T Stonefist (This is unrestricted both when you do the AoE to grab the debris and when you throw it)
Have you tested Obsidian Shard yet?
https://elderscrollsonline.wiki.fextralife.com/Obsidian+Shard
T Inferno
T Flames of Oblivion
T Cauterize
T Stonefist
T Obsidian Shard
T Stone Giant
I added it. That is an inconsistent result.
W-w-w-w-wait... so you're telling me that when this AOE test goes live my magDK will become a superior healer in ballgroups granted I can land the shots on people?!? Well, this'll be interesting...
SidraWillowsky wrote: »FrancisCrawford wrote: »Elwendryll wrote: »Yeah, I tried it during the test 2. Why is Ball of Lightning affected? It doesn't deal any damage, and it already has its own cost increase.
The cost fatigue debuff increased the cost of all non-ultimate abilities, not only AOEs, as the forum announcement suggested it would. That's also weird.
I would bet money they implement cost fatigue debuff on every skill and ability, pve and pvp and call it a day.
It is easy. It is a tested mechanic. It is in production right now with streak and roll dodge. They don't have to go back and rework every class and skill that gets wrecked by targeted AOE cool downs.
So what you're saying is that they'll abolish the concept of "spammable"? Seriously?
https://www.youtube.com/watch?v=HzG-t7e4y7I
Hard to call skill that you can cast once per 3sec as spammable anymore
Dunno if anyone else can confirm this, but I noticed in the PTS that if I hit jabs/sweeps then get interrupted before it can land, the three second penalty STILL APPLIES. Templars are double-screwed...
Cooldown starting to tick right after you pressing skill cast. Doesnt matter if skill worked or failed, cd will still be there.
Alienoutlaw wrote: »JayKwellen wrote: »As I feared, rapid regen and healing ward are both restricted.
Welp, if you're a magblade and you PvP guess your only options are to switch to dark cloak, make sure there isn't a single NPC or player within 30 meters of you, or pick a new class to play.
This change, if it goes through, would leave the magicka nightblade without a single reliable heal other swallow soul.
Big yikes to sorcs no longer being able to streak and every single mag class that will now no longer have a reliable self heal.
I hate to be hysterical and say "this will kill ESO", but seriously, any iteration of this will kill eso. Unless the devs exempt critical build items (streak, jabs, etc) and make all single target healing abilities only single self-target (ward, rapid regen, polar wind, breath of life, render flesh), this will at the make magicka completely non-viable in PvP.
IT'S NOT A CHANGE, IT'S A DATA GATHERING EXERCISE
Omg people, how many times do people have to say it? This is not the "solution" this is checking, once and for all if the lag is caused by particular AOE skills and if certain restrictions can reduce or eliminate that lag so that they can make changes LATER to work out the SOLUTION that this ISN'T
they said that when they made Battle gorunds solo queue only
driosketch wrote: »Alienoutlaw wrote: »JayKwellen wrote: »As I feared, rapid regen and healing ward are both restricted.
Welp, if you're a magblade and you PvP guess your only options are to switch to dark cloak, make sure there isn't a single NPC or player within 30 meters of you, or pick a new class to play.
This change, if it goes through, would leave the magicka nightblade without a single reliable heal other swallow soul.
Big yikes to sorcs no longer being able to streak and every single mag class that will now no longer have a reliable self heal.
I hate to be hysterical and say "this will kill ESO", but seriously, any iteration of this will kill eso. Unless the devs exempt critical build items (streak, jabs, etc) and make all single target healing abilities only single self-target (ward, rapid regen, polar wind, breath of life, render flesh), this will at the make magicka completely non-viable in PvP.
IT'S NOT A CHANGE, IT'S A DATA GATHERING EXERCISE
Omg people, how many times do people have to say it? This is not the "solution" this is checking, once and for all if the lag is caused by particular AOE skills and if certain restrictions can reduce or eliminate that lag so that they can make changes LATER to work out the SOLUTION that this ISN'T
they said that when they made Battle gorunds solo queue only
They also said that when changing the LA/HA mechanic and then didn't implement it, so...
PS, if they do make any changes, it still doesn't mean it will affect PvE. The test already demonstrates they can turn it on in just Cyrodiil, and we already have something like that with battle spirt, decreased healing, shields and damage. Just saying.
VaranisArano wrote: »This gives a great (horrifying) view of which classes are likely to see substantial changes to their skills if any of the proposed changes go live.
If people don't show up for double AP because their class is unplayable, that's still data. The data is "don't do this, people would rather not play"
Honestly I think the "not play" people will take one look at this list, see all the holes and work arounds and get some gear out of their bank, change some skills and be totally fine while the PvDoor crowd are going to have no idea what is going on.
My first thought was shock clench.
And some cleave sets like blackrose 2h.
Additionally a lot of these skills won't be negatively affected by a 3 second cool down anyway. it's not like you spam your armour buff or extended ritual, you'll just change your skill pattern to break up the amount of time you cast them. The only things that are really "dead" are spammables like master 2h carve builds or jabs, but you can easily swap out jabs for something else for a week and be totally fine and get all that easy AP farming door bashers.
SidraWillowsky wrote: »FrancisCrawford wrote: »Elwendryll wrote: »Yeah, I tried it during the test 2. Why is Ball of Lightning affected? It doesn't deal any damage, and it already has its own cost increase.
