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How to fix pvp. How to maximize a change. How to understand what you can and can't change.

  • JumpmanLane
    JumpmanLane
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    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs. Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.

    I read everything you wrote and I agree the lag is not a eazy fix. Which is why I believe just design or readjusting skill to preform during lag is the best solution. Create and encourage skills that create reaction time is key. Reduce the range of melee attacks. So a gap closer gameplay is encourage. Which create reaction time. All UNBLOCKABLE stuns should have a cast time for reaction. Move the stun and do damage should be lower in damage. Delay burst moves should have color rework. The abilities options that you are affected by should have a rework to display delay burst move better with a counter.(this should not be a add on)
    This is a more realistic approach.


    Ok, first my boba fides. I main MAGICKA DRAGONKNIGHT. That means I’m gonna Fossilize a dummy as much as I can, whenever I can, as fast as I can.

    Being a MagDk, I’ve noticed this. GOOD players are up and out of Fossilize just as soon as it’s applied. BAD PLAYERS, especially under 1/4 health generally die...soon after getting Fossilized. REALLY BAD players whine about the skill itself, in hate tells or here in the forums.

    If you can’t be bothered to do even the rudiments of defense (block, break free, dodge roll, SOMETHING), then maybe PvP isn’t for you. Maybe PvE isn’t. I unno.

    In competitive gaming, one must COMPETE. All the nerfs in the world won’t change that. In the end, ya gotta compete...and participation trophies look an awful lot like tbags to me lol. “Thanks for coming out!”
    Edited by JumpmanLane on February 21, 2020 1:24PM
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Here is the thing, Lag is something that isn't just from the Eso servers. It has to do with what specs you are using, to the internet service provider to geological location. Many factors play a part, you can have the best specs best internet provider, best everything. Still be really lagging in the game. While some person next door might have the worst internet the worst specs and yet still have better performance then the very best player with the best of everything. It depends on routing methods what router you use also if you have a fire wall. If the game is able to bypass that fire wall, if you have like some anti virus/computer protection program it might or might not effect it depends on how good your specs are think but even then it might reduce it a little bit.

    There are things you can do to help your own performance outside of specs port forwarding so the game can work better then if your not port forwarding the connection. Some people should do this with their games if they have not done it already it might help with Eso performance.

    Then it comes down to the client and the server and the performance killers that downgrades game play. Creating far more lag then is normal to the point even the best specs are lagged out. Could be wrong or mixed up about this, The Client draws from files from your computer, the server is what draws on that information, basically its routing information to them and then back to you. Short version, Its a two way connection between your comp/platform and the Eso servers. That connection can be desynced causing performance to go down on your end and on the Zos servers.
    When your canceling animations and appearing to do things faster but in reality your client is giving you false information because your actually desyning it if the Dev explanation is true. As the client is doing more before the server even gets the information. That is why you die even if you block. Fixing these Desyncs you do to yourself and other players is one vital part in helping performance.

    So they reworked the shields to fix some of that. They are also going to do something with Aoe's to make them work better with the server and client. So what I'm understanding here is they are trying to make it so client and server communicate better. Which is a cause of many issues with even the highest specs having very bad lag. Some of it not all can be caused by the communication or a good chunk of it. What can also causes performance to go down the amount of resources resources the game has to draw on and route. Another is the amount of calculations this game has. Reducing those will improve performance as well.

    So the issues are far more complex then dealing with them simply. Maybe with another mmo but this isn't just like any other mmo this is Eso and well its more complicated. For one this game has a lot of stuff in it. Most mmos don't get up to 82 gbs. Eso does. It will become 67 gbs which will help with reinstall. Game won't have to draw on as many resources. Now as for Mmo size two mmos I have played besides Eso most recently. Neverwinter which is only 29.8 gbs. Star Trek Online is 36.6 Gbs. Combining Neverwinter and Star Trek Online Together you only get 66.4 with the reinstall the game with be slightly bigger then two cryptic mmos combined. So the amount of resources this game takes up also is a factor in unplayable lag. So all that coding in the game files the client/server draws from could factor in when it comes to performance.

    Gist of it.
    Specs/Geological location, Internet Service Provider/Router, Client/Server/Code/Game Size are all factors in the performance at least when it comes to pc version. Consoles have the forced subscription and other coding with them that might effect server performance on them. So there is many factors for the lag. So it can't just be simply fixed. There is just to much on their end that has to be addressed and there is stuff you can do on your end if you need to improve performance or make things better.

    I read everything you wrote and I agree the lag is not a eazy fix. Which is why I believe just design or readjusting skill to preform during lag is the best solution. Create and encourage skills that create reaction time is key. Reduce the range of melee attacks. So a gap closer gameplay is encourage. Which create reaction time. All UNBLOCKABLE stuns should have a cast time for reaction. Move the stun and do damage should be lower in damage. Delay burst moves should have color rework. The abilities options that you are affected by should have a rework to display delay burst move better with a counter.(this should not be a add on)
    This is a more realistic approach.

    Sounds like you want pvp mechanics built more your way then actually improving performance. They have been adding reaction times to abilties and they did that with Ultimates.
    Abilities do contribute to the lag especially If they effect a lot of people at once and keep being spammed. Healing Springs was changed because it was really hurting performance it was a stop gag measure. There is a reason why they made it just one orb not three.
    Some abilties they made changes too sometime back so you have to be in a group with players for those abilties to effect them is also another big one. It was another stop gag fix. When group was broken for players on PC Na or Eu. Performance in Cyrodiil was so much better to the point of being playable according to threads I saw on the forums even made a poll asking if players wanted to see it remain broken during that time frame. So those abilities that only work in groups and group stacking really hurts performance. Without groups and group stacking pvp is more playable. So I do think the Aoe is one of the biggest issues especially healing aoe and buff aoe like Rapid Maneuvers.
    Stacking of heals and group buffs that is the true issue.

