Friendly fire in the game with tons of aoe skills and procs ?butterrum222 wrote: »Friendly fire would get rid of ball groups
Ged rid of cleanse via battle spirit, thats all.
Atm its literally imposible to defile these facerolling spammers.Friendly fire in the game with tons of aoe skills and procs ?butterrum222 wrote: »Friendly fire would get rid of ball groups
Izanagi.Xiiib16_ESO wrote: »some crappy ball group runs into a good ball group and their little farming becomes threatened. What do they do? Stack more players into the ball. Doesn't matter if they are good at it, so long as they can follow the build guidelines and learn to stay on crown. Next thing you know, we are not talking about Drac and their 12 man ball group; but now we have full raids of 24 tightly stacked or at least as good as they can do because the quality of player gets more relaxed, but still; more strain on the server. Hell; I have seen some of them run 2 raids all together in a ball.
I agree with this and the server performance shows it. I think perhaps the reason we disagree on some topics is because of the wording used. for example I don't consider people running in these 16-24+ frontline zerg groups to be a ball group, no matter how they play or what tactics they use.
If you aren't fighting away from your faction, outnumbered and taking on enemy zerg groups you aren't playing as a ball group should play imo.
Thats not to say that I don't occasionally frontline zerg or my guild, every guild and player has at some point but whats different is what your main aim is and the fights you usually take part in.
So when you or others are saying that we need to remove ball groups to me it means that you want to encourage people to join these zerg groups who just outnumber and frontline down people because ball groups are meant to be a counter to these groups.
The lines are blurry because the average zerg of PUGs can be overcome. My concern is there is starting to be more of a hybrid. The faction stack zerg try to do what you guys do, with stacking purges and regeneration and have enough people to spam bombard and talons and still have 10 bombers.
That's why I was suggesting synergy requirements for the purge. Overlapping heal stacks is more difficult to address. Need to make it no so easy to do that just wranglingPUGs in zone is good enough for it to work.
butterrum222 wrote: »Friendly fire would get rid of ball groups
Anotherone773 wrote: »No offense but these suggestions are ZZZZZ.....ZZZZZZ. Do something chaotic to counter zergs.
Mad God's Scroll of Chaotic Mass Teleportation:
1) One scroll will spawn randomly at a keep owned by each alliance.
2) The person who collects the scroll will be marked. You have 20 minutes to use the scroll or it will respawn randomly at one of your alliances keep. If you die before you use the scroll it may be picked up by anyone. It has a 5 minutes timer( regardless of how much time you had left) for them to use or it respawns at one of your keeps.
3) Scroll effects are one of the following at random on activation:
A) Everyone in a 10 to 50 meter radius will be knocked back 5 to 100 meters and stunned for 0 to 10 seconds.
Everyone in a 10 to 50 meter radius will be teleported to their nearest keep and have their mounted speed reduced 5-50% for 5 to 60 seconds.
C) Everyone except the scroll bearers alliance that is within 10-100 meters will be teleported 200 to 1000 meters in a random direction and have their speed reduced 10-30% for 20 to 60 sec.
D) Everyone but the scroll bearers alliance within 10-100 meters will be teleported to a random keep and be made invisible for 30-90 seconds
E) Everyone in the scroll bearers alliance within a 10-100 meter radius will teleport into the nearest enemy keep.
F) Everyone in a 10-100 meter radius becomes invisible and immune to damage unless they use an ability of any type( including mounting) or attack. This effect has a maximum duration of 5 minutes before you become visible again.
G) Repellent: Those allies within 10-100 meters will have a repel buff put on them in which enemies who get within 5 meters of them will be knocked back 3-30 meters and stunned for 1-3 seconds. This effect can only affect an enemy once every 6 seconds. The Repellent buff last 30-90 seconds.