The cost fatigue debuff increased the cost of all non-ultimate abilities, not only AOEs, as the forum announcement suggested it would. That's also weird.
I would bet money they implement cost fatigue debuff on every skill and ability, pve and pvp and call it a day.
It is easy. It is a tested mechanic. It is in production right now with streak and roll dodge. They don't have to go back and rework every class and skill that gets wrecked by targeted AOE cool downs.
So what you're saying is that they'll abolish the concept of "spammable"? Seriously?
https://www.youtube.com/watch?v=HzG-t7e4y7I
Hard to call skill that you can cast once per 3sec as spammable anymore
Dunno if anyone else can confirm this, but I noticed in the PTS that if I hit jabs/sweeps then get interrupted before it can land, the three second penalty STILL APPLIES. Templars are double-screwed...
Cooldown starting to tick right after you pressing skill cast. Doesnt matter if skill worked or failed, cd will still be there.
W-w-w-w-wait... so you're telling me that when this AOE test goes live my magDK will become a superior healer in ballgroups granted I can land the shots on people?!? Well, this'll be interesting...
I wouldn't exactly say that, but yes if it remains as it was last night you may have superior burst healing ability if a target is available. It is not consistent with the other similar abilities, particularly nightblade.
To be specific I am speaking about Render Flesh, Funnel Health, Malevolent Offering, Twilight Matriarch, Rushed Ceremony, and Fungal Growth. It is most similar to Strife/Funnel Health/Swallow Soul. I was expecting to see Stonefist and Stone Giant unrestricted and Obsidian Shard restricted based on how the Nightblade abilities worked. That isn't what I saw.
I honestly wonder if these abilities were selected by hand and somebody merely forgot this one. The nightblade ability strife already works unusually, but it is a heal over time so perhaps that was the reason. It can select a nearby target at cast time though for a heal. The DK ability is a direct heal that can target two people in range. I am completely baffled by this.
ExistingRug61 wrote: »SidraWillowsky wrote: »FrancisCrawford wrote: »Elwendryll wrote: »Yeah, I tried it during the test 2. Why is Ball of Lightning affected? It doesn't deal any damage, and it already has its own cost increase.
The cost fatigue debuff increased the cost of all non-ultimate abilities, not only AOEs, as the forum announcement suggested it would. That's also weird.
I would bet money they implement cost fatigue debuff on every skill and ability, pve and pvp and call it a day.
It is easy. It is a tested mechanic. It is in production right now with streak and roll dodge. They don't have to go back and rework every class and skill that gets wrecked by targeted AOE cool downs.
So what you're saying is that they'll abolish the concept of "spammable"? Seriously?
https://www.youtube.com/watch?v=HzG-t7e4y7I
Hard to call skill that you can cast once per 3sec as spammable anymore
Dunno if anyone else can confirm this, but I noticed in the PTS that if I hit jabs/sweeps then get interrupted before it can land, the three second penalty STILL APPLIES. Templars are double-screwed...
Cooldown starting to tick right after you pressing skill cast. Doesnt matter if skill worked or failed, cd will still be there.
Oh boy, that’s going to be frustrating with lotus fan and it’s hidden cast time, given that it seems to fail for the most insignificant of reasons.
R means Restricted
T means Tested
T Radial Sweep
RT Puncturing Strikes
T Piercing Javelin
T Focused Charge
RT Explosive Charge
RT Spear Shards
RT Sun Shield
RT Blazing Shield
R means Restricted
T means Tested
T Radial Sweep
RT Puncturing Strikes
T Piercing Javelin
T Focused Charge
RT Explosive Charge
RT Spear Shards
RT Sun Shield
RT Blazing Shield
I know it's currently just a testing phase, but if Sweeps/Jabs get pulled into this 3 sec hard limit, that will be one nerf too far for many. While I suspect these tests are likely to show positive results, I can't believe the staple spammable in a popular class would get totally neutered. Let's hope some wisdom and sanity prevails.
driosketch wrote: »PS, if they do make any changes, it still doesn't mean it will affect PvE. The test already demonstrates they can turn it on in just Cyrodiil, and we already have something like that with battle spirt, decreased healing, shields and damage. Just saying.
I don't understand, why Honor the Dead (solo heal templar ability) has cooldown too? Its not AOE. Moreover, why the main heal NB ability - Shrewd Offering has cooldown too? It's solo target ability, so why it has CD?
relentless_turnip wrote: »I imagine they had some sort of data that lead them to some skills more than others.
As templars are basically essential in ballgroups there is probably a pretty hefty spike on their graph when it come to their most spammed skills. Jabs made the list for obvious reasons too
The list created on the PTS section has a lot of skills that do radius checks and seem to be unaffected by the change. So I am assuming they must have had a strong inclination of what skills were being pressed a lot.
relentless_turnip wrote: »I imagine they had some sort of data that lead them to some skills more than others.
As templars are basically essential in ballgroups there is probably a pretty hefty spike on their graph when it come to their most spammed skills. Jabs made the list for obvious reasons too
The list created on the PTS section has a lot of skills that do radius checks and seem to be unaffected by the change. So I am assuming they must have had a strong inclination of what skills were being pressed a lot.
they said that skills that do something "around the target" are not included. So shock clench aoe is a burst around the target. Blastbones is around the target.
Both really stuck out to me for not being impacted.