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Yandir's Might

JinxxND
JinxxND
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Is there any reasoning for the buff Giant's Endurance now giving weapon damage before giving even more weapon damage with the Giant's Might buff, the set doesn't seem to make sense now. It made sense before when you gained stamina regen per Giant's Endurance stacks then consumed them to get WD with the Might buff
PC NA -
'Jinxx - Nightblade
'Jinxx X Necromancer
  • ketsparrowhawk
    ketsparrowhawk
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    10000% agree. This was such a cool idea for a set. It's a sustain set that you can turn into a damage set at-will. SO COOL!

    Now it's a damage set that you can turn into a slightly-more damage set at-will. Boring.

    Also, one would assume something called "giant's endurance" would be stamina-regen related, yes? If this change sticks then this really should be renamed to something different. Maybe you gain stacks of "giant's might" then do a heavy attack to trade them for "giant's MORE might"?? lol

    I'd love to see this reverted. I thought the original version of this set was too cool.
  • Lughlongarm
    Lughlongarm
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    Well, Yandir's Might will have 370-555 wd. Better than both fury and NMA
    Edited by Lughlongarm on July 20, 2020 6:39PM
  • VoidCommander
    VoidCommander
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    Apparently many trial groups are switching to an advancing yokuda and yandirs setup. If for no other reason, than for the ability to maximize the effects of elemental catalyst
  • Sarousse
    Sarousse
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    They just ruined this set.

    It was fun to use, useful in many templates. Now it's just boring. :(
    Edited by Sarousse on July 20, 2020 7:26PM
  • WrathOfInnos
    WrathOfInnos
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    The new version is way better. Why would a PVE stamina DPS heavy attack build need 494 stamina recovery? It still functions as a sustain set in that it gives a little stamina recovery and allows some heavy attacks to be used to gain resources, to without the massive damage loss typically associated with heavy attacks.
  • Nemesis7884
    Nemesis7884
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    they just should have restored the original values
  • JinxxND
    JinxxND
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    You don't do heavy attack stam builds in PvE look at any end game PvE dps parse it's all light attack weave. You are just sustaining off food, buffs, synergies, and pots.
    Edited by JinxxND on July 20, 2020 8:02PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Nemesis7884
    Nemesis7884
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    JinxxND wrote: »
    You don't do heavy attack stam builds in PvE look at any end game PvE dps parse it's all light attack weave. You are just sustaining off food, buffs, synergies, and pots.

    not yet, the set was clarly meant besides the other trial sets as an introductory to their HA/LA switch where HA do the damage; within such an environment we would have seen maybe HA weaving and maybe it will still come in the future...
  • JinxxND
    JinxxND
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    It's not going to be in any end game PvE setup because it has 0 crit and requires you to heavy attack to get the damage, they also admitted the HA change was a huge mistake and actually brought up the skill gap, and if its meant to be a trial set for newer players it would benefit them more giving them sustain on light attacks teaching them how to parse normally for end game dps then using the heavy to unlock the damage. The buffs are also called Endurance (current gives stam regen) and Might (gives weapon damage) which make sense
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Celestro
    Celestro
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    Regardless of whether its going to be meta or not, the change was definitely for the better. As if names need to make sense in a game. Besides, endurance and strength are virtually synonymous.
  • JinxxND
    JinxxND
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    I fail to see how this set makes sense in any PvE setting with the stats on as crit is king and consistent damage, the set looks to be one for new players that are having trouble with sustain in which they should be learning how to light attack weave and sustain just off of that which is what did before the change, now it loses the sustain and almost encourages more heavy attacks which is a loss in DPS even after getting the might buff as that would be your window to heavy attack freely. Terrible change to a unique set. Especially if paired with other PvE dps sets like rele which encourage LA weave and the old yandir which helped sustain that
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Celestro
    Celestro
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    There are all manner of other options to provide sustain, which generally isn't as much of a problem for stam anyways or otherwise a set like Vicious Ophidian would be used as often as False God's for magicka. Between recovery/cost reduction jewelry, recovery food, recovery mundus, weapon enchants, and synergies/support sets that help sustain (in group fights), there shouldn't be an issue for sustain. Not that there doesn't need to be sets dedicated towards it, as there exist some as is.

    And saying it doesn't fit any PvE setting is contradictory and doesn't make sense when you specifically say its aimed at new players who will what? Participate in some PvE setting. Maybe you meant endgame meta for trials.

