No. Not players.
Skyrim's justice system was pretty good. I would much prefer something along those lines.
It isnt the difficulty of the guards that i find annoying, cuz they arent difficult to bypass through various ways,
it is the immersion breaking nature of them being unkillable that i find to be not only stupid but boring.
No. Not players.
Skyrim's justice system was pretty good. I would much prefer something along those lines.
It isnt the difficulty of the guards that i find annoying, cuz they arent difficult to bypass through various ways,
it is the immersion breaking nature of them being unkillable that i find to be not only stupid but boring.
YandereGirlfriend wrote: »Players bounty-hunting criminals would be A-MAZING!
I would sign up to hunt the outlaws that have slain our brave city guards in an instant.
Kill-able guards that call in reinforcements would be interesting. In my mind they'd have the strength of world bosses in non-DLC zones, and before you take them out they call in more.... and more.... and more.... reinforcements. They'd beat you through attrition and after beating you to a pulp the original guard returns back to their spot, the extras run off and disappear, and life continues on with one less player.
YandereGirlfriend wrote: »Players bounty-hunting criminals would be A-MAZING!
I would sign up to hunt the outlaws that have slain our brave city guards in an instant.
Let me clarify that. The Justice System with Unkillable Guards is Dumb!
Let me clarify that. The Justice System with Unkillable Guards is Dumb!
You can suggets to take eves system if you like. Police is killable but will call for more and stronger reinforcements. So you die just the same.
The justice system requires you to die, if there would be loopholes like killable guards there would not be a response to palyer actions with the result of it becoming pointless.
Kill-able guards that call in reinforcements would be interesting. In my mind they'd have the strength of world bosses in non-DLC zones, and before you take them out they call in more.... and more.... and more.... reinforcements. They'd beat you through attrition and after beating you to a pulp the original guard returns back to their spot, the extras run off and disappear, and life continues on with one less player.
just like in The Witcher III
The justice system is to easy as it is. The guards are the only small issue to deal with and that is if someone messes up to begin with. They are so easy to get away from most of the time anyhow. Of course, if it was more like Skyrim when you get caught I could get behind guards being killable. The flood of NPCs that came after you were pretty serious.
I expect OP would have preferred the original conception of the Justice System. Players could attack you if you had a bounty.
The Justice System is Dumb!
Let me clarify that. The Justice System with Unkillable Guards is Dumb!
Guards need to be vulnerable to the Blade of Woe. They need to be vulnerable to the new vampire feeding.
They need to be tough but killable!
Godlike guards are completely stupid. Why even have players heroes when one city guard could just go out and solo Molag Bal and any other big bad to threaten the world.
They not only break immersion but they make the Justice System just an irritation rather than an interesting and compelling part of gameplay that forces you to balance risk.
I don't expect ZOS to do anything about this because they can barely succeed in not ruining the game as a whole with every patch, like a blind driver in the Indy 500, but I enjoy wasting my time typing about stuff I hope will happen but never will.
xryanvb16_ESO wrote: »I mean I accidentally use a vampire ability near someone in town and now I loose money or get killed. I don't see what the fun part is... there's no challenge or anything it's just a series of minor annoyances.
Taleof2Cities wrote: »xryanvb16_ESO wrote: »I mean I accidentally use a vampire ability near someone in town and now I loose money or get killed. I don't see what the fun part is... there's no challenge or anything it's just a series of minor annoyances.
I leveled my Magicka Necromancer to 50 without incurring any bounty.
You can too.
I also grinded my necromancer in skyreach/IC sewers, surprise, without any bounty, since the only non-hostile NPCs I seen were the banker and the merchant.
How this is relevant to his problem?