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Creating Guilds and Crafting Issues: Help!

chel.casey12ub17_ESO
So I have a few points that are very problematic that affect general enjoyment and usability of the game.

First I've noticed that you are required to have 10 people to start a guild, which is a lot of people! This especially becomes concerning when wanting a 'family guild' which has maybe 5 people in total. I think it should be considered, to either lower the number of people required or get rid of a number requirement to begin with.

Also I must point out bag space is severely hindering for those that are doing any type of craft!! There needs to be some sort of help with that. And its ridiculous the price of buying more bag space for bank or personal bag! For those that are trying to craft, making money is very slow because the items that could be sold, are being used for crafting research or extracting the mats.

Third point, I feel as though being a clothie, that I am hindered more than other crafts because there are not enough 'game'(wolf, deer, goats, etc) in the world/drop rate to get enough rawhide scraps that someone hasn't already killed. I think if you increased the rate that they reappear, it will cause problems for those traveling. It may be more benificial to include more animals in different regions that will drop the hide.

My last point, is I think its wrong that when you attempt to improve your armor that it has the ability to destroy it. I think it would be better that it remains the same and you just loose the improving items(string, gems, etc..) This becomes a big problem for medium armor because its hard to find the mats, plus its sewing...logically if you mess up in sewing you just pull out the stitching. It makes more understanding to have it destroyed with blacksmithing than clothier.
  • Sakiri
    Sakiri
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    Deconstruct the medium armor you find and you'll be swimming in leather.

    You get the bulk of your materials from deconstructing. Even cloth and metal armors, the majority of my materials came from deconstructing.
  • chel.casey12ub17_ESO
    Yes, but I also find that most of the medium armor have research traits that I need. Or when I do managed to find/make one that doesn't have a trait, 8/10 of them don't give back mats.
  • crfurstenau
    crfurstenau
    Soul Shriven
    Yes, but I also find that most of the medium armor have research traits that I need. Or when I do managed to find/make one that doesn't have a trait, 8/10 of them don't give back mats.

    This is not possible, they always give back mats

    If you don't want to destroy an item when you fail to upgrade it, then use 5 tempers/hemming/honing stone and get a 100% success rate.

    These aren't meant to be cheap or easy to get. All mmo's need money sinks.

    If I had it my way you wouldn't be able to use 5 for a 100% chance, they would have a soft cap with diminishing returns around 80%.

    If everyone has legendary gear, what's the point?

  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Yes, but I also find that most of the medium armor have research traits that I need. Or when I do managed to find/make one that doesn't have a trait, 8/10 of them don't give back mats.

    This is not possible, they always give back mats

    If you don't want to destroy an item when you fail to upgrade it, then use 5 tempers/hemming/honing stone and get a 100% success rate.

    These aren't meant to be cheap or easy to get. All mmo's need money sinks.

    If I had it my way you wouldn't be able to use 5 for a 100% chance, they would have a soft cap with diminishing returns around 80%.

    If everyone has legendary gear, what's the point?

    False.

    I have regularly gotten a message saying there were no salvageable materials. It may have to do with item vs player level but idk.
  • crfurstenau
    crfurstenau
    Soul Shriven
    Yes, but I also find that most of the medium armor have research traits that I need. Or when I do managed to find/make one that doesn't have a trait, 8/10 of them don't give back mats.

    This is not possible, they always give back mats

    If you don't want to destroy an item when you fail to upgrade it, then use 5 tempers/hemming/honing stone and get a 100% success rate.

    These aren't meant to be cheap or easy to get. All mmo's need money sinks.

    If I had it my way you wouldn't be able to use 5 for a 100% chance, they would have a soft cap with diminishing returns around 80%.

    If everyone has legendary gear, what's the point?

    False.

    I have regularly gotten a message saying there were no salvageable materials. It may have to do with item vs player level but idk.

    In over 25 levels on my character I have not seen this
  • Stonebreath
    I can confirm that sometimes deconstructing an item gives nothing in return. Most of the time you get something though.
  • xandraxas
    xandraxas
    Soul Shriven
    Well I have 8 characters crafting, and everyone of them have had many deconstructs that gave the message that you didn't receive any mats. The percentage of that happening seems to have decreased as I spend points in the crafting skill.
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