    As much as you admit crit is king and consistent damage rules the meta, why make a trial set, which are aimed at endgame players that opt for damage over all else, so sustain heavy. Its new version is niche but useful for someone that might struggle a little bit with sustain to use a heavy attack, get back resources and get a larger damage boost than they had at the start to offset the damage loss associated with heavy attacks. Its still aimed at newer or less skilled players for all intents and purposes and is in a way still a "sustain" set. Its just probably one with the lowest damage loss.
    Edited by Celestro on July 21, 2020 5:26PM
  • susmitds
    susmitds
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    The new version is way better. Why would a PVE stamina DPS heavy attack build need 494 stamina recovery? It still functions as a sustain set in that it gives a little stamina recovery and allows some heavy attacks to be used to gain resources, to without the massive damage loss typically associated with heavy attacks.

    @WrathOfInnos The new version is certainly better for PvE. While it was a trial set, the old version was a pretty good stamina set for PvP, which allowed you have a good sustain, which you could switch to a damage set right before burst.

    That being said, I understand why they are changing it.
    Edited by susmitds on July 21, 2020 11:39AM
  • JinxxND
    JinxxND
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    Celestro wrote: »
    There are all manner of other options to provide sustain, which generally isn't as much of a problem for stam anyways or otherwise a set like Vicious Ophidian would be used as often as False God's for magicka. Between recovery/cost reduction jewelry, recovery food, recovery mundus, weapon enchants, and synergies/support sets that help sustain (in group fights), there shouldn't be an issue for sustain. Not that there doesn't need to be sets dedicated towards it, as there exist some as is.

    And saying it doesn't fit any PvE setting is contradictory and doesn't make sense when you specifically say its aimed at new players who will what? Participate in some PvE setting. Maybe you meant endgame meta for trials.

    As much as you admit crit is king and consistent damage rules the meta, why make a trial set, which are aimed at endgame players that opt for damage over all else, so sustain heavy. Its current version is niche but useful for someone that might struggle a little bit with sustain to use a heavy attack, get back resources and get a larger damage boost than they had at the start to offset the damage loss associated with heavy attacks. Its still aimed at newer or less skilled players for all intents and purposes and is in a way still a "sustain" set. Its just probably one with the lowest damage loss.

    By this logic they should just remove the stam regen on it and insert a line of weapon crit and rename giant's endurance to minor might or something then the set would be better in a damage setting as you already can sustain spamming heavy attacks without regen if that's the sets new goal, which I would be on board with as the set would clearly have a purpose with end game trials if it's not meant for new players but if it's meant for new players which it seems to be with the current version on live it should stay the same
    Edited by JinxxND on July 21, 2020 11:51AM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Celestro
    Celestro
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    JinxxND wrote: »
    Celestro wrote: »
    There are all manner of other options to provide sustain, which generally isn't as much of a problem for stam anyways or otherwise a set like Vicious Ophidian would be used as often as False God's for magicka. Between recovery/cost reduction jewelry, recovery food, recovery mundus, weapon enchants, and synergies/support sets that help sustain (in group fights), there shouldn't be an issue for sustain. Not that there doesn't need to be sets dedicated towards it, as there exist some as is.

    And saying it doesn't fit any PvE setting is contradictory and doesn't make sense when you specifically say its aimed at new players who will what? Participate in some PvE setting. Maybe you meant endgame meta for trials.

    As much as you admit crit is king and consistent damage rules the meta, why make a trial set, which are aimed at endgame players that opt for damage over all else, so sustain heavy. Its current version is niche but useful for someone that might struggle a little bit with sustain to use a heavy attack, get back resources and get a larger damage boost than they had at the start to offset the damage loss associated with heavy attacks. Its still aimed at newer or less skilled players for all intents and purposes and is in a way still a "sustain" set. Its just probably one with the lowest damage loss.

    By this logic they should just remove the stam regen on it and insert a line of weapon crit and rename giant's endurance to minor might or something then the set would be better in a damage setting as you already can sustain spamming heavy attacks without regen if that's the sets new goal, which I would be on board with as the set would clearly have a purpose with end game trials if it's not meant for new players but if it's meant for new players which it seems to be with the current version on live it should stay the same

    I'm sure most people wish they'd change various bonuses on sers to fit a specific desire on their part versus the dev's intent. Its still partly a sustain set through and through but didn't need to be more of one than necessary as its still a trial set aimed at PvE. They changed the live version for a reason after all and for the better, especially if groups are indeed combining it with Berserking Warrior for huge crit and damage to take the best advantage of Elemental Catalyst.
    Edited by Celestro on July 21, 2020 12:43PM
  • JinxxND
    JinxxND
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    I think you fail to understand basic mechanics of how the game works and simple logic, if it's an end game PvE sustain set which is entirely based off heavy attack weave with there is ZERO reason to put any stamina regen on the set as your heavy attack window will sustain everything alone plain and simple and you can push as much damage with replacing any useless regen with weapon crit. That does not seem to be the case as it has stamina regen on it which isn't needed as you get all the stamina regen you need from food, pots, buffs, synergies etc. and currently on live it gives stamina regen per crit which seems to make the set geared for newer players not end game PvE players pushing high DPS with already established DPS setups. If it's a sustain set for new players trying to get to the end game level the current version which helps light attack weave sustain more then anything with a simple proc to boost the damage and get back to light attack weave and regain your sustain once the buff drops.

