Septimus_Magna wrote: »First off, you want to make sure you dont die if you build a lot of stacks so you need to invest into health. Simply multiplying normal 18k health with 40% increase dmg indicates that you roughly need 25k health. To start I would probably go for the Arthaeum max health+magicka buff food to get your health up, after that it might be a combination of attribute points and/or max health enchants on your gear.
You're getting a lot of spell dmg from the TS gloves so you want to have enough sustain to fuel the outgoing dmg. I would probably run something like FGD and ideally pick Breton for extra sustain. Going with two other spell dmg sets means you quickly run out of magicka which usually results in a loss of dps.
Focusing the remaining set pieces to increase spell crit seems like a smart move because its generally the easiest way to increase your dmg. So precise MS inferno staff on the front bar and the vMA inferno on the back bar.
There is one remaining slot for a (heavy) monster piece, the best 1 piece bonus for dmg is spell crit but you could also go for a set that gives health.
1x TS gloves (light)
5x MS (front bar+jewelry)
5x FGD (body)
1x Zaan helmet (heavy) or 1x Scourge Harvester helmet (heavy)
1x vMA inferno (back bar)
Septimus_Magna wrote: »First off, you want to make sure you dont die if you build a lot of stacks so you need to invest into health. Simply multiplying normal 18k health with 40% increase dmg indicates that you roughly need 25k health. To start I would probably go for the Arthaeum max health+magicka buff food to get your health up, after that it might be a combination of attribute points and/or max health enchants on your gear.
You're getting a lot of spell dmg from the TS gloves so you want to have enough sustain to fuel the outgoing dmg. I would probably run something like FGD and ideally pick Breton for extra sustain. Going with two other spell dmg sets means you quickly run out of magicka which usually results in a loss of dps.
Focusing the remaining set pieces to increase spell crit seems like a smart move because its generally the easiest way to increase your dmg. So precise MS inferno staff on the front bar and the vMA inferno on the back bar.
There is one remaining slot for a (heavy) monster piece, the best 1 piece bonus for dmg is spell crit but you could also go for a set that gives health.
1x TS gloves (light)
5x MS (front bar+jewelry)
5x FGD (body)
1x Zaan helmet (heavy) or 1x Scourge Harvester helmet (heavy)
1x vMA inferno (back bar)
There is indeed something I have failed to realise there, specifically in the second paragraph. Does magicka cost of abilities scale with spell damage? Or do I misinterpret?
Dagoth_Rac wrote: »Septimus_Magna wrote: »First off, you want to make sure you dont die if you build a lot of stacks so you need to invest into health. Simply multiplying normal 18k health with 40% increase dmg indicates that you roughly need 25k health. To start I would probably go for the Arthaeum max health+magicka buff food to get your health up, after that it might be a combination of attribute points and/or max health enchants on your gear.
You're getting a lot of spell dmg from the TS gloves so you want to have enough sustain to fuel the outgoing dmg. I would probably run something like FGD and ideally pick Breton for extra sustain. Going with two other spell dmg sets means you quickly run out of magicka which usually results in a loss of dps.
Focusing the remaining set pieces to increase spell crit seems like a smart move because its generally the easiest way to increase your dmg. So precise MS inferno staff on the front bar and the vMA inferno on the back bar.
There is one remaining slot for a (heavy) monster piece, the best 1 piece bonus for dmg is spell crit but you could also go for a set that gives health.
1x TS gloves (light)
5x MS (front bar+jewelry)
5x FGD (body)
1x Zaan helmet (heavy) or 1x Scourge Harvester helmet (heavy)
1x vMA inferno (back bar)
There is indeed something I have failed to realise there, specifically in the second paragraph. Does magicka cost of abilities scale with spell damage? Or do I misinterpret?
No, magicka cost will not change based on spell damage*. But with such a strong emphasis on spell damage and spell crit, I think they mean you will have a small magicka pool. So how do you avoid burning through your small magicka pool quickly? Especially since recovery food/drink would be very risky as those have lower health than food/drink that does not give recovery, and you will need all the health you can get to avoid being one-shot by stuff hitting 40% harder.
*It will change based on how many pieces of light armor you wear. So the 7/0/0 setup will have lower costs and higher recovery, but less max magicka than 5/1/1 due to Undaunted Mettle.
Remember that you need to deal the killing blow on 20 things in the instance to get the full buff from stranglers. This is probably feasible in dungeons but would be challenging to do reliably in trials.
If everyone is wearing stranglers, then in trials with large add pulls it might spread the stacks out well enough. However, if you go in wearing heavy armor and/or a bunch of health glyphs assuming you'll be getting full stacks, if you get unlucky with the killing blows you could end up with a wet noodle.
Dagoth_Rac wrote: »Does death remove the stacks? Because if all it takes is one death to a boss to completely negate the item for rest of that fight, I am not sure how useful this is. It is not like you can run back one room and re-kill the trash in a dungeon or Trial. Dead mobs stay dead in there. Maybe for the handful of top players who blaze through no-death + hard-mode + speed-run of everything, this will be BiS, but for mere mortals, I feel like this is just going to lead to more deaths and less DPS.
Remember that you need to deal the killing blow on 20 things in the instance to get the full buff from stranglers. This is probably feasible in dungeons but would be challenging to do reliably in trials.
If everyone is wearing stranglers, then in trials with large add pulls it might spread the stacks out well enough. However, if you go in wearing heavy armor and/or a bunch of health glyphs assuming you'll be getting full stacks, if you get unlucky with the killing blows you could end up with a wet noodle.