"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Between Jab (which is cluncky from what i read) BL (which cannot provide a good PvP burst anymore) Backlash (fixed result in a nerf for PvP again. IDK the impact for PvE) and, finally, RoR nerf : Templars are going to be in the mediocre pool for next patchs and it's a shame ZOS dosent bother to take a look at what we're reporting.
at this point, just close this forum.
"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Between Jab (which is cluncky from what i read) BL (which cannot provide a good PvP burst anymore) Backlash (fixed result in a nerf for PvP again. IDK the impact for PvE) and, finally, RoR nerf : Templars are going to be in the mediocre pool for next patchs and it's a shame ZOS dosent bother to take a look at what we're reporting.
at this point, just close this forum.
Nah, just run procsets and full speed meta and it'll be fine.
Or go full crit dmg and 1 shot ppl in no cp with crit rush.
Ofc neither of those is related to Templar but the choices are there.
Between Jab (which is cluncky from what i read) BL (which cannot provide a good PvP burst anymore) Backlash (fixed result in a nerf for PvP again. IDK the impact for PvE) and, finally, RoR nerf : Templars are going to be in the mediocre pool for next patchs and it's a shame ZOS dosent bother to take a look at what we're reporting.
at this point, just close this forum.
Nah, just run procsets and full speed meta and it'll be fine.
Or go full crit dmg and 1 shot ppl in no cp with crit rush.
Ofc neither of those is related to Templar but the choices are there.
I dont see many proc set for Stam DD tho, i mean, usable. But i'm not an expert at all and my knowledge is limited as a 3 months old player.
Still, our capacity to survive, self heal and sustain is dead in PvP.
Burning Light:
Redesign is nice in PvE but as many people already said its terrible in PvP coz it ignore how pvp for templars works. There is 3 main problems: 1. It hard, sometimes even impossible to fully land all 4 ticks of jab. 2. Only way to proc new BL in PvP is using Jabs 3. Its look not that big but still annoying problem - because it apply hidden debuff on enemy - if you fight group of enemies, even two, switching focus fire from one target to another preent you from procing BL on cooldown, as 2nd target wont have 3 stacks of BL because you was hitting and thus applying stacks to 1st target. And if before getting 4th stack you switched target - it might waste.
Judging from how it works in PvE - reduction of proc against group of enemies because it will guaranteee proc on one target, while currently when hitting group of enemies it easily to proc several BL within 1sec even with 25% chance. However single target proc is nearly the same, sometimes better coz Shard+Jabs take like 0.8-0.9millisec to proc guaranteee, that is in long fight can show noticable improved results.
So, here is couple ideas how to address Burning Light inconsistece in PvP without affecting PvE too much:
1.Instead of making BL as 4 stacks-debuff on currently hitted enemy, switch it into self-buff that store stacks of successfull hits with aedric skills and then add BL proc to next hit of aedric skill.
Something familair to stack-bufff of Molag Kena set:
10sec self-buff that store up to 4 stacks. Storing it everytime you dealt damage with aedric skill, after getting 4 stacks its reset and add its damage to next aedric skill damage tick. This way in PvE with Shards/Shards+Jabs it remain same as it store damage same way but in PvP it will be large improvement because it no longer will ahve hiddden stacks on enemy, so you can peacefully swith targets. It will be 10sec global cooldown before stack dissapear so it grant 10sec window before activating aedric skills that can be used for defense/rebuff. It will negate problem that Jabs hard to land because this way it would store stacks of every hit; for example target that mobile that you landed 2 jabs but missed another 2 and spent more then 1sec to jab your target again - stacks wont waste as it will be your own buff that already stored 2 stacks, so next 2 hits of jabs will proc it anyway, even despite 3rd and 4th ticks might be missed again.
It will terribly but still possible to proc with other skills, for example with Javelin, taht you can use every 7sec in 1v1, but due to 10sec gcd it will store stack, so after 28sec it will proc BL.
I will just throw my ideas here too for visibility.Burning Light:
Redesign is nice in PvE but as many people already said its terrible in PvP coz it ignore how pvp for templars works. There is 3 main problems: 1. It hard, sometimes even impossible to fully land all 4 ticks of jab. 2. Only way to proc new BL in PvP is using Jabs 3. Its look not that big but still annoying problem - because it apply hidden debuff on enemy - if you fight group of enemies, even two, switching focus fire from one target to another preent you from procing BL on cooldown, as 2nd target wont have 3 stacks of BL because you was hitting and thus applying stacks to 1st target. And if before getting 4th stack you switched target - it might waste.
Judging from how it works in PvE - reduction of proc against group of enemies because it will guaranteee proc on one target, while currently when hitting group of enemies it easily to proc several BL within 1sec even with 25% chance. However single target proc is nearly the same, sometimes better coz Shard+Jabs take like 0.8-0.9millisec to proc guaranteee, that is in long fight can show noticable improved results.
