So...pretty much the worst set in the game then.It adds onto the bonuses and debuffs. So in total it is 26% more flame damage not 6%. So it'll look like this when you equip it.
Health Recovery: -10/-30/-60/-100%
Flame Damage Taken: +6/+10/+17/+26%
Regular Ability Cost Increase: +4/+7/+12/+18%
Vampire Ability Cost Decrease -11/-20/-31/-44%
Austinseph1 wrote: »This is for the people that liked vamp before they nerfed the cost increases, if they existed
Paradisius wrote: »Austinseph1 wrote: »This is for the people that liked vamp before they nerfed the cost increases, if they existed
Oh I loved 6.0.2 and prior Vampire, high stage Vampirism was interesting because the ability cost increase was trumped by using Vampire skills as a high stage Vampire, it made sense.
That being said. Evening I think the set was dead on arrival with this new change, Vampires did not need the extra cost reduction and the spell damage the one on the live servers gives is actually a better option over this. This set is now only for people who want the old Vampire cost reduction we had so badly that they will sacrifice a 5 piece effect for it.
This set is actually quite good to get more uptime on shimmering frenzy. I use it with Crafty Alfiq on my vam Nightblade and I quite like it (for Overland content).
ESO_Nightingale wrote: »i just quickly designed a new version of this set to make it more enticing. it doesn't seem too hard. it now kinda feels like a vampire focused version of new moon acolyte that is slightly less powerful offensively but offers a good size cost reduction to vampire abilities but more fire damage and regular ability cost reduction. if anyone wants to crunch the numbers to find more balanced figures i'm fine with that, this was more about the idea.
So...pretty much the worst set in the game then.It adds onto the bonuses and debuffs. So in total it is 26% more flame damage not 6%. So it'll look like this when you equip it.
Health Recovery: -10/-30/-60/-100%
Flame Damage Taken: +6/+10/+17/+26%
Regular Ability Cost Increase: +4/+7/+12/+18%
Vampire Ability Cost Decrease -11/-20/-31/-44%
Making the Vampire abilities cheaper is nice and all, but that's not a complete toolkit. You simply can't play it like a Werewolf and expect to actually be effective (at least in PvP). Further increasing the cost of non-Vampire abilities and incoming Fire Damage are total deal breakers, especially considering the meager benefits and massive opportunity cost of skipping out on another set.