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What do you think Dragon Knight Healers in Gameplay

Tasear
Tasear
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Do they have their own Class identity?

Are they able to compete with other classes effectively?

Do you see people pick Dragon Knight Healers in Dungeons or Trials?

Does the Skill adviser help prepare for this role?
  • Ragnarock41
    Ragnarock41
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    Tasear wrote: »
    Do they have their own Class identity?

    Are they able to compete with other classes effectively?

    Do you see people pick Dragon Knight Healers in Dungeons or Trials?

    Does the Skill adviser help prepare for this role?


    No

    oh no, a Dk spec that isn't a tank is bad at its job, what a suprise!

    No. Except I played one myself for a while.

    Just no.

    I'll give you a short breakdown of my Dk healer experience, its just hard to work with. Obsidian shard requires an enemy that can be stunned, cauterize is amazing but the healing target is random(and uh, It doesn't always tick when you need it), cinderstorm people keep walking out of. I think the fire animation scares people off or something. I have to yell at my DDs so they stop dodge rolling out of it.

    Fragmented shield removes the igneous shield Dk tank uses and replaces it with a shield so tiny it actually makes tanks furious.(For those that do not know, you can't stack different igneous/fragmented shields on top of each other. Don't ask me why, ask Wrobel. I don't know.)
    Edited by Ragnarock41 on April 15, 2019 7:57AM
  • dazee
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    DK can be a decent healer as much as sorc can and the OP has definitely made good sorc healers. "DK has to be tank or suck" is a ridiculous idea.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Ragnarock41
    Ragnarock41
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    dazee wrote: »
    DK can be a decent healer as much as sorc can and the OP has definitely made good sorc healers. "DK has to be tank or suck" is a ridiculous idea.

    For competitive trials having one DK tank is enough to get full benefit out of the DKs kit. A Dk DPS or healer will be viable but not competitive. And If viability is enough to say something is in a good state then quite literally everything in this game is fine and we need no further changes.
  • StShoot
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    dazee wrote: »
    DK can be a decent healer as much as sorc can and the OP has definitely made good sorc healers. "DK has to be tank or suck" is a ridiculous idea.

    Yeah but theres a diffrence you get all the buffs that a dk brings to the group from the tank, the only reason some trial groups use a sorc healer is because they want the buffs but dont want to loose a dd spot to an inferior class like a mag sorc.
    With a sorc heal you can get all the buffs while a magplar or a nb takes the dd spot. And the only reason the sorc is allowed as a healer is that 2 templar healers are overkill [most of the time](obviously it depends on your tank and how good your dds can avoid the dmg). Most of the content either oneshots you if you dont dodge/avoid it or deals a tiny amount of dmg so vigor+ healingsprings is enaugh to survive it.
  • Tasear
    Tasear
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    dazee wrote: »
    DK can be a decent healer as much as sorc can and the OP has definitely made good sorc healers. "DK has to be tank or suck" is a ridiculous idea.

    I am just curious on people's perception. As I truly go experience mine as it's class not just resto skill healer.
  • ccfeeling
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    They are fine when no score run push.
  • Iskiab
    Iskiab
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    For dungeons including vets it’s not an issue. Issue with other forms of healers is like dazee said, people try to min max comps for score runs vet trials.

    Truth is you can use only weapon and guild skills as a healer and complete all content so class is irrelevant. You might also have issues in weak vet groups because with a weak group that’s failing they usually look for someone to blame for failing, they’ll see a non-meta spec and will blame you. That’s a good thing though - you’ll get out of a crappy group!

    That was my experience as a NB and imagine it’s the same for every class. For pvp there are a lot of advantages from being a non-meta spec. People I also found don’t look at class much in pvp, I’m pretty sure for months people thought I was a warden because I used an ice staff.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Sotha_Sil
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    Tasear wrote: »
    Do they have their own Class identity?

    Are they able to compete with other classes effectively?

    Do you see people pick Dragon Knight Healers in Dungeons or Trials?

    Does the Skill adviser help prepare for this role?

    I've played a DK healer in vet dungeons. I have played all classes as a healer in dungeons (warden, sorc, nightblade) and my main is a templar healer (which I use for trials).

    My feeling about the class is that :
    - its burst heal - obsidian shard- is very situational (compared to the other classes) although strong. It will heal the tank most likely because in boss fights, you only have that enemy to use it on. But will not help you with your allies if they are all magicka ones.
    - the resource management is weird as you have to rely on your ultimate to drop instead of a steady influx of magicka. I have not tested that in trials - where fights are longer so it might seem different, but in dungeons it did not feel pratical, especially in HMs when your allies are not very well versed with the dungeons mechanics and you have to heal a lot.
    - cinder storm range is too small

    Other classes currently perform better than DK imo. It does not feel comfortable to play a DK when you are in a high pressure environment. Cinder storm needs buffing -more range! It is too small to make it competitive compared to healing ritual and it needs a new flavor effect when activated.