H) Supernova: Any enemies within a 10 -100 meter radius will be pulled to the center of target circle and held( stacked) and have 0.5 seconds added to all abilities. After 10-30 seconds the stack will explode out sending the enemy players 5-50 meters in a random direction and doing 500 to 5000 damage.
I) Mad Gods Masquerade: 10-50 radius. Each player in the target area will randomly experience one of A-H effects.
Note #1: When you pick up the scroll and examine it, it will tell you which it will have. It will not change effects until used and only has 1 of the effects per use.
Note #2: The ranges in each effect are chaotic. You wont know the radius until you use the scroll( all scrolls are ground targeted AOE. The other ranges in an effect are randomly per person. For example in A the range might be 34 meters from center. One person in the AOE might be knocked back 9m and stunned for 7 sec while another person might be knocked back 58 meters and stunned for 1 sec.
Note #3: I, the Mad God's Masquerade has 3 times the chance of being selected than any other effect.
Note #4: The Scroll bearers are immune to the effects of their scrolls as well as the effects of enemy scrolls for as long as they are holding the scroll.
Anotherone773 wrote: »No offense but these suggestions are ZZZZZ.....ZZZZZZ. Do something chaotic to counter zergs.
Mad God's Scroll of Chaotic Mass Teleportation:
1) One scroll will spawn randomly at a keep owned by each alliance.
2) The person who collects the scroll will be marked. You have 20 minutes to use the scroll or it will respawn randomly at one of your alliances keep. If you die before you use the scroll it may be picked up by anyone. It has a 5 minutes timer( regardless of how much time you had left) for them to use or it respawns at one of your keeps.
3) Scroll effects are one of the following at random on activation:
A) Everyone in a 10 to 50 meter radius will be knocked back 5 to 100 meters and stunned for 0 to 10 seconds.
Everyone in a 10 to 50 meter radius will be teleported to their nearest keep and have their mounted speed reduced 5-50% for 5 to 60 seconds.
C) Everyone except the scroll bearers alliance that is within 10-100 meters will be teleported 200 to 1000 meters in a random direction and have their speed reduced 10-30% for 20 to 60 sec.
D) Everyone but the scroll bearers alliance within 10-100 meters will be teleported to a random keep and be made invisible for 30-90 seconds
E) Everyone in the scroll bearers alliance within a 10-100 meter radius will teleport into the nearest enemy keep.
F) Everyone in a 10-100 meter radius becomes invisible and immune to damage unless they use an ability of any type( including mounting) or attack. This effect has a maximum duration of 5 minutes before you become visible again.
G) Repellent: Those allies within 10-100 meters will have a repel buff put on them in which enemies who get within 5 meters of them will be knocked back 3-30 meters and stunned for 1-3 seconds. This effect can only affect an enemy once every 6 seconds. The Repellent buff last 30-90 seconds.
H) Supernova: Any enemies within a 10 -100 meter radius will be pulled to the center of target circle and held( stacked) and have 0.5 seconds added to all abilities. After 10-30 seconds the stack will explode out sending the enemy players 5-50 meters in a random direction and doing 500 to 5000 damage.
I) Mad Gods Masquerade: 10-50 radius. Each player in the target area will randomly experience one of A-H effects.
Note #1: When you pick up the scroll and examine it, it will tell you which it will have. It will not change effects until used and only has 1 of the effects per use.
Note #2: The ranges in each effect are chaotic. You wont know the radius until you use the scroll( all scrolls are ground targeted AOE. The other ranges in an effect are randomly per person. For example in A the range might be 34 meters from center. One person in the AOE might be knocked back 9m and stunned for 7 sec while another person might be knocked back 58 meters and stunned for 1 sec.
Note #3: I, the Mad God's Masquerade has 3 times the chance of being selected than any other effect.
Note #4: The Scroll bearers are immune to the effects of their scrolls as well as the effects of enemy scrolls for as long as they are holding the scroll.
I.....why would....(sigh) I dont wanna live on this planet anymore