Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
GeorgeBlack wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.
"Good"...
lucky_Sage wrote: »I play without a execute everyday in pvp but I’m a Magdk and lack the option
Its already nearly impossible to play PVP without execute because ppl take 1-2 skills to recover and only solution to that is take less than that to finish them and you... are complaining that its gonna get better?
GeorgeBlack wrote: »Its already nearly impossible to play PVP without execute because ppl take 1-2 skills to recover and only solution to that is take less than that to finish them and you... are complaining that its gonna get better?
You do understand that I am not talking about Live, but I am talking about Greymoore ye?
GeorgeBlack wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.
"Good"...
GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
Izanagi.Xiiib16_ESO wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
Reduced healing wont lead to a 'damage meta', it will make people build more tanky and group up more.
GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
Izanagi.Xiiib16_ESO wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
Reduced healing wont lead to a 'damage meta', it will make people build more tanky and group up more.
As has always been the case. In no cp damage is so high that playing solo is borderline suicidal.
This tank meta nonsense is purely a fabrication of cp cyrodil where zergs run around with 40k health spamming roots and harmony.
Nerfing everyone else isnt the solution. Those builds wont even notice a change
The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.
How do you even propose to introduce these changes?
You're extremely vague.
Define when execution phase is. Some skills start their damage increase at 50%, some as low as 20%.
People are actually dying on PTS and it's refreshing.
How do you even propose to introduce these changes?
You're extremely vague.
Define when execution phase is. Some skills start their damage increase at 50%, some as low as 20%.
People are actually dying on PTS and it's refreshing.
Just wow. I see people dying left and right. I see streams with people dying left and right. I see streams of players with the "least viable" classes just wrecking people. People are not actually not dying in pvp.
A month from now the same people will be on the forums complaining damage is "too high".
GeorgeBlack wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.
"Good"...
The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.
Casting executioner at anywhere above 30% is a waste of a GCD
GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
GeorgeBlack wrote: »Fur_like_snow wrote: »Good. I’m looking forward to a damage meta. If a player get hit from a well executed rotation they should die. Maybe 1vX will become more difficult but players will always find a way.
The scenario will have little to do with performing a good rotation. It will have to do with the absence of a chance to recover, leading to who attacks first wins.
"Good"...
ehhhh.... no.
its a slight nerf on healing. Its desperately needed. Its by far too easy on live servers to stack HoT + dodge rolls or doge out of LoS to revover within 2-3 scs, especially on stamina. One who wants to prevent a good burst combo reliably should have to invest a lot into defense, and not be able to do 5k Dizzying or blastbones.
Just have a look on these never ending Battleground matches full of 2H turtles on perma-vigor.
Will be a quite good change to make PvP exciting again
GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
In Pvp lately you need to double break free from CC, one isn't enough. The character show the animation of break free but after that still stay there like a statue and you need to break free again. Probably we will not even have enough time to do it for the second time. Is this happening only to me? I think I will go more tanky 😒
But that was fun 🤗. I think will eventually adapt. I will need to go a little bit tanky and hope the lag calm down a bit, so I can break CC again😂.GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
No more 1v1, 1v2s in PvP, get with an experienced PvP .
But that is fun 🤗. No, I think I will need to go a little bit tanky and hope the lag calm down a bit, so I can break CC again😂.GeorgeBlack wrote: »The changes to healing, the weakening of defence, as well as the rise in sources of penetration, will result in complete elimination of a chance to come back after being attacked, if execution phase does not incur some changes.
With the weakening of defensive options, increases access to double bonus sets of damage + penetration, as well as the reduced healing, players will end up being executed all too quickly.
No more 1v1, 1v2s in PvP, get with an experienced PvP Guild and get comfortable now rather than later.
The 2 handed execute is the problem with its 50% starting point. Other executes are fine.
Radiant Destruction could be named as well, but I personally rarely encounter it, so unsure how big of a problem it is.
I welcome a higher damage meta though. I hope people will finally come out of their shell and play proper builds that do not rely on the stacking of several ultimates.
Casting executioner at anywhere above 30% is a waste of a GCD
Do you have a formula how DMG increases with %HP?