    I would definitely not use a DK healer in trials.
    Edited by Sotha_Sil on April 15, 2019 12:10PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Valenor
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    Sotha_Sil wrote: »
    Tasear wrote: »
    Do they have their own Class identity?

    Are they able to compete with other classes effectively?

    Do you see people pick Dragon Knight Healers in Dungeons or Trials?

    Does the Skill adviser help prepare for this role?

    I've played a DK healer in vet dungeons. I have played all classes as a healer in dungeons (warden, sorc, nightblade) and my main is a templar healer (which I use for trials).

    My feeling about the class is that :
    - its burst heal - obsidian shard- is very situational (compared to the other classes) although strong. It will heal the tank most likely because in boss fights, you only have that enemy to use it on. But will not help you with your allies if they are all magicka ones.
    - the resource management is weird as you have to rely on your ultimate to drop instead of a steady influx of magicka. I have not tested that in trials - where fights are longer so it might seem different, but in dungeons it did not feel pratical, especially in HMs when your allies are not very well versed with the dungeons mechanics and you have to heal a lot.
    - cinder storm range is too small

    Other classes currently perform better than DK imo. It does not feel comfortable to play a DK when you are in a high pressure environment. Cinder storm needs buffing -more range! It is too small to make it competitive compared to healing ritual and it needs a new flavor effect when activated.

    I would definitely not use a DK healer in trials.

    A New animation for cinder storm and extra range would be a good beginning. Obsidian shard needs to be looked at too.
  • Silver_Strider
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    I LOVE my DK healer but I do have several pain points with it.

    As much as I like how strong Obsidian Shard is as a heal, I have had a lot of instances in which people have died because I didn't have an enemy target to cast it. It's really hard to heal when you NEED an enemy to actually cast your healing abilily. Then, there are the times I'm forced to use it on a mob that hasn't been chained in which causes issues with Tanks trying to pull them since they're still CC immune.
    Suggestion: Remove the stun on Obsidian Shard to negate the tank issue. Let Obsidian be able to target allies for a bigger heal while maintaining its ability to heal if I'm using it on an enemy.

    Igneous Shield replacing DK tank's shield is another highly problematic area with DK healer. It makes I.S. really hard to utilize effectively and makes it highly situational at best, when the skill is already fairly situational to begin with due to its cost.
    Suggestion: Make it so that the shields do not replace one another if a stronger shield is currently in place. The Major Mending buff is the large part on why we use it with the shield being a minor utility at but if the utility is unnecessary, I'm completely fine with just receiving the Mending buff.

    Cinderstorm is much too small. While I like that Olorime fits nice and snug inside of Cinderstorm, it's just a really small area for a healing ability to be effective. I don't need Healing Spring levels of radius but at least something that can fit more than 1-2 people in its radius would be nice.

    Cauterize is....weird. As much as I like the skill as a fire and forget heal, the infrequency of the skill makes it really hard to utilize it effectively since I'm getting 4 ticks of it over its duration at the most and since they occur outside my control, the heal might not occur when I need them too since I'll have already healed the person beforehand, ending up in Cauterize just overhealing at that point.
    Suggestion: Change how Cauterize functions to be more of a safety net heal while it's active. During its duration, when an ally within range is damaged, have it fire off immediately towards that ally instead of being a massively delayed HoT. Kind of removes the skill involved with it but it'll be more practical in nature than something that may or may not actually heal when its needed.

    I really hope these upcoming changes help out classes in the areas they struggle in and not be more of just shifting the meta around.
    Argonian forever
  • Moonsorrow
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    Decent fun, but personally always end up making it sort of healtank because as a pure healer it misses that certain feeling for me. And it feels more "right" when you use lots of decent size shields to keep everyone safe, so need more hp than the typical healer has.

    Sorc and NB healer way more fun and have efficient class tricks to do on both pve and pvp. With them can also do more damage on the side as a healer.
  • Algorax
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    With the proper sets and an heavy armor focus, it can become a decent PvP healer, specially on BGs where your skills can be dispersed less.
    You would have major survivability thanks to your kit so you would end up taking damage without dieing (and believe me that it will occur, there is no "safe distance" in pvp) while also detaining enough spell power to efficiently heal the team.
    Just try it: i am not saying that it is a braindead comp like a templar healer, but if you seek an alternative playstyle then that's your turf.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have gone ahead and closed this thread down since it is rather old. Please keep in mind that sometimes it is better to create a new topic, instead of replying in one that was posted a while ago.

    Thank you for your understanding
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