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PvP execution phase needs to become smaller

GeorgeBlack
GeorgeBlack
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The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

  • Fur_like_snow
    Fur_like_snow
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
    Edited by Fur_like_snow on May 12, 2020 6:56AM
  • GeorgeBlack
    GeorgeBlack
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.

    "Good"...
    Edited by GeorgeBlack on May 12, 2020 6:59AM
  • SodanTok
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    Its already nearly impossible to play PVP without execute because ppl take 1-2 skills to recover and only solution to that is take less than that to finish them and you... are complaining that its gonna get better?
  • Wuuffyy
    Wuuffyy
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.

    "Good"...

    I doubt that highly.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • lucky_Sage
    lucky_Sage
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    I play without a execute everyday in pvp but I’m a Magdk and lack the option
    DC PC NA
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    AD PS4 NA -retired (PC runs way better to play on console)
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  • clocksstoppe
    clocksstoppe
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    lucky_Sage wrote: »
    I play without a execute everyday in pvp but I’m a Magdk and lack the option

    Take flight is all the execute you need
  • GeorgeBlack
    GeorgeBlack
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    SodanTok wrote: »
    Its already nearly impossible to play PVP without execute because ppl take 1-2 skills to recover and only solution to that is take less than that to finish them and you... are complaining that its gonna get better?

    You do understand that I am not talking about Live, but I am talking about Greymoore ye?
  • Wuuffyy
    Wuuffyy
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    SodanTok wrote: »
    Its already nearly impossible to play PVP without execute because ppl take 1-2 skills to recover and only solution to that is take less than that to finish them and you... are complaining that its gonna get better?

    You do understand that I am not talking about Live, but I am talking about Greymoore ye?

    Right... how many non fully kitted optimal spec Duels have you been in on PTS? Or how many massive battles. You are trying to get things nerfed (same thing with malacath band) purely on speculation alone. It’s ludicrous tbh
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Fur_like_snow
    Fur_like_snow
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.

    "Good"...

    Yeah. Good. Hit hard and hit fast because the TTK is going down. It’s been a long time coming.
    Edited by Fur_like_snow on May 12, 2020 7:02PM
  • Giljabrar
    Giljabrar
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    How do you even propose to introduce these changes?

    You're extremely vague.

    Define when execution phase is. Some skills start their damage increase at 50%, some as low as 20%.

    People are actually dying on PTS and it's refreshing.
  • Fruity_Ninja
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    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    Just go Stamina, particularly Stamina Necro. You'll still be borderline invincible with the non penetrable damage mitigation, the mobility and the huge damage potential.

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    Reduced healing wont lead to a 'damage meta', it will make people build more tanky and group up more.


    @Solar_Breeze
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  • iCaliban
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    Reduced healing wont lead to a 'damage meta', it will make people build more tanky and group up more.


    As has always been the case. In no cp damage is so high that playing solo is borderline suicidal.

    This tank meta nonsense is purely a fabrication of cp cyrodil where zergs run around with 40k health spamming roots and harmony.

    Nerfing everyone else isnt the solution. Those builds wont even notice a change
  • Dracane
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    The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
    Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
    I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.
    Edited by Dracane on May 13, 2020 4:14PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Nagastani
    Nagastani
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    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    I'm staying hopeful but if it gets real bad I'm not even sure if I want to PvP anymore. Ball groups dominate and let's not kid ourselves they are going to be stronger this time around because tried and true balance is leaving the game. I agree however that all of their ideas aren't terrible, healing seems a little op but reducing the mitigation I think is a mistake. As someone said playing in non-CP now is not going to be fun, or worth it perhaps... This will push more ppl on to CP Servers, exasperating the existing problems over there with lag already.
    Edited by Nagastani on May 14, 2020 12:43PM
  • Kidgangster101
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    iCaliban wrote: »
    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    Reduced healing wont lead to a 'damage meta', it will make people build more tanky and group up more.


    As has always been the case. In no cp damage is so high that playing solo is borderline suicidal.

    This tank meta nonsense is purely a fabrication of cp cyrodil where zergs run around with 40k health spamming roots and harmony.

    Nerfing everyone else isnt the solution. Those builds wont even notice a change

    Yep you Nerf their def and people will stack even more hp because the problem with damage meta would be the inability to actually PVP. People build tanky and build to heal simply because we have 7-10k damage on live right now from a dizzy swing........ So that is 4-5 dizzy swings..... That isn't including any other moves clipped in-between.

    So less def means that is prob 10-13k dizzy swings. So now it will be 3-4 hits to die leading to more mitigation or more hp. So the meta will always shift just to live.

    This is a MMORPG with a tank, healer, and dps role. All roles should be important but not combined. That is the problem with this "tank" meta. It is a problem when you can heal like a pure healer, tank like a pve tank, and dps like every other dps. If you actually seperate the roles than it creates a more balanced healthy meta.
  • Giljabrar
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    Dracane wrote: »
    The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
    Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
    I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.

    Casting executioner at anywhere above 30% is a waste of a GCD
  • Davadin
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    my only concern is, with TTK going down, will we see the rise of skills as a determinant for surviving/winning?

    or will it be BiS gears or some game mechanic exploits?

    or..


    .... lag.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • katorga
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    Giljabrar wrote: »
    How do you even propose to introduce these changes?

    You're extremely vague.

    Define when execution phase is. Some skills start their damage increase at 50%, some as low as 20%.

    People are actually dying on PTS and it's refreshing.

    Just wow. I see people dying left and right. I see streams with people dying left and right. I see streams of players with the "least viable" classes just wrecking people. People are not actually not dying in pvp.