So, here is couple ideas how to address Burning Light inconsistece in PvP without affecting PvE too much:
1.Instead of making BL as 4 stacks-debuff on currently hitted enemy, switch it into self-buff that store stacks of successfull hits with aedric skills and then add BL proc to next hit of aedric skill.
Something familair to stack-bufff of Molag Kena set:
10sec self-buff that store up to 4 stacks. Storing it everytime you dealt damage with aedric skill, after getting 4 stacks its reset and add its damage to next aedric skill damage tick. This way in PvE with Shards/Shards+Jabs it remain same as it store damage same way but in PvP it will be large improvement because it no longer will ahve hiddden stacks on enemy, so you can peacefully swith targets. It will be 10sec global cooldown before stack dissapear so it grant 10sec window before activating aedric skills that can be used for defense/rebuff. It will negate problem that Jabs hard to land because this way it would store stacks of every hit; for example target that mobile that you landed 2 jabs but missed another 2 and spent more then 1sec to jab your target again - stacks wont waste as it will be your own buff that already stored 2 stacks, so next 2 hits of jabs will proc it anyway, even despite 3rd and 4th ticks might be missed again.
It will terribly but still possible to proc with other skills, for example with Javelin, taht you can use every 7sec in 1v1, but due to 10sec gcd it will store stack, so after 28sec it will proc BL.
I will just throw my ideas here too for visibility.Burning Light:
Redesign is nice in PvE but as many people already said its terrible in PvP coz it ignore how pvp for templars works. There is 3 main problems: 1. It hard, sometimes even impossible to fully land all 4 ticks of jab. 2. Only way to proc new BL in PvP is using Jabs 3. Its look not that big but still annoying problem - because it apply hidden debuff on enemy - if you fight group of enemies, even two, switching focus fire from one target to another preent you from procing BL on cooldown, as 2nd target wont have 3 stacks of BL because you was hitting and thus applying stacks to 1st target. And if before getting 4th stack you switched target - it might waste.
Judging from how it works in PvE - reduction of proc against group of enemies because it will guaranteee proc on one target, while currently when hitting group of enemies it easily to proc several BL within 1sec even with 25% chance. However single target proc is nearly the same, sometimes better coz Shard+Jabs take like 0.8-0.9millisec to proc guaranteee, that is in long fight can show noticable improved results.
So, here is couple ideas how to address Burning Light inconsistece in PvP without affecting PvE too much:
1.Instead of making BL as 4 stacks-debuff on currently hitted enemy, switch it into self-buff that store stacks of successfull hits with aedric skills and then add BL proc to next hit of aedric skill.
Something familair to stack-bufff of Molag Kena set:
10sec self-buff that store up to 4 stacks. Storing it everytime you dealt damage with aedric skill, after getting 4 stacks its reset and add its damage to next aedric skill damage tick. This way in PvE with Shards/Shards+Jabs it remain same as it store damage same way but in PvP it will be large improvement because it no longer will ahve hiddden stacks on enemy, so you can peacefully swith targets. It will be 10sec global cooldown before stack dissapear so it grant 10sec window before activating aedric skills that can be used for defense/rebuff. It will negate problem that Jabs hard to land because this way it would store stacks of every hit; for example target that mobile that you landed 2 jabs but missed another 2 and spent more then 1sec to jab your target again - stacks wont waste as it will be your own buff that already stored 2 stacks, so next 2 hits of jabs will proc it anyway, even despite 3rd and 4th ticks might be missed again.
It will terribly but still possible to proc with other skills, for example with Javelin, taht you can use every 7sec in 1v1, but due to 10sec gcd it will store stack, so after 28sec it will proc BL.
My idea was to make BL a short (3 second) dot that can't be refreshed, and is applied by all aedric spear skills, that way it works the same for all spear skills and not just jabs.
Or at the very least, if you are going with the current implementation, remove the internal CD on burning light, so we can apply it to multiple targets at the same time.
@ZOS_BrianWheeler @ZOS_Gilliam
I will just throw my ideas here too for visibility.Burning Light:
Redesign is nice in PvE but as many people already said its terrible in PvP coz it ignore how pvp for templars works. There is 3 main problems: 1. It hard, sometimes even impossible to fully land all 4 ticks of jab. 2. Only way to proc new BL in PvP is using Jabs 3. Its look not that big but still annoying problem - because it apply hidden debuff on enemy - if you fight group of enemies, even two, switching focus fire from one target to another preent you from procing BL on cooldown, as 2nd target wont have 3 stacks of BL because you was hitting and thus applying stacks to 1st target. And if before getting 4th stack you switched target - it might waste.
