actually are, the options are near limitless to expand on them, but we get stale repetition instead. This problem is best addressed by expanding not locking down the BG concept.

    I get what you're saying. But having a group and solo queue shouldn't prevent them from adding new modes or objectives in the future. So I don't see why it would lock down the BG concept.

    If you want to be fair and make PvP as enjoyable as possible for the most number of people, then I think having two queue systems is unavoidable. Because no matter what the mode or objective is - coordinated and organized teams are always going to have a huge upper hand. It's why in sports you have teams and leagues. You're not going to throw some random selection of football players up against an organized team like say the New England Patriots. If you did it that would be a slaughter - because they are trained to play together with specific team strategies.

    I do like the idea of adding some new modes and objectives though.

    That's the same point I'm making. But I'm adding that if population for either queue is lower than necessary, expand the concept to support and incentivise, rather than remove one. Hence the idea of rankings and modes that support pugging and group play.

    I see. I'm not sure on the details, but the concept sounds like a worthwhile thing to try if it turns out the current population can't support a two queue system.
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    Stop writing in caps. Your opinion does not become more valid that way.
  • ZOS_RachelM
    ZOS_RachelM
    admin
    Greetings!

    We have closed this thread because there is already an active discussion thread for this topic located here.

    Please remember that posting the same topic in multiple areas of the forum, or cross-posting in an attempt to gain further views or replies, is considered spamming and not permitted on the forums. Thank you for your understanding!
    Edited by ZOS_RachelM on August 13, 2020 12:40PM
    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.