    They are reworking Aoe abilties for a reason it was mentioned in their live stream. This and not adding more gap closer and nerfing melee is going to help performance the most in pvp. Those are just wishful nerfs and buffs. Not Performance Solutions.

    I agree with your point of view. While still agreeing with my point of view. Some people see a problem complex problem in just how to fix terms. Which is a home run if you hit the ball. And that all that matter to them. As for me and mostly life experiences. I see a complex problem as a calculated risk first. For me your solution success rate is 30%. For if it dont work. Well now you have to try something else. My solution is guarantee to work. Because your making a combat system based on lag and playing with it.

    There is a variety of problems, they can be either simple, moderate or complex. Why only fix the simple ones when you can work on trying to fix all three types? So simple solutions, moderate solutions and complex solutions in a game this big have to be taken to keep it running smoothly. If they ignore certain issues while working just simple ones they are going to see a mass exodus of players. So they got to be more proactive and fix and find solutions to all the problems they can when it comes to performance. Though I'm happy you agree with me. It isn't me working the performance changes. The Devs will do what they will have to do, we can give them suggestions doesn't mean they will use them.
    Edited by Thevampirenight on February 21, 2020 1:43PM
    PC NA
    Please add Fangs to Vampires.
  • Kalik_Gold
    Kalik_Gold
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    Kalik_Gold wrote: »
    Fix PvP? FIX THE PERFORMANCE

    In reality, adjust the gameplay for lag. Think of it as input lag adjustment.

    That is still Performance.... If my moves aint going off. I can't PvP
    Ras Kalik | Redguard - Templar | The Vestige, Ahkahtuz | Champion 1000+ | PS4/NA | ESO+ Cancelled | DC PVP
    PvP Combatants:
    Aurik Siet'ka | Redguard - Necromancer
    Cee Fôr | Redguard, Vampire - Nightblade
    Cacique the Sage of Ius | Redguard - Warden
    Jux Blackheart | Redguard, Lycan - Nightblade
    Goliath of Hammerfell | Redguard - Dragonknight
    Uri Ice-Heart the Twin | Reachman, Nord - Warden <No CP>
    Movárth Piquine | Nord, Vampire - Necromancer <Tank/Support>
    Kaotik Von Dae'mon | Breton half-Redguard* - Sorcerer <Healer/Support>

    PvE Adventurers:
    Herzog Zwei the Genesis | Breton - Templar <Healer>
    Cinan Tharn | Imperial, Vampire - Dragonknight <Tank>
    Tyrus Septim | Imperial - Sorcerer <Lightning/Shock Damage>
    Bates Vesuius of Dawnstar | Imperial - Dragonknight <Fire Damage>

    mmoRPG personal lore:
    Ras Kalik the Vestige, a renown Redguard Paladin and the wielder of Chrysamere; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. (not only Sai Sahan has a secret snowflake!) Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from undead, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting enemies on the battlefield if he so desired. Goliath being from Hammerfell, and a Redguard wields two massive swords in respect to the Ansei. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight.

    Jux Blackheart a master thief that was frequenting the Sisters of the Sands inn for pilfering during this time. Jux was known to infiltrate any bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of this and the glimmer of his golden armor in the moonlight and his greed. He lost two fingertips as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught...

    Kaotik Von’Daemon is an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, a Breton monk and two Imperial soldiers. One of the Imperials claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (Ras Kalik's mentor in the Five Companions). Cinan Tharn is really Abnur's drunkard treasure hunting illegitimate son, that was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired battle-mage soldier and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn is also a master of disguise, and uses his disguises while he robs various delves and dungeons for relics to sell on the black market. Tharn also runs an illegal gambling ring...

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a Breton and also a prominent monk of the Cult of the Ancestor Moth, was seeking to purchase an artifact from Cinan Tharn, before their capture. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Ancestor Moth cult worshippers wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure. Ras Kalik did indeed notice the sword however, and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Breton men have parted ways for now... While Ras Kalik is off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little does Kalik know a few people are awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The one known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons, is awaiting his arrival also.

    The journey to Senchal will also put him on a path to meet a strange man which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is only known as "the member C-4", as he gave up his born name when joining the cult. Cee Fôr is on a path to spread the disease as he was infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Cee For know, the infection is tied to Vampirism, but eventually the need for blood, will take over.

    Movárth Piquine - a former vampire hunter (now infected) within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in the Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Bates Vesuius of Dawnstar - grandfather of Silus Vesuius.

    Uri Ice-Heart - twin of Urfon Ice-Heart. Twin sons of Atli and Oljourn Ice-Heart that are originally from Markarth but are now residing on the Jerall Mountain range near Cyrodiil, their younger sister Araki has also relocated but she is in Windhelm currently. The twins joined the Reachmen while living in Markarth. Urfon pushed east to Hammerfell with the Winterborn Clan, leaving his family behind. Uri sent his parents and sister to live in the family cabin for safety to avoid the Vampire plague infiltrating the Reach. (but he doesn't know his sister has moved on to Windhelm to join the Fighter's guild). After hearing of Urfon's death... Uri left the Reach and is seeking vengeance.

  • ZOS_RyanM
    ZOS_RyanM
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    We have removed some posts from this thread that were not adding value to the discussion or were posted to bait others. Thank you for your understanding.
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