    A month from now the same people will be on the forums complaining damage is "too high".
  • Giljabrar
    Giljabrar
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    katorga wrote: »
    Giljabrar wrote: »
    How do you even propose to introduce these changes?

    You're extremely vague.

    Define when execution phase is. Some skills start their damage increase at 50%, some as low as 20%.

    People are actually dying on PTS and it's refreshing.

    Just wow. I see people dying left and right. I see streams with people dying left and right. I see streams of players with the "least viable" classes just wrecking people. People are not actually not dying in pvp.

    A month from now the same people will be on the forums complaining damage is "too high".

    Thus the circle of life (nerf/buff) continues
  • Tivnael
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    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.

    "Good"...

    ehhhh.... no.

    its a slight nerf on healing. Its desperately needed. Its by far too easy on live servers to stack HoT + dodge rolls or doge out of LoS to revover within 2-3 scs, especially on stamina. One who wants to prevent a good burst combo reliably should have to invest a lot into defense, and not be able to do 5k Dizzying or blastbones.

    Just have a look on these never ending Battleground matches full of 2H turtles on perma-vigor.

    Will be a quite good change to make PvP exciting again
  • Tivnael
    Tivnael
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    [/quote]

    I'm staying hopeful but if it gets real bad I'm not even sure if I want to PvP anymore. Ball groups dominate and let's not kid ourselves they are going to be stronger this time around because tried and true balance is leaving the game. I agree however that all of their ideas aren't terrible, healing seems a little op but reducing the mitigation I think is a mistake. As someone said playing in non-CP now is not going to be fun, or worth it perhaps... This will push more ppl on to CP Servers, exasperating the existing problems over there with lag already.
    [/quote]

    No CP is also overcrowded and with lag already beginning in the afternoon.
  • Tivnael
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    Giljabrar wrote: »
    Dracane wrote: »
    The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
    Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
    I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.

    Casting executioner at anywhere above 30% is a waste of a GCD

    Do you have a formula how DMG increases with %HP?
  • Vea
    Vea
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    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    In Pvp lately you need to double break free from CC, one isn't enough. The character show the animation of break free but after that still stay there like a statue and you need to break free again. Probably we will not even have enough time to do it for the second time. Is this happening only to me? I think I will go more tanky 😒
  • xXMeowMeowXx
    xXMeowMeowXx
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    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    Peeps complained about a certain meta....So that’s sort of the point.

    The weaker players will get rekted faster and Zerglings will die beautifully ^^
    Tivnael wrote: »
    Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.

    The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.

    "Good"...

    ehhhh.... no.

    its a slight nerf on healing. Its desperately needed. Its by far too easy on live servers to stack HoT + dodge rolls or doge out of LoS to revover within 2-3 scs, especially on stamina. One who wants to prevent a good burst combo reliably should have to invest a lot into defense, and not be able to do 5k Dizzying or blastbones.

    Just have a look on these never ending Battleground matches full of 2H turtles on perma-vigor.

    Will be a quite good change to make PvP exciting again

    It isn’t a slight nerf tbh but that’s a different subject.

    ZOS please remove cast times on Ultis :)
    Edited by xXMeowMeowXx on May 15, 2020 12:18PM
  • Nagastani
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    Vea wrote: »
    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    In Pvp lately you need to double break free from CC, one isn't enough. The character show the animation of break free but after that still stay there like a statue and you need to break free again. Probably we will not even have enough time to do it for the second time. Is this happening only to me? I think I will go more tanky 😒

    Just run a strong Heavy build with some form of rapids and stay with the keep. Artillery and Purges only, do not leave the keep and get caught out in the open. Use things like VD and focus on important battles. No more 1v1, 1v2s in PvP, get with an experienced PvP Guild and get comfortable now rather than later. Shift your focus from actual PvP to just taking objectives and ult dump when possible. If things get overwhelmingly bad, just leave, die and respawn somewhere else or you will just die over and over again to things you can't change.
    Edited by Nagastani on May 15, 2020 4:49PM
  • Vea
    Vea
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    Nagastani wrote: »
    Vea wrote: »
    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    No more 1v1, 1v2s in PvP, get with an experienced PvP .
    But that was fun 🤗. I think will eventually adapt. I will need to go a little bit tanky and hope the lag calm down a bit, so I can break CC again😂.
    Edited by Vea on May 15, 2020 5:07PM
  • Nagastani
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    Vea wrote: »
    Nagastani wrote: »
    Vea wrote: »
    The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.

    With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.

    No more 1v1, 1v2s in PvP, get with an experienced PvP Guild and get comfortable now rather than later.
    But that is fun 🤗. No, I think I will need to go a little bit tanky and hope the lag calm down a bit, so I can break CC again😂.

    Yeah I meant in Cyrodiil, Imperial City is better for that sort of thing. In Cyrodiil if you try to duel the map will show a battle wherever you are which brings people there.

    Hah I know this because I catch those guys off guard and crash their duels (or Guild Training Exercise) all the time.
    Edited by Nagastani on May 15, 2020 5:08PM
  • Vea
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    Like 50 peoples running over your corpse? Yeah. Sometimes I prefer to suicide jump out of rock etc 😂 @Nagastani
    Edited by Vea on May 15, 2020 5:09PM
  • MincVinyl
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    Tivnael wrote: »
    Giljabrar wrote: »
    Dracane wrote: »
    The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
    Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
    I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.

    Casting executioner at anywhere above 30% is a waste of a GCD

    Do you have a formula how DMG increases with %HP?

    I am fairly certain it increases linearly, but easy enough to test if you just get numbers at 60% 50% 40% and so on. Would take less than 10 mins on pts with 2 people.
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