Maintenance for the week of March 25:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• ESO Store and Account System for maintenance – March 28, 9:00AM EDT (13:00 UTC) - 12:00PM EDT (16:00 UTC)

consider a removal of CP from PvP for now, just make everything no CP.

  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    - OR -
    Consider a removal of NoCP from PvP for now, just make everything CP.

    I would prefer this...
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Spartabunny08
    Spartabunny08
    ✭✭✭✭
    Irrelevant and most do not like no CP. Despite popular opinion never even seen a bar in no CP. Logic.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Wing wrote: »
    yeah I know, but, hear me out.

    I have over 1k CP too so I don't want to hear "but muh CP's!"

    this is something they could do literally tomorrow, just bam and done.

    it would deal with the tank meta to a very large degree,

    AND

    increase server performance, as the server would not have to make checks against CP% (this is something it does do and they have talked about this in the past, they re structured some passives back in the day to reduce checks, but the CP system by and large causes performance issues because its another layer of calculations the server has to perform)


    so yes, "muh CP's" and all that, and in a perfect world the CP system would already be gone and replaced with whatever it is they intend to replace it with, and the server would not be a toaster, and everyone would not ball up in a single faction, etc. etc.


    but for now, disabling CP in all campaigns is something that can be done with the flick of a switch that would lead to immediate improvements to gameplay and performance, and that is something worth doing.



    QUOTE from ZOS Brian Wheeler: (lead combat dev)

    Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.




    @ZOS_BrianWheeler

    If they were to at least keep the resource stat bonuses from CP, I would be fine with losing CP trees. Problem I don't like in no CP is losing the resources.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Been saying this for years. NonCP is by far the most fun and balanced playstyle.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    Wing wrote: »
    yeah I know, but, hear me out.

    I have over 1k CP too so I don't want to hear "but muh CP's!"

    this is something they could do literally tomorrow, just bam and done.

    it would deal with the tank meta to a very large degree,

    AND

    increase server performance, as the server would not have to make checks against CP% (this is something it does do and they have talked about this in the past, they re structured some passives back in the day to reduce checks, but the CP system by and large causes performance issues because its another layer of calculations the server has to perform)


    so yes, "muh CP's" and all that, and in a perfect world the CP system would already be gone and replaced with whatever it is they intend to replace it with, and the server would not be a toaster, and everyone would not ball up in a single faction, etc. etc.


    but for now, disabling CP in all campaigns is something that can be done with the flick of a switch that would lead to immediate improvements to gameplay and performance, and that is something worth doing.



    QUOTE from ZOS Brian Wheeler: (lead combat dev)

    Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.




    @ZOS_BrianWheeler

    If they were to at least keep the resource stat bonuses from CP, I would be fine with losing CP trees. Problem I don't like in no CP is losing the resources.

    No that defeats the purpose of non cp lol. You should have to choose to have more sustain, more damage, more tanky depending on your playstyle/build.

    Right now in CP I can go in with full light gear, max resistances, 3k+ mag recovery you don't see how that is bad? "The tank and healing meta" is cause by stuff like that lol.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wing wrote: »
    yeah I know, but, hear me out.

    I have over 1k CP too so I don't want to hear "but muh CP's!"

    this is something they could do literally tomorrow, just bam and done.

    it would deal with the tank meta to a very large degree,

    AND

    increase server performance, as the server would not have to make checks against CP% (this is something it does do and they have talked about this in the past, they re structured some passives back in the day to reduce checks, but the CP system by and large causes performance issues because its another layer of calculations the server has to perform)


    so yes, "muh CP's" and all that, and in a perfect world the CP system would already be gone and replaced with whatever it is they intend to replace it with, and the server would not be a toaster, and everyone would not ball up in a single faction, etc. etc.


    but for now, disabling CP in all campaigns is something that can be done with the flick of a switch that would lead to immediate improvements to gameplay and performance, and that is something worth doing.



    QUOTE from ZOS Brian Wheeler: (lead combat dev)

    Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.




    @ZOS_BrianWheeler

    Ravenwatch rocks, just play there.
    Least it was cool till all the boosting started after faction lock got turned off.

    @ZOS_BrianWheeler are you guys monitoring that kinda shady stuff, those of us that prefer noCP would prefer it without the shinagegans
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    Beardimus wrote: »
    Wing wrote: »
    yeah I know, but, hear me out.

    I have over 1k CP too so I don't want to hear "but muh CP's!"

    this is something they could do literally tomorrow, just bam and done.

    it would deal with the tank meta to a very large degree,

    AND

    increase server performance, as the server would not have to make checks against CP% (this is something it does do and they have talked about this in the past, they re structured some passives back in the day to reduce checks, but the CP system by and large causes performance issues because its another layer of calculations the server has to perform)


    so yes, "muh CP's" and all that, and in a perfect world the CP system would already be gone and replaced with whatever it is they intend to replace it with, and the server would not be a toaster, and everyone would not ball up in a single faction, etc. etc.


    but for now, disabling CP in all campaigns is something that can be done with the flick of a switch that would lead to immediate improvements to gameplay and performance, and that is something worth doing.



    QUOTE from ZOS Brian Wheeler: (lead combat dev)

    Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.




    @ZOS_BrianWheeler

    Ravenwatch rocks, just play there.
    Least it was cool till all the boosting started after faction lock got turned off.

    @ZOS_BrianWheeler are you guys monitoring that kinda shady stuff, those of us that prefer noCP would prefer it without the shinagegans

    Yep this for sure. It was very good (would sometimes have another faction jump on another account to deliver a scroll or sometimes the hammer). To this day I don't understand how you can't record a "blue" grabbing its own scroll and running it to the enemy to hand it off, but hey I would rather deal with that than deal with completely unlocked.
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    Been saying this for years. NonCP is by far the most fun and balanced playstyle.

    This^

    I don't think removing CP from PvP would do much for performance, but it is more fun and balanced, and frankly requires more skill.

    Keep CP for PvE for people seeking progression. Then, with NoCP PvP with Battle Spirit and CP PvE, you could essentially balance PvE and PvP separately as some people have longed for.
    “There is nothing either good or bad, but thinking makes it so.”
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    idk wrote: »
    Cathexis wrote: »
    idk wrote: »
    Want to PvP without CP there is already a campaign for that. Zos already gave you the choice. No need to force your choice on everyone else. I doubt Zos will make any changes concerning CP until they decide how to go forward.

    That's true but why would you ever pvp in cp pvp at this point I have no idea. Non-cp even at this point is barely adequate.

    Is this a serious question? Why are you concerned why players would choose a CP campaign over a non-CP campaign?

    Again, if you want to play PvP without CP, go ahead. You are given that option but it is nonsense to want to take choice away from others just because you do not like it.

    I'm not saying you can't play cp, I'm just saying cp is broken and idk why you would. No cp is even too tank now, with these silly overpowered sets.
    Edited by Cathexis on April 2, 2020 11:18PM
    The Tomb of FPS Alteration Magic - Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps
    Praise Malacath.
  • precambria
    precambria
    ✭✭✭✭✭
    CP PvP is irrelevant, there are to many people who still have not realized this and come here to talk about balance issue's which are not real ability or class balance they are CP related and can pretty much never be solved as long as that is a factor.
Sign In or Register to comment.