TBH, I only have Vampirism on my crafter cos of the passives granting invis while sprinting, and the one that allows you to ignore sneak's speed penalty. Hope they don't screw that, too.
TBH, I only have Vampirism on my crafter cos of the passives granting invis while sprinting, and the one that allows you to ignore sneak's speed penalty. Hope they don't screw that, too.
Those are really the skills I made my khajiit for--to be a super stealth thieving assassin. Assuming they don't mess with that, my goal is technically met. It is a shame that, while it's fun to play, it feels like it takes a lot of work to even be on par with a non-vampire of the same class.
A bat swarm closer would be awesome and what I thought a morph o mist form would be. At least I have Lotus Fan, but it seems like something that should be tailor made to a vampire. Since I doubt PVPers would give up their speed form, I'd have to give up my aoe form (which does pretty poor aoe, but can easily heal me up in a pinch). "Transform into a swarm of bats, converging on your target up to 22 (28? whatever most closers are) meters away, setting them off balanced and you receive 75% less damage for (3-5?) seconds."
TBH, I only have Vampirism on my crafter cos of the passives granting invis while sprinting, and the one that allows you to ignore sneak's speed penalty. Hope they don't screw that, too.
Those are really the skills I made my khajiit for--to be a super stealth thieving assassin. Assuming they don't mess with that, my goal is technically met. It is a shame that, while it's fun to play, it feels like it takes a lot of work to even be on par with a non-vampire of the same class.
A bat swarm closer would be awesome and what I thought a morph o mist form would be. At least I have Lotus Fan, but it seems like something that should be tailor made to a vampire. Since I doubt PVPers would give up their speed form, I'd have to give up my aoe form (which does pretty poor aoe, but can easily heal me up in a pinch). "Transform into a swarm of bats, converging on your target up to 22 (28? whatever most closers are) meters away, setting them off balanced and you receive 75% less damage for (3-5?) seconds."
That would be so cool it'd fix my main issue with the line
Thannazzar wrote: »ZOS reaction to PTS Feedback on vamps (or most content to be honest)
I don't understand why it is so hard for them to take the feedback. Is the lead developer a narcissist or something?? Like someone challenge this ego trip, the fact is that the design of the vampire is trash and incomplete.
I don't understand why it is so hard for them to take the feedback. Is the lead developer a narcissist or something?? Like someone challenge this ego trip, the fact is that the design of the vampire is trash and incomplete.
Tbh half the ideas put through the forums are terrible, not trying to be mean or off putting, but Ive seen some rather silly posts/requests.
Being on Xbox, I don't have access to the pts, but my understanding is BfB has had its "execute" damage max reduced and prevents healing for 5 seconds, is that correct? That healing prevention, does it apply to just outside healing, or all healing? If it's just outside healing, I could get behind that. Right now, in groups, I can't get my health below 90%, let alone 50. Unless I pop Frenzy, but stacking that with BfB goes pear shaped really fast. Complete side-note: I've been able to keep Simmering Frenzy up a surprisingly long time with the other Eviscerate morph, though, and that style's a lot of fun to play. Not sure what spell power it got up to, though, since I don't dare open my character screen doing that.
If self-healing is still allowed, this would be a way for many classes to self-regulate their damage vs risk that is currently impossible in a group. Classes with healing options could learn to ride their health with BfB, while those without (or choosing not to use) could still have a workable ability with the other morph and balancing Frenzy depending on their healer's ability. However, if it negates self-heals, too, it's a guaranteed death sentence to use in any content that has enemies that do damage...
Being on Xbox, I don't have access to the pts, but my understanding is BfB has had its "execute" damage max reduced and prevents healing for 5 seconds, is that correct? That healing prevention, does it apply to just outside healing, or all healing? If it's just outside healing, I could get behind that. Right now, in groups, I can't get my health below 90%, let alone 50. Unless I pop Frenzy, but stacking that with BfB goes pear shaped really fast. Complete side-note: I've been able to keep Simmering Frenzy up a surprisingly long time with the other Eviscerate morph, though, and that style's a lot of fun to play. Not sure what spell power it got up to, though, since I don't dare open my character screen doing that.
If self-healing is still allowed, this would be a way for many classes to self-regulate their damage vs risk that is currently impossible in a group. Classes with healing options could learn to ride their health with BfB, while those without (or choosing not to use) could still have a workable ability with the other morph and balancing Frenzy depending on their healer's ability. However, if it negates self-heals, too, it's a guaranteed death sentence to use in any content that has enemies that do damage...
Here's the thing. The class shouldnt HAVE to cut you off from working with a group in order to function.
Even if somehow you can get it to work, it is still bad design. In a game where end game content requires a team and working together, playing a style that literally cuts you off from being supported with said team won't work. I will be very surprised if people are still able to take vamp into endgame dungeons after this patch.