Judging from how it works in PvE - reduction of proc against group of enemies because it will guaranteee proc on one target, while currently when hitting group of enemies it easily to proc several BL within 1sec even with 25% chance. However single target proc is nearly the same, sometimes better coz Shard+Jabs take like 0.8-0.9millisec to proc guaranteee, that is in long fight can show noticable improved results.
So, here is couple ideas how to address Burning Light inconsistece in PvP without affecting PvE too much:
1.Instead of making BL as 4 stacks-debuff on currently hitted enemy, switch it into self-buff that store stacks of successfull hits with aedric skills and then add BL proc to next hit of aedric skill.
Something familair to stack-bufff of Molag Kena set:
10sec self-buff that store up to 4 stacks. Storing it everytime you dealt damage with aedric skill, after getting 4 stacks its reset and add its damage to next aedric skill damage tick. This way in PvE with Shards/Shards+Jabs it remain same as it store damage same way but in PvP it will be large improvement because it no longer will ahve hiddden stacks on enemy, so you can peacefully swith targets. It will be 10sec global cooldown before stack dissapear so it grant 10sec window before activating aedric skills that can be used for defense/rebuff. It will negate problem that Jabs hard to land because this way it would store stacks of every hit; for example target that mobile that you landed 2 jabs but missed another 2 and spent more then 1sec to jab your target again - stacks wont waste as it will be your own buff that already stored 2 stacks, so next 2 hits of jabs will proc it anyway, even despite 3rd and 4th ticks might be missed again.
It will terribly but still possible to proc with other skills, for example with Javelin, taht you can use every 7sec in 1v1, but due to 10sec gcd it will store stack, so after 28sec it will proc BL.
My idea was to make BL a short (3 second) dot that can't be refreshed, and is applied by all aedric spear skills, that way it works the same for all spear skills and not just jabs.
Or at the very least, if you are going with the current implementation, remove the internal CD on burning light, so we can apply it to multiple targets at the same time.
@ZOS_BrianWheeler @ZOS_Gilliam
This is better than the what we will have (apparently -_-) but a DOT is a nerf for Stamplar because they dont have much point onti Thaumaturge. They dont need more nerf in next patch, they allready take too much at this point. Sadly.
Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
Olupajmibanan wrote: »Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
Exactly why PvE and PvP absolutely should be balanced completely separately.
Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
DocFrost72 wrote: »Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
The more I look at it, the more this seems to be exactly the point of the change.
DocFrost72 wrote: »Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
The more I look at it, the more this seems to be exactly the point of the change.
Well it depends, you can still do toppling into cresent into sweeps, and then you only need to land the first 2 hits of jabs to proc it,
but it's still a lot less damage than it is on live.
Just a very shortsighted change that lowers the amount of build diversity rather than increasing it - absolutely kills the passive for a ranged magplar (spoiler alert: no one uses Blazing Spear or other ground AoEs in PvP unless they're playing healer).
Being practically unable to proc the passive with javelin is awful and atleast makes sure that playing a Dark Flare build won't be a thing in PvP (yes, that part of the game no one likes to think about when making balance changes) next patch.
Just a very shortsighted change that lowers the amount of build diversity rather than increasing it - absolutely kills the passive for a ranged magplar (spoiler alert: no one uses Blazing Spear or other ground AoEs in PvP unless they're playing healer).
Being practically unable to proc the passive with javelin is awful and atleast makes sure that playing a Dark Flare build won't be a thing in PvP (yes, that part of the game no one likes to think about when making balance changes) next patch.
SshadowSscale wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Join the magblade club of hoping that zos wil acknowledge you exist
DocFrost72 wrote: »Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
The more I look at it, the more this seems to be exactly the point of the change.
Joy_Division wrote: »DocFrost72 wrote: »Joy_Division wrote: »Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.
Well it's nice to that dummy test parses wont be affected while even the Puggiest of Cyrodiil pugs avoid that 4th hit that's now needed.
The more I look at it, the more this seems to be exactly the point of the change.
You're probably right. This change made zero sense until the AOE test post came up. There's a good chance jabs is getting reworked and thus this passive wont be relevant for that skill.
ZOS has histroically made changed in preparation for further changes down the line. It is not like templar will be playable for thr month of testing anyway.
Olupajmibanan wrote: »"Burning Light: This passive has been slightly reworked so that the damage now triggers when you deal damage 4 times within rapid succession to an enemy with an Aedric Spear ability, rather than having a 25% chance to proc per hit. Note that the time window is long enough that abilities that hit at least once every second between will continue to proc this passive."
People have tested the reworked passive on pts proving that the window is no long enough. How many patches we have to wait untill it's fixed?
Tested it with Blazing Spear and feel no change at all. Most magplars use it anyways, despite its high cost, as it is the only way to proc Burning Light as a ranged magplar. Actually, I like the change from random 25% proc chance going to every 4th tick. Statisticaly, it's the same as before but it is much more reliable now.