My small group of 52 haven’t noticed any change at all, light attacks op 🤪
Which comes down to... Did they do this to empower zergs and weaken small scale? I find this being "server stability" change a lie.... Theres so many other options. While more expensive, would be less expensive in the long run than the constant iterations.
Morgha_Kul wrote: »Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
You want clunky, try playing The Old Republic Online (especially a melee character), or Lord of the Rings Online... really, any of the older games, with the possible exception of D&D Online.
ESO is actually way more fluid than most games I've played.
idk how are/was these games..but I guess they was just created this way which you mean
while ESO was nnot created such clunky way, this was so energetic, living, fast combat, not becaome so slow and clunky in just 1 day which never was like that
while also every newer content which was releasing it was with mind of possibilities to do it - so meta gear, high cp and in it skilled gameplay with ani cancel for faster, more effective fights with time
while now we are going back insted further with progress because of this change to animations...ZOS is adding newer proc sets for PVE dps to recompensate delete of rewards of skilled gameplay to try to stay with overall endgame dps on same level as it was...but only if you have grinded another PROC setc
yep, nothing better in game than gear doing dps instead of you
It also comes down to the team should finally let us players / know what they want out of the game. Changing a game so drastically patch after patch is bad for the game in the long run. Iterations like this should have happened early stages 2013-2015 and not 5 years into the game. Its semi-great that they're taking actions, but changing the game so much churns loyal players out quickly.
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
Morgha_Kul wrote: »Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
You want clunky, try playing The Old Republic Online (especially a melee character), or Lord of the Rings Online... really, any of the older games, with the possible exception of D&D Online.
ESO is actually way more fluid than most games I've played.
We're comparing ESO post and pre patch not other games. Please keep to the topic. I'll also like to mention, I've played probably 20-30 MMOs in the last 5years or so. I like ESO, but this patch is not feeling like ESO it feels more like GW2 in a way.
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
I read about it all the time, but really I have no issues. Combat feels extremely well and fluent with the block change, it doesn't look so clipped anymore if you cancel, overall it looks and feels way nicer than pre patch.
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
YES! I've noticed an issue with block!!! I've been running vMA daily for about a month now (sometimes 4 times a day). Running it that much you have enough experience to know if something wasn't right. Well, the first run after the patch I noticed that block was NOT RIGHT. I am so curious if anyone else noticed this.
Am I the only one noticing how clunky combat is feeling? It feels way less fluid and some skills just do not go off now. Everything feels like it has a 0.01second cast time on it for the animation to play and sometimes if you block too quickly it just won't register the other skill at all now.... We went from a high skill cap with fluid combat to skill floor with clunky combat?
I know its a "learn to play" issue, but some parts of it just feel clunky and not working as intended.
~6years of ESO to finally see combat lose a lot of its fluid movement and feel its had since the start.
I read about it all the time, but really I have no issues. Combat feels extremely well and fluent with the block change, it doesn't look so clipped anymore if you cancel, overall it looks and feels way nicer than pre patch.
Okay, so this definitely tells me that you aren't good at PvP. Anyone that says its fluent with the block changes plays like a potato. Last patch everything felt generally in place, i didnt have to wait for animations to go off before i could block or do something else. Now? Block cancelling is the least of the problems compared to you getting stuck in break free animations because the inputs are straight up less reactive.
In terms of animations it's way more fluid now. In terms of LA weaving it's just the same. In terms of block, it's a bit buggy: the block sometimes doesn't work if I press the right mouse button right after a skill or LA, no matter how long the button is held, there's no block. But at the times when it works, it feels pretty nice.
Also, the game now feels much more responsive like if there's not that many microlags and microfreezes as it has been before.
And they have tuned the physics, character now doesn't fly off every little rock and stair, it sticks to the ground better and now when you move around you really feel like you're moving around instead of flying off, stumbling, losing ground and getting stuck in obstacles.
Also, the game now feels much more responsive like if there's not that many microlags and microfreezes as it has been before.