    The set needs to serve a purpose and with the current change it does not it simple acts as a mediocre set that doesn't outperform other sets in any setting it's not about what I want it's about it having a clear cut purpose and role. Either the set should stay as is on live or remove the stamina regen and replace it with weapon crit and leave it as is on the PTS promoting the heavy attack sustain and min maxing it and damage
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Nemesis7884
    Nemesis7884
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    they should exchange the first accumulating bonus for something else

  • Celestro
    Celestro
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    Again, PvE trial set. Why design a PvE trial set for new players when trials are endgame content. That's what you're failing to comprehend as that doesn't make sense. I never said it was great, only that the current version makes more sense than the previous.

    Again, its biggest purpose is a damage set providing 370 Weapon Damage "permanently" after accumulating the 5 stacks. If and only if you would ever need to heavy attack, you'll be compensated in a small sense by increasing Weapon Damage to 555 to make up the damage loss of a heavy attack. The boost does fall off but you pick it back up again in approximately 2.5 seconds. Rinse and repeat only -if- you need to heavy attack. Heavy attacks are not its focus.

    Also, if it wasn't clear, this set also helps those that would otherwise use recovery foods to now mainly rely on Max Health and Max Stamina foods, increasing damage further.
    Edited by Celestro on July 21, 2020 1:03PM
  • JinxxND
    JinxxND
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    Okay last time replying to you even if the intended goal is to switch out to max stat food for more DPS 1p stam regen does nothing for that while the heavy attack window allows to make up for loss of DPS with a few heavy attack weaves with the increased damage which is also enough sustain and even in the then it's not worth running over established sets for sustain like VO with cost reduce and crit. You say end game players but this set doesn't even come close for endgame players and they have said clearly they want to help newer players get to end game content which the current version of the set accomplishes the goal. vKA is one of the easier trials as well for newer players so that would make sense that it's a gear set made for less veteran players and it's current version accomplishes that goal. If you want to gear it for end game veteran players remove the stam regen and replace it with weapon crit and leave it as is on the PTS and even then it would be niche if ever used at all
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Celestro
    Celestro
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    That's fine. You're not understanding anything said anyways but acknowledge its niche at least. Good enough.
  • Danksta
    Danksta
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    JinxxND wrote: »
    I fail to see how this set makes sense in any PvE setting with the stats on as crit is king and consistent damage, the set looks to be one for new players that are having trouble with sustain in which they should be learning how to light attack weave and sustain just off of that which is what did before the change, now it loses the sustain and almost encourages more heavy attacks which is a loss in DPS even after getting the might buff as that would be your window to heavy attack freely. Terrible change to a unique set. Especially if paired with other PvE dps sets like rele which encourage LA weave and the old yandir which helped sustain that

    How many crit bonuses does Siroria have?
    BawKinTackWarDs PS4/NA

  • JinxxND
    JinxxND
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    Danksta wrote: »
    JinxxND wrote: »
    I fail to see how this set makes sense in any PvE setting with the stats on as crit is king and consistent damage, the set looks to be one for new players that are having trouble with sustain in which they should be learning how to light attack weave and sustain just off of that which is what did before the change, now it loses the sustain and almost encourages more heavy attacks which is a loss in DPS even after getting the might buff as that would be your window to heavy attack freely. Terrible change to a unique set. Especially if paired with other PvE dps sets like rele which encourage LA weave and the old yandir which helped sustain that

    How many crit bonuses does Siroria have?

    Doesn't require heavy attacks for 100% uptime and a dummy hummp set on Mag, if you want to make yandir's build damage the same way and have the same uptime without having to use heavy attacks bet it would then become meta for stam DPS, by all means in that case change the stam regen to more weapon damage or even max stam in that case
    Edited by JinxxND on July 21, 2020 3:43PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • JinxxND
    JinxxND
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    Also another thing with endurance you have 2 buff in the game that literally promote stam regen minor and major endurance and you tell me Giant's endurance which was created on a sustain trial set now makes it's endurance buff weapon damage another thing that doesn't make sense which I brought up before
    Edited by JinxxND on July 22, 2020 8:46PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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