The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
Isn’t duel wield BRP a 2 pc set giving you a 100% on demand major protection? Sounds like a carry set, too. At least Pirate Skelly at the time had a Minor Defile that was unpurgeable. So many players liked to overlook the unpurgeable part, though.
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
Hey, he must have been using it because everyone was right? Not at all suspicious since he has no idea what the uptime was in a best case scenario.
i dont see a lot of DW runnin around PC NA either.
i am using it now, trying to get comfortable and see how far i can get in a 2H/DW setup. maybe im not doing it right to use this skill...
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
12/15 = 0.8The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
Hey, he must have been using it because everyone was right? Not at all suspicious since he has no idea what the uptime was in a best case scenario.
Yeah damn straight I was using it. Why wouldn't I when it gave 2 pc bonus in the 1 pc and it gave 80% uptime in major protection (auto procs too without needing to do anything). Imagine if there was a monster set which gave 2 pen bonuses in the 1 pc and 80% uptime on major berserk. People like you would be screeching for it to be nerfed.
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
12/15 = 0.8The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
Hey, he must have been using it because everyone was right? Not at all suspicious since he has no idea what the uptime was in a best case scenario.
Yeah damn straight I was using it. Why wouldn't I when it gave 2 pc bonus in the 1 pc and it gave 80% uptime in major protection (auto procs too without needing to do anything). Imagine if there was a monster set which gave 2 pen bonuses in the 1 pc and 80% uptime on major berserk. People like you would be screeching for it to be nerfed.
what 12/15?
3 sec out of 15 sec isnt 12/15....
i dont get it.
I don't know if people defending BRP are uneducated or they simply try to false the facts. They say 3s of major protection is very short, but the whole point of this combination is ON DEMAND. You can stay offensive most of the time but when YOU NEED it you can just throw major protection, major evasion and major expedition with just one very cheap cast, then heal up. LOL. 3 MAJOR BUFFS with one cast is very balanced yeah. Pfff... Freaking hypocrites. Carry set nothing more, you won't ever get any respect for using it.
StaticWave wrote: »I'd argue that stacking damage mitigation is more effective than SnB blocking in most situations. Not only does blocking slow you down significantly, but it also suppresses your stam recovery and will not protect you from dots. Imo blocking works best when you're dueling someone. When there's more than 1 opponent, blocking drains your stamina super fast and will usually work against you unless you only use block for several hard hitting ultimates. Stacking damage mitigation in that scenario is more favorable because you can now move freely and benefit from stamina recovery. Not only that, but you'll also take less damage from dots, which is a huge benefit over blocking. If you play a tanky class like necro, or stack 35k+ resistances and use brp dw, you don't even need to hold block lol.