It’s actually ridiculous that I have to make a post about this. I have gotten so many unnecessary deaths from fall damage that actually make no sense it’s mind blowing. There have been countless time where I drop off of something to line of sight front my enemies and take 15k fall damage and die. Then a few minutes later I go back to the exact same spot and jump off and literally take no damage at all, my heath bar doesn’t even move not even in the slightest. But minutes before I die to it and it makes actually no sense! The other day I was in a corner tower inside of a castle, and we all know how the stairs look to go to second floor. One flight of stairs then a flat ground and then it turns and then a few more steps. Then you are on the second floor. I was kiting people around to line of sight and I’m on the middle ground flat ground of the steps right where the steps bend. And I died to 9k fall damage!!!! Like hello????? How??? Why??? I literally went back to see what would happen if I did it again because I couldn’t believe it and I jumped off the same spot this time and my health bar didn’t move at all. If I can jump off a third story home keep and survive with a little bit of health left why am I dying to fall damage just because I didn’t take the steps? Why do you take like 70% more fall damage while fighting players in cyrodiil??? It literally make no sense I’ve had this happen to me daily and it actually mind blowing. Honestly I can say this happens at least twice a day for the last like month and half. Why did this get changed and this needs to be looked at immediately because it actually makes no sense. I want a zos developer to please comment back and discuss this issue that I’m having. Why am I taking about 70% more fall damage in combat in cyrodiil???