... This is a PvE-oriented game...
Why when I watch nerfs for pve they almost always come from crying pvp players on the forums? "Oh, we have hands from the ass and we don’t know how to play, so nerf this skill, this passive, this set and shields and this and that." How much can you endure this? This is a PvE-oriented game, you want a good PvP - there are many other projects where it is implemented much better and more interesting than in the ECO.
Over the past year, the whole game is adjusted only for pvp. Pve players used to have many interesting builds, each class had its own tricks. Now in Pva there are two or three meta sets for DD, there is simply nothing more to take. Why? Because pvp players forced their nagging to unify classes. All spam abilities - one damage, one price, the only difference is in the animation. What will happen next? Will all classes differ only in skill animation? But pvp players will be happy, they will finally have a BALANCE.
Why when I watch nerfs for pve they almost always come from crying pvp players on the forums? "Oh, we have hands from the ass and we don’t know how to play, so nerf this skill, this passive, this set and shields and this and that." How much can you endure this? This is a PvE-oriented game, you want a good PvP - there are many other projects where it is implemented much better and more interesting than in the ECO.
Over the past year, the whole game is adjusted only for pvp. Pve players used to have many interesting builds, each class had its own tricks. Now in Pva there are two or three meta sets for DD, there is simply nothing more to take. Why? Because pvp players forced their nagging to unify classes. All spam abilities - one damage, one price, the only difference is in the animation. What will happen next? Will all classes differ only in skill animation? But pvp players will be happy, they will finally have a BALANCE.
Alienoutlaw wrote: »so removing multi-cast from healing springs was done with PvE in mind? i struggle to see how this helped in any way at all
Joinovikova wrote: »balanced changes is necesary requirment in PVP. From PVE perspective. You just need to be able to reach DPS, DPH or tanking vet trials requrements on each class. This is not PVE oriented game. and your argument can be also used to just leave there is much better mmo with more and better PVE cont
Why when I watch nerfs for pve they almost always come from crying pvp players on the forums? "Oh, we have hands from the ass and we don’t know how to play, so nerf this skill, this passive, this set and shields and this and that." How much can you endure this? This is a PvE-oriented game, you want a good PvP - there are many other projects where it is implemented much better and more interesting than in the ECO.
Over the past year, the whole game is adjusted only for pvp. Pve players used to have many interesting builds, each class had its own tricks. Now in Pva there are two or three meta sets for DD, there is simply nothing more to take. Why? Because pvp players forced their nagging to unify classes. All spam abilities - one damage, one price, the only difference is in the animation. What will happen next? Will all classes differ only in skill animation? But pvp players will be happy, they will finally have a BALANCE.
Ok. How many DLCs have been issued for pve and how many for pvp?
How many additions have been issued for pve and how many for pvp?
What besides a pair of skills is there in pvp, what can you do without in pve? And now - can a pvp player do without pve?
Well, is the game still pvx?
Actually it was. Springs was nerfed because of the over reliance on it had made pve healing stale. Many, maybe even most, of the balance decisions made by the combat teams have had pve in mind.
Permablocking was determined to be a problem in pve as well as pvp. Cost reduction was nerfed due to infinite sustain in pve. Springs and Orbs nerfed because the pve healing meta was stale. Sharpened nerf was 100% due to pve overperforming (and frankly was long overdue). CP cap due to power creep in pve creating an insurmountable gap for new players to close. Proc sets were nerfed because when dps’ing vet content 3 of my top 5 sources of damage were entirely from what I was wearing and not what I was doing.
YES some nerfs were exclusively due to overperforming in pvp. Sloads and Goliath come to mind easily, probably shields too. But contrary to the community’s best tantrums, most changes people dislike are NOT rooted in pvp.
JanTanhide wrote: »Why when I watch nerfs for pve they almost always come from crying pvp players on the forums? "Oh, we have hands from the ass and we don’t know how to play, so nerf this skill, this passive, this set and shields and this and that." How much can you endure this? This is a PvE-oriented game, you want a good PvP - there are many other projects where it is implemented much better and more interesting than in the ECO.
Over the past year, the whole game is adjusted only for pvp. Pve players used to have many interesting builds, each class had its own tricks. Now in Pva there are two or three meta sets for DD, there is simply nothing more to take. Why? Because pvp players forced their nagging to unify classes. All spam abilities - one damage, one price, the only difference is in the animation. What will happen next? Will all classes differ only in skill animation? But pvp players will be happy, they will finally have a BALANCE.
You are correct. Look at the forum threads and most of what we see is pvpers crying for nerfs. It never ends. Now wait for the PVP crowd to jump on your thread and say "It ain't so!". LOL. ZOS listens to the smallest community in ESO and hurts everyone when they make changes for PVP.
I've lost dozens of friends and guildies over the past five years due to these absurd "balance" changes from ZOS.
What gets me is there is no such thing as "Balance" in PVP. It just is not possible.
Why when I watch nerfs for pve they almost always come from crying pvp players on the forums? "Oh, we have hands from the ass and we don’t know how to play, so nerf this skill, this passive, this set and shields and this and that." How much can you endure this? This is a PvE-oriented game, you want a good PvP - there are many other projects where it is implemented much better and more interesting than in the ECO.
Over the past year, the whole game is adjusted only for pvp. Pve players used to have many interesting builds, each class had its own tricks. Now in Pva there are two or three meta sets for DD, there is simply nothing more to take. Why? Because pvp players forced their nagging to unify classes. All spam abilities - one damage, one price, the only difference is in the animation. What will happen next? Will all classes differ only in skill animation? But pvp players will be happy, they will finally have a BALANCE.
Alienoutlaw wrote: »so removing multi-cast from healing springs was done with PvE in mind? i struggle to see how this helped in any way at all
Joinovikova wrote: »balanced changes is necesary requirment in PVP. From PVE perspective. You just need to be able to reach DPS, DPH or tanking vet trials requrements on each class. This is not PVE oriented game. and your argument can be also used to just leave there is much better mmo with more and better PVE cont
There's no PvE oriented MMORPG except GW2, ESO and WoW. WoW is dead. So, only GW2 or ESO. I know TES lore well, so...