Somber97866 wrote: »The point is that if there was one slot available for the ice stave taunting/tanking version to put a skill in that would override tri focus for ice staves then we wouldn't have this problem of newer players running into vet dungeons aggro'ing everything
Lughlongarm wrote: »Tantrum ignored.
Ice Staves are fine and unique, can be used for damage as well. I play Ice staff front bar in PvP on a Warden and I love it.
Ice mage is a thing for Wardens with the 10% to frost damage which include Frost staff LA, as well. On PTS Warden got extra critical damage on chilled targets. So ya, you can definitely be an Ice mage on a Warden and be viable.
relentless_turnip wrote: »Lughlongarm wrote: »Tantrum ignored.
Ice Staves are fine and unique, can be used for damage as well. I play Ice staff front bar in PvP on a Warden and I love it.
Ice mage is a thing for Wardens with the 10% to frost damage which include Frost staff LA, as well. On PTS Warden got extra critical damage on chilled targets. So ya, you can definitely be an Ice mage on a Warden and be viable.
I too swap between a flame staff or frost staff(no points in the first passive).
It allows magic users to play defensively and have a LA that scales with their stats.
I think it's fine...
You seem to be upset about the aesthetic, it is impossible for the dev's to give everyone what they want.
You have plenty of build options because of these differences.
They just might not meet the superficial expectations we all have!
Lightning = AOE
Frost = Defence
Flame = Single target
I'm more than fine with using a frost staff on my magDK if it reduces incoming damage more significantly.
YandereGirlfriend wrote: »Not related to mechanics but rather to elemental theming: How did Fire get to be the single-target damage type and Lightning get the AoE designation anyway?
Has anyone actually SEEN a wildfire? It spreads from place to place, always seeking out new fuel sources and covering a wide area if not extinguished. How is that not classic AoE?
Meanwhile, has anyone ever seen a bolt of actual lightning? It is purely single-target in terms of when it goes to ground. Lightning can strike with high frequency but it is not blanketing an entire area in the way that we understand AoE in games.
Seems to me like ZOS devs have never been outside, SMH.
Lughlongarm wrote: »relentless_turnip wrote: »Lughlongarm wrote: »Tantrum ignored.
Ice Staves are fine and unique, can be used for damage as well. I play Ice staff front bar in PvP on a Warden and I love it.
Ice mage is a thing for Wardens with the 10% to frost damage which include Frost staff LA, as well. On PTS Warden got extra critical damage on chilled targets. So ya, you can definitely be an Ice mage on a Warden and be viable.
I too swap between a flame staff or frost staff(no points in the first passive).
It allows magic users to play defensively and have a LA that scales with their stats.
I think it's fine...
You seem to be upset about the aesthetic, it is impossible for the dev's to give everyone what they want.
You have plenty of build options because of these differences.
They just might not meet the superficial expectations we all have!
Lightning = AOE
Frost = Defence
Flame = Single target
I'm more than fine with using a frost staff on my magDK if it reduces incoming damage more significantly.
Sure, but how's my comment got anything to do with your comment and what gave the impression that I'm upset?
CaptainVenom wrote: »Simple way to fix Ice Staves: remove taunt from Tri Focus and add it to Destructive Clench. Simple and easy. Plus this would add more diversiti between mages who want to trade Offense for Defense from magicka block and block cost reduction from Ice.
I think they should just keep Ice staff as a DPS destruction staff and remove the tanking capability. Then add illusion magic skill line using wand and shield that is mag tanking based. Get a new skill line and get the opinion again to make a full ICE dps.

HappyLittleTree wrote: »
ESO_Nightingale wrote: »HappyLittleTree wrote: »
I don't agree.
ESO_Nightingale wrote: »HappyLittleTree wrote: »
I don't agree.
U can not agree as much as u want, but please dont strip tanks of some of their tools.
ESO_Nightingale wrote: »I think they should just keep Ice staff as a DPS destruction staff and remove the tanking capability. Then add illusion magic skill line using wand and shield that is mag tanking based. Get a new skill line and get the opinion again to make a full ICE dps.
That unfortunately requires an entirely new weapon which may cause complications.
KillsAllElves wrote: »Somber97866 wrote: »In my opinion they should've put an option to select wether you wanted ice stave for damage or "ice staff tanking" in the passives.
They could've kept the passive " Tri Focus " the same and added an extra sit to put a skill point in a spot that makes ice staves aggro and use mag instead of Stam.
Then we could've had actual ice mages and ice tanks but they didn't. You know why? Because they don't give a @#$& about what out want!
Zos doesn't give a @#$& about you or I want. As long as the money comes in they don't give a @#$& about anything you want unless you unanimously cry in unison together!
Just remember that from now on and everything in eso will make a lot more sense!
Even if this was implemented there is no legitimate ice mage class.
Zo$ should have letf ice staff the way it was and give it a big buff.
BecauseTanking with a stick seems reasonable 😂😂. what a stupid and lazy idea
I don't know about you, but I love my ice staves, especially in PvP. Mag block is very useful, even on a stam char
ESO_Nightingale wrote: »I've been theorising changes to the destruction staff. Not entirely sure on tri focus but i suggested a change that helps both Tanks and DPS.
They are:
Destructive Clench:
Flame Clench: also deals additional damage
Shock Clench: also stuns the target.
Frost Clench: while slotted, increases blocking mitigation by 20% and reduces cost of blocking by 36%
The reason why this was added to frost clench is because there wasn't enough room on Elemental Susceptibility and i also wanted to restrict the access to the passive to the frost staff while still giving DPS a reason to use the frost staff so that both Tanks and DPS can coexist. I also wasn't sure about what sort of secondary effect to add to frost clench, seeing as I'd be giving more effects to the clenches due to the lack of stuns.
Elemental Susceptibility:
Instead of increasing duration upon hit and increasing range, it now adds Major Fracture and Taunt. But reduces duration to 15s and adds a cost of 3150 magicka.
The reason for the cost and reduced duration is to try and make sure that it wouldn't outclass other taunts. It also allows shock staff tanks to have access to another taunt.
Tri Focus:
Instead of giving a pitiful shield, magicka block cost and a taunt on heavy, Frost staff attacks are now 8% faster
Not entirely sure on this change but it would help both dps and tanks while also removing the possibility of frost dps stealing taunts.
Ancient Knowledge:
Frost staff is now:
While frost staff is equipped: adds 1316 spell critical (roughly 6%)
This change increases your spell critical chance by about 6%. This change is to make frost DPS more competitive while not trying to be a replacement for the fire staff across the board. Additionally because it buffs the spell crit stat, it also increases your chance for critical healing so it can potentially be more useful for tanks and still useful for pvp backbars too.
I guess the real question is.
Do people even use the taunt on ice staff with any actual regularity? it seems like a really inefficient taunt considering how long it takes when there are two other skills that do it quicker and more efficiently. I would think those are almost always on a tanks bar anyways?
Lughlongarm wrote: »I don't think they should change anything with Ice staff passives, I think its good enough.
However, I do think they should reduce the heavy attack charge time of frost staff to the DW charge time.
Reason is that this is probably the lowest damage heavy attack in the game, it is dodgable and does not restore big chunk of magicka. Frost staff's heavy attack is also supposed to be used as a taunt, and with a shorter charge time it will be much more practical to use. They can take from it the small shield if they really need to, I don't think any one will miss it.
...you are taking oranges and confusing them for apples. Combat perspective usually doesnt have anything to do with their greed (even though the initial dot buffs with the mage guild buy option is suspicious)