If they wanted to dive full in on vampire being a "loner" class then they should of based the entire class design around such. The abilities could synergize better for such a concept.
The problem with vampirism is that it is made exclusively for single-player play in overland. Well, maybe even for a gank in Cyrodiil. It is too weak to exist in pve.
The idea that a vampire as a separate subclass that changes the entire game is great. But the problem is how it changes. All vampire skills are quite weak and boring, half of them do not deserve to be used at all. At the same time, the imposed drawbacks will not go anywhere. And we find ourselves in the situation that a non-vampire will be stronger than a vampire in pve, while the vampire can not give up his vampirism for one dungeon and then continue to play as a vampire in overland. If you're a vampire, you make your character weaker in pve. But for what? For the sake of RP?
Vampirism is the only thing in the game that makes your character objectively and irreversibly weaker in pve for the sake of rp and overland.
This is a very strange game design.
RP is only reason keeping me playing as a Vampire, but even then I just use my Magcro skills more because they get the job done in overland. I've literally stopped doing dungeons (I either heal or DPS) because it's just not viable when above Stage 1.The problem with vampirism is that it is made exclusively for single-player play in overland. Well, maybe even for a gank in Cyrodiil. It is too weak to exist in pve.
The idea that a vampire as a separate subclass that changes the entire game is great. But the problem is how it changes. All vampire skills are quite weak and boring, half of them do not deserve to be used at all. At the same time, the imposed drawbacks will not go anywhere. And we find ourselves in the situation that a non-vampire will be stronger than a vampire in pve, while the vampire can not give up his vampirism for one dungeon and then continue to play as a vampire in overland. If you're a vampire, you make your character weaker in pve. But for what? For the sake of RP?
Vampirism is the only thing in the game that makes your character objectively and irreversibly weaker in pve for the sake of rp and overland.
This is a very strange game design.
precambria wrote: »I am from the future, this post was from july 14th, I can report back in time to say, actually the new vampire is quite awesome and has added a lot of options for various builds that now require making choices rather just just having it for free passive gains.
Vampires should be OP and that is it. The Devs should've know this before giving us the chance to recieve a blessing like Noxiphilic Sanguivoria, giving us directly from Llamae. And by the way, wtf is that flame weakness? Stop the lore-break please.
Vayln_Ninetails wrote: »Vampires should be OP and that is it. The Devs should've know this before giving us the chance to recieve a blessing like Noxiphilic Sanguivoria, giving us directly from Llamae. And by the way, wtf is that flame weakness? Stop the lore-break please.
I just think it is kind of funny that we can get possibly the most rare, best vampiric line (they literally do not have a weakness to sun.) that is bestowed upon us by THE FIRST vampire herself.
Yet she can't give us a form or power similar to a vampire lord? Why are our powers more like that of a blood fiend compared to what the grayhost can use?
Vayln_Ninetails wrote: »Vampires should be OP and that is it. The Devs should've know this before giving us the chance to recieve a blessing like Noxiphilic Sanguivoria, giving us directly from Llamae. And by the way, wtf is that flame weakness? Stop the lore-break please.
I just think it is kind of funny that we can get possibly the most rare, best vampiric line (they literally do not have a weakness to sun.) that is bestowed upon us by THE FIRST vampire herself.
Yet she can't give us a form or power similar to a vampire lord? Why are our powers more like that of a blood fiend compared to what the grayhost can use?
Because ZOS has a vision that they still haven't told us about lol. Jk, they just dont know what to do with it anymore probably. The line really needs major changes and they probably dont want to put anymore manpower into since the line just had major changes.
Vayln_Ninetails wrote: »Vayln_Ninetails wrote: »Vampires should be OP and that is it. The Devs should've know this before giving us the chance to recieve a blessing like Noxiphilic Sanguivoria, giving us directly from Llamae. And by the way, wtf is that flame weakness? Stop the lore-break please.
I just think it is kind of funny that we can get possibly the most rare, best vampiric line (they literally do not have a weakness to sun.) that is bestowed upon us by THE FIRST vampire herself.
Yet she can't give us a form or power similar to a vampire lord? Why are our powers more like that of a blood fiend compared to what the grayhost can use?
Because ZOS has a vision that they still haven't told us about lol. Jk, they just dont know what to do with it anymore probably. The line really needs major changes and they probably dont want to put anymore manpower into since the line just had major changes.
Literally all they have to do is just give us the same skills with adjusted values as the grayhost vampires.
That's all. If they want to get spicy give us a blood scion with a Bloodknight-looking morph and a Vampire lord one.
I don't know what their vision is aside from making us appear like bloodfiends. Speaking of though, did you know Verandis in the new prologue quest uses PLAYER vampire skills for once? This leads me to believe for some reason we're using the same line as ravenwatch vampires I guess.
But even then he can do things we can't, like summon blood minions and stuff....